tag:blogger.com,1999:blog-4472889370304077924.post5454351412234010644..comments2024-03-27T07:02:30.838+00:00Comments on A Wargaming Odyssey: Commanding and the ControlDavid Crookhttp://www.blogger.com/profile/02497436789811496047noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-4472889370304077924.post-55480554624970649622012-11-24T09:24:54.399+00:002012-11-24T09:24:54.399+00:00Hi Paul,
That is a good response and all I can sa...Hi Paul,<br /><br />That is a good response and all I can say is....funny you should mention that particular idea....;-)<br /><br />All the best,<br /><br />DCDavid Crookhttps://www.blogger.com/profile/02497436789811496047noreply@blogger.comtag:blogger.com,1999:blog-4472889370304077924.post-14691286504975058762012-11-24T09:23:54.681+00:002012-11-24T09:23:54.681+00:00Hi SAROE,
Many thanks for the questions - keep th...Hi SAROE,<br /><br />Many thanks for the questions - keep them coming as it serves to focus the mind!<br /><br />Essentially I envisage that a C in C will have a command value with which to, for want of a better word, activate his subordinate generals. They in turn will activate all the units under their command as long as they are in the correct distance. <br /><br />I need to fine tune the mechanics of this and my first idea of having areas centred around the general has already been modified slightly.<br /><br />All the best,<br /><br />DCDavid Crookhttps://www.blogger.com/profile/02497436789811496047noreply@blogger.comtag:blogger.com,1999:blog-4472889370304077924.post-81960842784031343012012-11-24T02:47:35.689+00:002012-11-24T02:47:35.689+00:00The most interesting mechanic I have ever seen was...The most interesting mechanic I have ever seen was premised on the fact that both movement and attack takes time. This was represented by an attack 'costing' a certain number of Movement Points to conduct. So a unit could use all its movement to just keep going and get into a nice flanking position (think Rommel and his 7th PzDiv in France) or keep slamming into the enemy, possibly more than once in a turn where manoeuvre isn't a factor (think Kursk). A very interesting C2 mechanicPaul O'Ghttps://www.blogger.com/profile/08611720164170399684noreply@blogger.comtag:blogger.com,1999:blog-4472889370304077924.post-34440730218432176142012-11-23T22:57:36.129+00:002012-11-23T22:57:36.129+00:00How often does the army commander give orders to T...How often does the army commander give orders to TROOPS? <br />Certainly this depends on period, but for Horse & Musket and later with a chain of command they issued their orders to subordinate generals. [Occasionally, they would take command of troops in their immediate vicinity during a crisis or short-lived opportunity]. <br /><br />So would that 2 hex-zone for commanders be to reach sub-ordinate generals to enable them to issue orders to their units? <br /><br />If the C-in-C chooses to take command of the troops in his hex, he should have to forgo issuing orders to his generals.<br /><br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4472889370304077924.post-49139115863714573942012-11-23T22:28:20.358+00:002012-11-23T22:28:20.358+00:00David,
You seem to be putting together some inter...David,<br /><br />You seem to be putting together some interesting ideas ... and I am looking forward to seeing how you deal with Command and Control.<br /><br />All the best,<br /><br />BobRobert (Bob) Corderyhttps://www.blogger.com/profile/13109130990434792266noreply@blogger.comtag:blogger.com,1999:blog-4472889370304077924.post-33610331610548698732012-11-23T22:05:24.072+00:002012-11-23T22:05:24.072+00:00I've just bought a copy of Volley & Bayone...I've just bought a copy of Volley & Bayonet and although I haven't tried them on the table yet, they do look interesting. Following your project with interest David. Thanks for posting.<br /><br />SteveBattlescalehttps://www.blogger.com/profile/13530786317286215390noreply@blogger.com