tag:blogger.com,1999:blog-4472889370304077924.post8384659690769488520..comments2024-03-27T07:02:30.838+00:00Comments on A Wargaming Odyssey: Further thoughts on the Portable WargameDavid Crookhttp://www.blogger.com/profile/02497436789811496047noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-4472889370304077924.post-53708197476114129172012-11-21T08:17:01.613+00:002012-11-21T08:17:01.613+00:00Hi Geordie,
Like you I followed this up to CD3 bu...Hi Geordie,<br /><br />Like you I followed this up to CD3 but have never seen a set of version 4 let alone gamed it!<br /><br />The organisation books were useful - as were the campaign guides.<br /><br />All the best,<br /><br />DC David Crookhttps://www.blogger.com/profile/02497436789811496047noreply@blogger.comtag:blogger.com,1999:blog-4472889370304077924.post-8390010946962898342012-11-20T21:35:46.003+00:002012-11-20T21:35:46.003+00:00Command Decision 4
Was that a wargaming butterfly...Command Decision 4<br /><br />Was that a wargaming butterfly of a rules set<br /><br />I followed the DC series until CDIII but things were getting very pricing for your standard WWII rules set (£25+) and I had collected too many and was playing too few<br /><br />Anybody out there got it and played it?Geordie an Exiled FoGhttps://www.blogger.com/profile/01002743056274635657noreply@blogger.comtag:blogger.com,1999:blog-4472889370304077924.post-28523053945024079702012-11-20T17:25:52.549+00:002012-11-20T17:25:52.549+00:00Hi John,
You are absolutely right and are certain...Hi John,<br /><br />You are absolutely right and are certainly not missing anything! It comes down to (in my case anyway) how a unit looks and functions. I prefer to use the blocks in recognisable formations for an enhanced visual appeal. I am also a great fan of using the number of dice based on the size of the unit hence the proposed 'one dice per block' approach. The reason for this is purely because rolling a number of dice as opposed to a single just feels better as a game mechanic. <br /><br />I will use a single block as, in effect, a single 'sub-unit' that will ordinarily operate as a unit in concert with the others within a hex - e.g. a 4 block infantry unit can ordinarily take four hits and under my proposed amendments will roll four dice. A single hit will destroy a block - upending them on the table helps with the pictures!<br /><br />I hope that helps!<br /><br />All the best and thanks for following,<br /><br />DCDavid Crookhttps://www.blogger.com/profile/02497436789811496047noreply@blogger.comtag:blogger.com,1999:blog-4472889370304077924.post-86183139684604893792012-11-20T17:05:53.186+00:002012-11-20T17:05:53.186+00:00Hi David,
Am I missing something? I thought each u...Hi David,<br />Am I missing something? I thought each unit was composed of multiple blocks, and the blocks were removed to indicate hits, ala Memoir 44/Battle Cry/C&C. If each block can now fire independently and take multiple hits, aren't you in effect making each block a unit, and stacking multiple units per hex? Then you will have to have a way of tracking hits on each block -- or split them into smaller blocks.<br /><br />I am missing something - you stand them on end to track hits, right?<br />So how many hits does it take to eliminate one block?<br /><br />All of these PW-esque discussions have piqued my interest more than anything has for years. Thanks for sharing your contributions.<br />Regards,<br />John<br />The Ferrymenhttps://www.blogger.com/profile/07741552972862333515noreply@blogger.comtag:blogger.com,1999:blog-4472889370304077924.post-10439881742538047032012-11-20T14:30:08.411+00:002012-11-20T14:30:08.411+00:00Hi Ross,
Re the moderns - that would make a lot o...Hi Ross,<br /><br />Re the moderns - that would make a lot of sense - allowing freedom of choice - for the reasons you give and so I may well feature that. In my head the changes are actually fairly modest but I think they will add some additional flavour for the lower level game.<br /><br />All the best,<br /><br />DCDavid Crookhttps://www.blogger.com/profile/02497436789811496047noreply@blogger.comtag:blogger.com,1999:blog-4472889370304077924.post-84307490584524620382012-11-20T14:27:26.770+00:002012-11-20T14:27:26.770+00:00Hi Steven,
I shall look forward to seeing how you...Hi Steven,<br /><br />I shall look forward to seeing how you tackle the ECW - it is a period I have a hankering for - and who knows? It may even prompt me to think about how to 'block' the armies of the era.<br /><br />I have a small section of my library devoted to the war and so dusting the books off for the inspiration for a game seems rather appealing!<br /><br />All the best,<br /><br />DCDavid Crookhttps://www.blogger.com/profile/02497436789811496047noreply@blogger.comtag:blogger.com,1999:blog-4472889370304077924.post-3779940732702673882012-11-20T14:24:24.037+00:002012-11-20T14:24:24.037+00:00Hi Bob,
I will be treading very carefully with th...Hi Bob,<br /><br />I will be treading very carefully with this indeed - especially when I tackle the 'modern' set. The ideas I have in mind should work but as we both know, there is 'many a slip 'twixt cup and lip' or something similar!<br /><br />I will be cautious.<br /><br />All the best,<br /><br />DCDavid Crookhttps://www.blogger.com/profile/02497436789811496047noreply@blogger.comtag:blogger.com,1999:blog-4472889370304077924.post-72003612623767072102012-11-20T12:33:40.123+00:002012-11-20T12:33:40.123+00:00I've thought about mixed "units" as ...I've thought about mixed "units" as well. Units as in occupants of a grid. My own inclination after thought would be to allow the player to choose where the hits go. <br /><br />In the example given, a player might choose to shift resources etc to keep the MG's firing if defending but might sacrifice it to keep the infantry going if making an assault. <br /><br /> Ross Mac rmacfa@gmail.comhttps://www.blogger.com/profile/04053555991679802013noreply@blogger.comtag:blogger.com,1999:blog-4472889370304077924.post-84508387267083652872012-11-20T12:11:50.968+00:002012-11-20T12:11:50.968+00:00David, It looks like your modern thoughts are tack...David, It looks like your modern thoughts are tackling one of the issues that has come up on my forlorn Hope blog. "What are we trying to model?" My ECW rules (at this point) are "grand tactical" in that a Unit is a couple of companies. I have had readers ask about he possibility of a Unit being both pike and shot, and others wanting the minute detail of different formations used by musketeers.<br /><br />I think the Poeratble Wargame can support almost any level of tactical detail. I look forward to your efforts with modern "combined arms" and will post my results soon on a "large battle/small board" ECW game.<br />-SteveSteven Pagehttps://www.blogger.com/profile/06879645260438845222noreply@blogger.comtag:blogger.com,1999:blog-4472889370304077924.post-57213772559353991232012-11-20T11:23:00.671+00:002012-11-20T11:23:00.671+00:00David,
I think that your ideas for a lower-level ...David,<br /><br />I think that your ideas for a lower-level game will work ... but beware of falling into the trap of complexity. It is very easy to go down that route when one moves towards skirmish battles.<br /><br />All the best,<br /><br />BobRobert (Bob) Corderyhttps://www.blogger.com/profile/13109130990434792266noreply@blogger.com