tag:blogger.com,1999:blog-4472889370304077924.post1239065966882406758..comments2024-03-27T07:02:30.838+00:00Comments on A Wargaming Odyssey: HMS Warspite's Long ShotDavid Crookhttp://www.blogger.com/profile/02497436789811496047noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4472889370304077924.post-6004030831089281502010-01-31T13:00:31.319+00:002010-01-31T13:00:31.319+00:00That is a good point and I have no objection to th...That is a good point and I have no objection to them in principle - its just that having a historical 'one off' represented in every game makes it to my mind an extra ship ability. I fully agree that a player needs to get his ship in the position whereby he can make use of the ability. I just think overall that some of the abilities have been applied for the sake of applying them and that they are inconsistent - ship abilities (for example, making smoke) should not be lumped in with historic events as I think they should be apart.<br /><br />It's the naval wargamer rather than beer 'n pretzel player in me that has caused this apparent conflict of interest I suppose!David Crookhttps://www.blogger.com/profile/02497436789811496047noreply@blogger.comtag:blogger.com,1999:blog-4472889370304077924.post-67466459795627266982010-01-31T11:01:31.205+00:002010-01-31T11:01:31.205+00:00As long as they arent too unbalancing, I think spe...As long as they arent too unbalancing, I think special abilities bring great flavour to a game and give individual ships andunits colour and character. I can see a Carrier with 'fast launch' or a'crack-shot' squadron of diverbombers or a submarine. Long Shot is great too, with historical precedent. After all, the playerstill has to put the ship or unit into a position where its abilities are best used.Paul O'Ghttps://www.blogger.com/profile/08611720164170399684noreply@blogger.com