tag:blogger.com,1999:blog-4472889370304077924.post3471924762364434364..comments2024-03-27T07:02:30.838+00:00Comments on A Wargaming Odyssey: Firepower - Protection - Speed....Part 1David Crookhttp://www.blogger.com/profile/02497436789811496047noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-4472889370304077924.post-2009820232971086392018-02-19T11:46:44.355+00:002018-02-19T11:46:44.355+00:00Hi Mel,
Many thanks old chap!
All the best,
DCHi Mel,<br /><br />Many thanks old chap!<br /><br />All the best,<br /><br />DCDavid Crookhttps://www.blogger.com/profile/02497436789811496047noreply@blogger.comtag:blogger.com,1999:blog-4472889370304077924.post-13569798445391467212018-02-19T11:46:17.782+00:002018-02-19T11:46:17.782+00:00Hi Bob,
I like those old wargaming photos althoug...Hi Bob,<br /><br />I like those old wargaming photos although everyone always looks so serious!<br /><br />For sure these rules will offend the purist but they are being designed with a specific goal in mind and as long as the flavour is there the details can be, how shall I put it? Fudged....<br /><br />Many thanks for the kind words.<br /><br />All the best,<br /><br />DCDavid Crookhttps://www.blogger.com/profile/02497436789811496047noreply@blogger.comtag:blogger.com,1999:blog-4472889370304077924.post-48053379788276191772018-02-19T11:41:40.766+00:002018-02-19T11:41:40.766+00:00Hi Phil,
I am a huge fan of GQ1 and 2 and have fo...Hi Phil,<br /><br />I am a huge fan of GQ1 and 2 and have fought many really good games using them. I will be borrowing a couple of ideas from them (in fact your comment prompted one of them!)but the rules I am designing are intended to be a simpler alternative and more importantly, will fit in with the Portable Wargame concept.<br /><br />I shall still use GQ1 and 2 for games at the club etc as they are my favourite commercially available set.<br /><br />All the best,<br /><br />DCDavid Crookhttps://www.blogger.com/profile/02497436789811496047noreply@blogger.comtag:blogger.com,1999:blog-4472889370304077924.post-11106845625593454802018-02-19T11:37:28.386+00:002018-02-19T11:37:28.386+00:00Hi Maudlin Jack Tar,
I am aiming to draft a set o...Hi Maudlin Jack Tar,<br /><br />I am aiming to draft a set of rules that align with the concepts and degree of complexity seen in the Portable Wargame. They are intended to be simple in execution so will not suit everybody.<br /><br />The ships are rather nice if functional in appearance. the more I see them the better I like them!<br /><br />All the best,<br /><br />DCDavid Crookhttps://www.blogger.com/profile/02497436789811496047noreply@blogger.comtag:blogger.com,1999:blog-4472889370304077924.post-91924802182252841742018-02-19T11:03:38.218+00:002018-02-19T11:03:38.218+00:00I think the photo was taken at the US Naval War co...I think the photo was taken at the US Naval War collegeMelhttps://www.blogger.com/profile/04431575639308629650noreply@blogger.comtag:blogger.com,1999:blog-4472889370304077924.post-56876872145167443662018-02-19T10:46:02.644+00:002018-02-19T10:46:02.644+00:00David,
I think that the photo may be American in ...David,<br /><br />I think that the photo may be American in origins, possible from the Naval War College. I've seen similar photos of sessions held there.<br /><br />I like the simplicity of your design ideas, and I think that your design philosophy will reap dividends. By keeping things simple you should end up with a very workable set of rules. They won't appeal to the naval rivet counters (or should that be weld counters?) but that is because they seem to be obsessed with the minutiae of warship design and not their tactical use.<br /><br />All the best,<br /><br />BobRobert (Bob) Corderyhttps://www.blogger.com/profile/13109130990434792266noreply@blogger.comtag:blogger.com,1999:blog-4472889370304077924.post-90634735920293529162018-02-19T10:34:17.724+00:002018-02-19T10:34:17.724+00:00You should definitely check out General Quarters 1...You should definitely check out General Quarters 1 & 2. Each ship has a Defence Value (the better armoured it is, the higher the value). The attack value of the ship is measured in 4 boxes, as is hull integrity / speed.<br /><br />As shots are fired you roll d10 to hit (low is good) and 2d6 of different colours (blue for guns, red for hull) - again low is good.<br /><br />You compare the AF of the ship against the DF of the target and the ratio determines the effect (so a battleship with AF of 24 hits a destroyer with a DF of 2, its going to be bad. But a destroyer with an AF of 4 is not going to scratch the paintwork of a battleship's DF of 28.<br /><br />So you can hit but do no (or slight)damage. Or miss entirely. As ranges close the chance to hit increases. As hits are registered they can decrease the fighting impact of the target ship. Hull hits also reduce speed, armament hist reduce the fighting capability. We've often seen ships stripped of their guns but no damage to the hull and vice versa.<br /><br />The rules also allow for critical hits so there is always a chance of a catastrophic (or at least annoying) hit where the rudder jams, fire control is lost, the bridge is hit or a magazine explosion (rare but very satisfying). <br /><br />Our favourite naval rules by far.Broedershttps://www.blogger.com/profile/18218127480258279732noreply@blogger.comtag:blogger.com,1999:blog-4472889370304077924.post-85086424745551984662018-02-19T10:31:46.226+00:002018-02-19T10:31:46.226+00:00So far it sounds simple enough for me to understan...So far it sounds simple enough for me to understand! Looking forward to reading the full rule set. The ships in the previous post are nice. Maudlin Jack Tarhttps://www.blogger.com/profile/02812453753286494021noreply@blogger.com