Thursday 24 September 2009

The Pen is Mightier than the Dice........Part 2

The course has commenced and so I am staring down the barrel of 14 assignments in the next 10 weeks with a half hour tutorial session I have to run for 6 people at the end in a subject of my choice.......sweeeet!!!

Very interesting and informative thus far and I was struck by the elements of the course that could easily be applied to pretty much anything in everyday life. The Teaching Cycle for example - the stages of running a successful session - is a great example of how to structure, for instance, the design and testing of a new set of wargames rules. The stages are as follows:

1. Identify Needs
2. Plan and Design
3. Deliver
4. Assess
5. Evaluate

Not a bad plan in any walk of life really. Much to ponder with this methinks.

On a different subject entirely, club night saw another Space Hulk game - we played Mission 6: Defend - which saw the Genestealers snatch a narrow victory in turn 15 of 16. The marines were slaughtered to a man............

Next week will see Mr Fox and myself taking to the high seas with his WW1 Austrians versus the Black Sea Fleet Russians. I will try to run this with the newest version of the rules I have been working on (admittedly not for a couple of weeks now).

2 comments:

  1. 3. Deliver
    4. Assess
    5. Evaluate

    Didn't you forget 6. Exterminate!.....?

    Seriously, though, good luck with it all, just don't let it get too much in the way of wargaming - looking forward to a WW1 naval battle report soon!

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  2. Many thanks for the kind words - I must confess that if anything all the studying and course work etc has helped to focus my mind on what I can and cannot do so it is having an immediate effect in a positive way! The WW1 naval game for Wednesday has changed slightly - details to follow shortly............

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