Monday, 7 March 2011

A Sharp Intake of Breath at the Backwards, Forwards Step


When I first embarked on this project I was quite happy to draft my own rules to use with the models on my Hexon terrain. The rationale behind this was that I wanted a set of naval rules that mirrored as far as possible the mechanics employed in the Command and Colours ACW game Battle Cry. A casual conversation with Bob Cordery at Skirmish last year led to both of us devising sets of rules based on a fusion of ideas from both Battle Cry and Memoir 44 called - after Bobs excellent idea - MoBaS or Memoir of Battle at Sea. These were not so much a collaboration - more like an idea that went in two very different directions.

My own 'spin' on this era has taken on the size of the proverbial camel (being a mouse designed by a committee!) and as a result is very far removed from the elegant simplicity of Battle Cry. With this in mind I have taken the conscious decision to scrap my existing set of rules (currently awaiting a play test) and go back to the drawing board with a much simpler set.

At this point I should take my hat off to Bob C as he is a very experienced rules writer and developer and after a brief email exchange generously acknowledged the sense behind my decision to redraft the ACW rules into something a little more in keeping with my original intention. I had been guilty of falling into the trap of assuming that writing a simple set of rules would be, well, simple. The rules for the ACW naval project have proven to be anything but as I think I have consistently 'over-egged' the pudding and have absorbed additional levels of complexity where I did not need to.

Stepping away from the rules for a few days showed me the path, so to speak and so the next set (which are actually very close to a first draft) will be much simpler and will sit alongside Battle Cry far more easily. I want the rules to occupy no more than two sides of A4 BUT I have bitten the bullet so to speak and so the rules will feature ship charts, albeit in a very simple form.

More to follow as and when the rules are at the draft stage and I will try and get some games in for the blog if I am able. Even if my own ships are not ready there are plenty of models available amongst the denizens of the club t be able to run a test or two.

4 comments:

  1. It's hard for a programmer to "unpick code" once written and likewise a fresh start in a ruleset is a mature (and hard to make) decision

    Well done

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  2. Hi Geordie,

    It was a tough, but needed call to make really as the rules had not gone in the direction I wanted and to an extent were neither fish nor fowl as they were too fiddly for a 'simple' set and too easy for a more mainstream, traditional set. I am sure I will get there in the end though!

    All the best,

    DC

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  3. and I've no doubt you'll thoroughly enjoy the journey too!

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  4. Hi Man Cave,

    You can your house on that! These mental exercises help to keep you fresh!

    All the best,

    DC

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