I have finally finished the Portable Naval War Game Rules. I have tweaked them to within an inch of their life and aside from any grammatical howlers or minor correction/clarification I do not envisage any other changes being needed. The core system will need a couple of additions in due course - the 1860 to 1890 period, 1920 to 1945 (with air operations) and, of immediate need, a campaign map move system. To begin with I shall look at a mini operational level campaign (more accurately scenario) which will simply use plotted map moves at the standard table speeds with the action being transferred to the table when in visual range. Overall the tactical rules should be seen very much as a work in progress and as soon as I have worked out how to upload them for anybody that wishes to use them I will do so. The rules make use of generic ship types but I have included a section describing how the specifications can be tailored for specific types if required - and yes, I have done that for my own model fleets! As a long time naval gamer rivet counting habits die hard….;-)
I should point out that unless one is using 1/6000th scale models or Great War at Sea counters the game is hardly 'Portable'. However, I hope that the concepts contained therein are true to the spirit of the original idea, even if they do require a reasonable amount of space to use!
The rules will now be put to one side as my focus shifts back to the ACW river fleets. Repairs and painting will be taking centre stage with the last 32 models requiring completion. As mentioned previously, I will also look to play a couple of ACW games using the blocks in conjunction with the scenarios from Battle Cry which will be an interesting experience. Or I may even use the models from Battle Cry on a 3d terrain, just to see how it looks.
Bravo - Well done that man!
ReplyDeleteHi Paul,
ReplyDeleteMany thanks old chap! Now it is back to the swampy bayous and the small matter of the Malt-easer....;-)
All the best,
DC