One of the starter sets for Axis and Allies Miniatures with a couple of booster sets. The range expanded to cover the early war period as well as the desert and Eastern front as well as the elements of the Pacific.
One of the main reasons for me acquiring numerous copies
various versions of the Axis and Allies board game is the vast quantity of
usable material contained therein. I have already mentioned the ships were to
have formed the cornerstone of my current WW2 naval project – sadly no longer
but I have a couple of other ideas for them - but there is much else besides.
The vehicles are roughly 1:300/1:285th and if you are not over fussy
about the level of detail would be perfectly usable for a set up in that scale.
Indeed, one of the things I discovered early on is that the Tumbling Dice 1:600th
scale infantry measure roughly 5mm tall and look quite comfortable alongside
the plastic vehicles. I have plans for these at some point. There is also a lot
of infantry scaled at roughly 20mm – I say roughly as they on the small side –
and these are very much generic examples from each nationality. My only gripe
is that the British infantry figure is wearing 8th army shorts. The
German infantry figure is wearing what I would call the generic Hollywood early
war uniform with jackboots. I fully intend painting these up in traditional
field grey for Europe and also for the Afrika Korps. There are certainly enough
figures to do this!
I placed a couple of the figures alongside the recently
acquired North African Village set which is scaled at 15mm and they are
perfectly at ease alongside them. This is very handy as it ticks a large box in
my project list. There are some other pieces available from Flames of War for
the desert which, whilst a little on the pricey side (as pre-painted kit tends
to be in my experience), has the advantage of being ready to use straight from
the box. Ordinarily I would shy away from this type of product but given that
he village set cost me next to nothing I can afford to invest in a few pricier
pieces.
The 20 mm plastic infantry figures that come with the Axis and Allies strategic board game. From the top left there are Russian, British and American figures with the Germans and Japanese featuring on the bottom row.
I have a lot of the Axis and Allies infantry all of which
are in variations of an advancing pose with the weapon held at varying angles
depending on the nationality. The quantity I own for each of the main combatant
nations is more than sufficient for my needs which is just as well as I will
not be investing in any other figures for the project. I am going to use the
technique employed by Memoir ’44 whereby infantry support weapons (and I am
thinking of the expansion sets rather than the base game) are represented by a
generic model placed with the unit to signify its presence. Being mindful of
aesthetic sensibilities as I am, ahem, I will place a model MG, mortar or
Infantry anti-tank weapon with the unit when needed. Should I need to deploy
them in their own right as a separate unit then I would merely assign a couple
of infantry figures to the model as a crew. Similarly I will also assign a
couple of infantry figures as crew to artillery or anti-tank guns. All this
will be in 20 mm BUT, I shall be taking a leaf out of the Zvezda Art of War
Operation Barbarossa game and using 15 mm for vehicles.
My decision to use 15 mm was influenced primarily by the
table footprint of 20 mm models. As the games I shall be playing will vary in
terms of the scale of the action being represented (rather like memoir ’44) it
makes sense to have models that occupy as small an area as possible. As I am
using a 3” square as my grid size of choice having smaller vehicle models looks
better for my particular set up. I will also be able to make use of the Axis
and Allies Miniatures game map sheets I have - you may recall the laminated versions that featured in a previous post - which are hexagonal. When the game was
available the figures and vehicles were also 15 mm.
The somewhat relaxed approach to this particular project is
solely because I am essentially up-scaling Memoir ’44 so producing a vast array
of historically appropriate equipment and models is not really necessary for a
good game. Not for everyone I know but it works for me and how I want to game
the period.
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