This is a long running and continuing journey around a collection of ideas, projects, games, models and a variety of wargaming related themes from my own imagination and from others. As I have been described as having the attention span of a forgetful goldfish you can rest assured the resulting subject matter will be diverse and (usually) entertaining!
The original version of Charles Grant's classic title devoted to WW2 wargames.
The edition currently available from Caliver books. There is a lot of additional material in this although the photo quality for the original chapters is quite poor - even in the original 1970 book they were not great!
Another of my ‘go to’ wargames books – although not recently
which is rather surprising given my WW2 project – is Battle! Practical
Wargaming by Charles Grant. If I am honest I would say that I preferred this to
his book the Wargame, probably as when I first read it, I was heavily into WW2
courtesy of Airfix and numerous copies of Commando comic books!
The subject matter is WW2 land warfare using 20mm Airfix
infantry and Roco Minitanks (for the most part). The rules were simple and
Grant unashamedly used vehicles for what they represented rather than what they
actually were. I recall copying his idea for a conversion of a Russian
infantryman kneeling firing into a bazooka gunner using some wire and
fashioning a radio operator from the smg carrying squatting figure by the
hugely technical use of a small square of balsa wood and a another piece of
wire. I also remember making the measuring stick for antitank fire with the angle
of strike device as well as the various other templates the rules used. It did not stop there either as I also used to make tanks from cigarette and match boxes as well as buildings and ploughed fields from corrugated card. It was all great fun and driven by my modest financial circumstances.
I fought many games with these rules when I was a teenager
on the Isle of Sheppey using unpainted plastic figures although the vehicles,
at least when they were kits that is,were painted. For some reason we never bothered with the Airfix
In the book Grant covered most of the usual WW2 tabletop
features we are familiar with although there was no mention of aircraft. I
enjoyed reading his rationale behind his rules and his comments on visibility
and the effects of chance in wargames have stayed with me. I flirted with the
idea of ‘hexing’ the rules but did not really pursue it to any great extent. I
also enjoyed the actions he fought using his rules.
I would happily use these rules again and I seem to recall
that someone had updated them to include more complete vehicle lists and
certain missing weapon types. I believe that a modern version also exists.
When I first considered using 20mm infantry figures from the
Axis and Allies board game my initial thought was to use Charles Grant’s rules
as they are simple and great fun to use. I suspect he would not have been
overly concerned about aesthetics in respect of what equipment was being used
by whom as the game was the thing.
Another gem from the pen of David Howarth of Waterloo: A Near Run Thing fame 9and some other great titles as well!)
As part of my research into the Western Balkans pre and post
Greek independence I was reminded of the above book in my collection by David
Howarth. One of his other works has the dubious accolade of being one of my
favourite books – A Near Run Thing, his account of the Battle of Waterloo
constructed from the reminiscences of various participants. I picked The Greek
Adventure up from a boot sale a couple of years ago and there it has sat on the
shelf waiting for me to read it.
Much like the author’s work on Waterloo this is by no means
the most detailed account of the Greek War of Independence but what it lacks in
detail it makes up for in respect of being a rattling good read. As a primer
attempting to make sense of what was happening it would be hard to beat and it
has certainly given me much to think about for my Balkan project.
The War of Independence was disorganised, chaotic, anarchic even as initially there was little thought by the local populace beyond removing the Turks and resuming the almost clannish/tribal way of life that had persisted for centuries. The idea of a Greek nation was firmly in the hands of exiles and westernised merchants living abroad and hoping to bring the benefits of the modern post American War of Independence and the French Revolutionary world. These groups (including the inevitable secret society committed to freeing Greece from the Turks found a willing audience in the aspiration of the Philhellenes of a united Greece along the classical model - despite the fact that classical Greece was always a collection of states rather than a unified entity.
In many ways Greece was rather like Scotland with its clans or even the North West Frontier with its tribes. The biggest difference though is the naval dimension as both the maritime and island Greeks were (and still are) very good sailors, certainly better than the Turks.
Reading Howarth's book has given me much food for thought about what I shall be gaming and how I will be doing it. Certainly the earlier period (by that I mean the period of the War of Independence) has much to commend it in an anarchic sort of way rather than the later 1875 to 1885 when things were a little more settled.
The set completed at Salute earlier in the year by the addition of the East Africa volume - which features the invasion of Madagascar
The dedicated title written by one of the editors of the set above.
Way back in April at Salute I picked up the final volume of a 'series' of books covering WW2 in the Mediterranean. These books, from the Pen and Sword 'Despatches from the Front' series, are compilations of official reports interspersed with a brief narrative to place the reports into context. As these are official reports the language can be a little stilted at times but they are a goldmine of information for anyone interested in the 'reason why'. I have really enjoyed dipping into these and they have proven to be very useful as well as being full of gaming ideas.
The East Africa volume is probably my favourite simply because of the sideshow nature of the campaign and my soft spot for such things. As mentioned this book also touched on the Madagascar operation and so when I saw that one of the editors of the series had written a dedicated book on the operation I immediately acquired a copy - and very good it is as well!
I can do no better than quote the Amazon description of John Grehan's excellent title thus:
"In the spring of 1942 Britain's far-flung empire was in the greatest peril. North Africa was being overrun by the German Afrika Korps and in south-east Asia the forces of Imperial Japan had captured Singapore and were threatening India. Only the most urgent reinforcement of both war fronts could prevent disaster. But Britain's shipping routes to Egypt and India passed the island of Madagascar. If the Japanese Navy, operating out of Madagascar, could severe Britain's communications with Cairo and Delhi, then the whole of North Africa and the Indian sub-continent would be at the mercy of the Axis Powers. In a desperate race against time, and under conditions of the utmost secrecy, at Churchill's instigation Britain planned to seize Madagascar, the fourth largest island in the world, before the Japanese could strike. An overwhelming force was assembled and despatched as part of the largest convoy ever to have left Britain's shores. Yet the expedition's commanders were faced with not just military but also political obstacles, because the forces occupying the island were not those her enemy's but those of her former ally - France. The Secret Invasion is the first book to examine in detail this crucial campaign which was Britain's largest amphibious assault since the First World War and the first large-scale combined air, sea and land operation Britain had attempted"
So, British and Commonwealth troops fighting the Vichy French to ensure that the Japanese could not take control of the island and threaten the Cape.
There is a lot of potential here and it is certainly an interesting, if little known, campaign.
The two books that have had the most lasting impact on my own wargaming odyssey.
Covering the same period, using the same large units and the with same use of the imagi-nation for the forces used therein.
I am sure I am not alone in having an enormous amount of
affection for the above seminal books on wargaming: Charge! by Messrs. Young
and Lawford and the Wargame by Charles Grant. In a moment of whimsy on a
particularly irritating train journey I went through a mental exercise of
thinking about the wargames books I have read and what has stayed with me the
most. Furthermore, from those titles what, if anything, would be relevant to my
Taking the two books together the first thing for me is the
difference in style. Charge! reads far better in my opinion than the Wargame
but the latter is far more, dare I say it, analytical in content. In that way
they complement one another rather well. Both titles use the 18th
century as their period of choice and also make use of large units of
individual figures and fictional armies. Indeed Charge! goes even further and
actively encourages the formation of fictional armies rather than historical
ones. Finally, both titles include actions fought using the author’s rules.
I think it is safe to say that as far as wargaming is
concerned these two books more or less single-handedly instigated a whole
plethora of ‘imagi-nations’ – helped by the actual historical patchwork quilt
of small states across central Europe at the time.
For a long time the idea of fictional armies was very dear
to me until, dare I say it, ‘history and accuracy’ took hold. I have no axe to grind in respect of the purely historical gamer - the person that builds historically accurate armies based on a specific campaign (or part thereof) and that plays their games set solely in that era against armies of the appropriate opposition.
I often wonder though, if one is missing a trick by following such a course - I am pretty sure I have over the years.
One thing that did occur to me though concerning both of the above books was their use of what are nowadays unfashionably large units. Taking as an example one of their suggested infantry regiments/battalions - the exact nomenclature is not really important - of some 48 rank and file and half a dozen officers and supernumaries, drummers, sergeants and standard bearers etc one has sufficient figures to break the unit into smaller units which would fit in well with alternate rules. Taking Bob Cordery's Portable Wargame as an example a standard infantry unit consists of four pieces. I say pieces intentionally as each piece could have a single figures or a base of figures contained therein. This means the 48 figures could furnish units of 12 x 4, 6 x 8, 8 x 6 or 4 x 12. It matters not as long as the four bases for the unit are manned.
What is the point I am trying to make? Well, I have been a huge fan of the above rules for as long as I have been wargaming and whilst I can never see myself whole fielding armies using their suggested organisations I can see no problem raising a single infantry regiment in that fashion. The same would apply to the cavalry and artillery organisation. There is something very atmospheric about having separate command figures, musicians and standard bearers etc for the horse and musket period rather than having such worthies assimilated 'into the brown' on an anonymous base of multiples.
The days of massed armies in 30mm are passed for many of us - time, expense and the sheer effort involved of churning out a couple of armies of several hundred figures is prohibitive - but I for one am loath to lose sight of the legacy of Messrs. Grant, Lawford and Young.
With this in mind I shall be organising the units for the Western Balkans and the North West Frontier as per those laid down by those worthy gentlemen. My sole concession is with the cavalry as 3 troops of 8 figures for a regiment is a little unwieldy for my taste. I suspect that two troops of the arme blanche would be sufficient for my needs. Any additions to a force would be added using the company/troop/section organisation so preserving the Charge/Wargame effect.
I have organised the first two armies for the Western Balkans on that basis and at this stage will be amassing the figures accordingly from Spencer Smith.
Way back in 2012 I posted about a set of WW2 Naval rules inspired by Axis and Allies: War At Sea available from Boardgamegeek. The set was called Across Four Oceans and there is a link to them in the post mentioned.
The rules and fleet lists. There is a tactical and an operational set of rules designed for campaigns.
Whilst is the very warm man cave (sweating profusely I might add!) I came across my folder with the rules contained therein and so thought I would take a further look.
I am very pleased I did.
A number of years ago Mr Fox and myself spent a lot of time (and money!) amassing fleets using the 1/1800th scale models available as part of the Axis and Allies: War at Sea collectible miniatures game. We had some superb games at the club using the huge cloth that I had marked out with 8" offset squares. The rules were simple and involved great handfuls of dice. As a game it was enormous fun but it always felt a little like a Chinese takeaway - satisfying in the short term but leaving you hungry for more shortly after. Our enthusiasm waned and the fleets were disbursed to the four corners of the globe. The models were nice but the scale was a little on the large side for anything other than large playing areas - meaning the dining table was out. You could use the rules with smaller models but this was not an option we ever really thought about - which in itself is surprising as there are plenty of 1/3000th scale fleets at the club.
Across Four Oceans have essentially taken the Axis and Allies system and 'wargamered' it. The rules are far more detailed and are designed for use on a hex grid although there is a hexless variant. Aside from the tactical rules there is also a very nice set f operational rules that can be used for campaigns.
I have the rules and three fleets lists printed off - the Royal Navy, Kriegsmarine and the Italians - but there are a whole host of others as well. These also include aircraft.
I shall spend some time rereading these as, on the face of it, they offer a complete system for WW2 naval gaming including air operations. They also have the additional scale of detail that the Axis and Allies rules lack.
For my part using these rules would make my WW2 project easier to initiate as a lot of the work has already been done. I also think that using the models I have from the Axis and Allies strategic board game on a 4" hexagonal grid (or even gridless) this could work very nicely from a space perspective as the size of the models would not look out of place on a tabletop.
Just a quick post for today. If there are any readers of the blog that have Memoir ‘44 or any of the expansions and have no use for the miniatures or terrain tiles/counters contained therein please let me know as I will happily take these off you.
There is a cunning plan in mind.....
In other news I have - despite the temperature being north of 30 degrees in the man cave - managed to get some more painting done on the WW2 ships so am in good shape to have these ready for the end of the month.
And of course there is the small matter of a World Cup semi final (potentially a final as well!) to consider.
It’s coming home? I suspect France/Belgium/Croatia may have something to say about that!
A little earlier than the period I shall be gaming but it would be churlish not to factor him in somehow some 50 years later!
I first saw this book a while ago and have to say that my curiosity was piqued! With my thoughts plated firmly in the Western Balkans and the Ionian Islands it seemed like a good idea to invest in a copy - purely for research purposes you understand....
I have yet to read it and so will quote the back cover instead so you can see why I am so pleased to have this.
"The Authors chart the rise of Ali Pasha from Albanian Brigand to a player in world affairs.
Ali Pasha carved his own semi-autonomous empire within the Ottoman Empire and much of Greece.
An astute politician and skilled general, Byron called Ali Pasha the Mahometan (Muslim) Bonaparte.
During the Napoleonic wars Ali's favour was courted by all sides; he allied himself first with the French and then the British.
Ali's actions and eventual demise hastened the decline of Ottoman rule and the commencement of the Greek War of Independence.
The epitome of an oriental despot in Europe, Ali became a living legend and Western visitors such as Lord Byron queued up to visit his court in Yanina (Ioannina)."
I am hoping this book will help to flesh out the background to my planned Western Balkan undertaking and when followed by the Greek War of Independence should give me plenty of information to ponder for my project.