This is very much a 'back to the future' kind of game in that I originally fought this action way back in December 2012. I was itching to get some figures on a table since recently acquiring the Middle Eastern WW1 collection before I started the great rebasing. I am slightly restricted at present in that the only Hexon terrain I own is the standard verdant green which is not hugely suitable for the actions set in Palestine or the Arabian Peninsula. I shall be acquiring a desert set of Hexon in a couple of weeks but for time being decided to make do with my square gridded Portable Wargame board. I had a quick flick through the actions I have fought using this board and came across my very small refight of the charge of the Australian Light Horse at Beersheba in 1917. I originally fought this action using my block armies and Bob Cordery's Portable Wargame rules but decided instead to make use of his Memoir of Battle set with some tweaking for the square as opposed to hexed grid.
I decided to make use of the figures for this action using a single figure per strength point - when I rebase the figures it will be a base of two models per strength point - and markers for the heavy weapons. The full details of the original action can be found here:
Waltzing Matilda, Beersheba, 1917....Game Number 28
The opposing forces and the initial dispositions are the same as the original action - the only difference are the rules in use and the fact that for the first time I am using figures rather than blocks.
Beersheba, 1917
The Light Horse deployed for the attack on Beersheba with the supporting artillery on their right flank. the command are with the guns and only a single unit is deployed as a reserve.
The Turkish defences. The trenches are plentiful and well sited but crucially are relatively lightly held. A machine gun is deployed on the hill on the left flank and three of the four units of infantry are in the forward positions. The reserve, in Beersheba itself, consists of a single infantry unit and the command post.
Another view of the first line of the Turkish defences. Note the two machine gun positions.
The Australians advance into the attack. The extreme right flank unit is refused slightly in readiness to attack the Turkish position on the hill. The supporting artillery fire has thus far been ineffective.
With the thunder of hooves the Australians charge into the attack. The attack on the hill machine gun swings first one way and then the other as the Turks desperately attempt to hold off the marauding horsemen. Meanwhile the first trench lines are attacked with damaging losses on both sides. The Turks in the centre succeed in driving back the horsemen but at a heavy cost. The trench at the foot of the picture sees some vicious close range fighting with neither side making any headway.
Finally, after committing their reserve the Light Horse break through. The machine gun on the hill is finally overrun and the central weapon beats a hasty retreat back into Beersheba itself. Aside from isolated resistance the Australians sweep into the forward positions driving the remaining Turks before them. Those that were too slow to escape were mercilessly cut down. Seeing that his defences had been destroyed the Turkish commander orders his men to surrender to avoid further bloodshed. The Light Horse had carried the day.
The surviving horsemen with their commander. It was a spectacular victory but at a far heavier cost than expected. Nearly half of the Australians had been laid low but the Turkish commander was quite unnerved by what he had seen and had no desire to be ridden down with the rest of command.
The game played out with far more decisiveness than the first time and once the Australians had breached the front line the Turks literally had nowhere to run to. Using figures made a real difference to the feel of the affair and so I am looking forward to getting my desert Hexon tiles and rebasing the collection to fit in with it. I was rather pleased with the buildings I used and they did not seem at all out of place in the overall scheme of things despite being quite small. I am especially looking forward to using the multiple figure bases for strength points as the units look more substantial. As it stands an infantry unit will have four bases each of two figures whilst mounted will have three bases each of two figures.
The coming Autumn and Winter are promising to be really interesting from a gaming perspective!