A recent email exchange with Bob Cordery has generated a very useful and interesting post over on his blog that any would-be wargames rules designer would be well served by bearing in mind the points - see the following for exactly what I mean: 10 Commandments.
I have taken the plunge into the world of rules design and have duly applied myself to point number one as a firm foundation of exactly what I want the end result to reflect. I sat down and came up with the following:
- A block is a single unit - either as a sub-unit or in its own right.
- Only D6 are used
- A standard battlefield is 13 x 9 hexes
- Combat is resolved at block level i.e. 1 block, 1 D6
- The rules are NOT scale specific - ranges and distances reflect relative differences.