This is a long running and continuing journey around a collection of ideas, projects, games, models and a variety of wargaming related themes from my own imagination and from others. As I have been described as having the attention span of a forgetful goldfish you can rest assured the resulting subject matter will be diverse and (usually) entertaining! "He lived in a frenzy of enthusiasm — but nothing
lasted for long with him".
Wednesday, 18 July 2018
Revisiting Risk: Europe and Hollywood Medieval Gaming
The box art - this is not like a 'normal' Risk game, in fact I think it is closer of Axis and Allies in many ways.
The rear of the box showing the components.
The map board - very useful as the basis of some stylised campaigns.
The figures - and they are very nice indeed!
Finally, a game in progress with what looks like Scandinavians and Arab/Turkic types fighting over France....
There are many periods of military history that I have an
interest in – there are also many periods of military history that I am
unlikely to raise armies for. The Medieval era for me very much falls into the
latter category. Of course systems like Saga, Lion Rampant, DBA/HOTT and the
Portable Wargame mean that smaller armies are required with the obvious
advantage of needing less figures and are therefore much quicker to get into
action. That is the theory anyway….
If I am honest I have a strange relationship with the
Medieval period. I cannot say I am well read on the subject as the only things
I have studied at any great length have been the Mongol Conquests or the
Crusades and even then only intermittently. I have fought a few games in the
period but not for some time. I have come to the conclusion that my ‘interest’
in the period is largely what I would call a Hollywood one in that my ideas of
warfare in the period have been firmly influenced by the films I have seen.
With this somewhat lackadaisical approach to historical accuracy it is fairly
safe to assume that any armies I undertake will probably be of the ‘based on’
variety rather than being super accurate.
That is why I was so pleased to haveacquired a couple of copies of Risk: Europe
way back in November of last year.
As mentioned in a previous post this version of Risk is
unlike any other and in fact is more like an Axis and Allies style of game. The
troop types have various strengths and weaknesses – for example you are not
able to attack a castle unless you have a siege weapon – and although the
armies are made up of the same types of figures (missile troops, hand to hand
fighters, cavalry and the aforementioned siege weapon) the game uses different
models for each army. The figures are pretty generic and represent eastern and
western European forces, Scandinavia and Arabic/Turkic. They are small 20mm
scale moulded in a kind of soft plastic.
A single copy of the game will net you four armies each of
12 foot, a dozen missile troops and 35 hand to hand fighters with around 4
siege engines – of differing types. Having two sets of the game gives a little
Much as I am intrigued by the game in its original form the
likelihood of getting sufficient people in the same space-time continuum to
actually play it is unlikely. However, as a low cost option for some Medieval
mayhem you could do a lot worse. The two sets cost me £20 so there is a lot of
figures there and all the other material- the stylised map of Europe for example - would come in useful for
These are not on the radar for anytime soon so no decisions really need to be as such in respect of painting or basing, even which rules to use with them. In a moment of weakness I may cobble up a couple of DBA/HOTT forces - these would be great to use for a fantasy set up methinks - as a side hustle so to speak.