Friday, 12 June 2009
DBSA into the Great War Part 3
I have, after a good deal of consideration, revised the DBSA Great War Naval Rules to completely do away with the NIP system for command points. The rules will flow much faster in my my opinion which is an important factor when playing a large fleet action which is primarily what I am trying to achieve. Instead of using NIPs if a ship or squadron wants to perform either a costed speed increase or turn then it requires a successful dice roll to complete the action. On a d6 the score is 4, 5 or 6 with modifiers for superior or inferior ships being a plus or minus 1 respectively to the dice roll. The second such speed change or turn (where permissible) will require a base score of 5 or 6. I am also adopting the use of bow wave markers (made from tile spacers cut into a V shape) to represent speeds above cruising. One marker for one speed level above and two for two. The rules will be getting their first serious play test next Wednesday when the Italians take on the Austrians. There will be Dreadnoughts and all sorts having a bash at this and I am really looking forward to it. I have also more or less decided that the Black Sea Russians will be the opponent of choice for the glorious navy of the Sublime Porte rather than the Armee Navale of our Gallic cousins.