- A hex will be roughly 4,000 yards which will therefore set a maximum gun range of 6 hexes or 24,000 yards.
- Main, secondary/tertiary and torpedoes will have separate combat dice rolls - by extension this will also cover AA fire.
- Differences in notional ship types will be represented by the addition or subtraction of combat dice and/or the hit points.
- Ships will rated as either superior, average or inferior within their notional type.
- Command points rather than cards will be used to determine a players activations - similar to how Worthington Games use the Command and Colours system.
- The combat area will typically be 13 x 9 hexes - the same size as a Memoir 44/Battle Cry! board.
All I need to do now is to prepare a draft set (this exists as a number of scribbled notes) and think about a suitable playing surface. For 1/3000th I am seriously thinking about the blue hex tiles produced by Kallistra in their Hexon range. A base box of these (which are 4" across the flat per hex) contains 21 x 6 hex tiles which would allow for a playing area of 12 by 10 hexes. For the Axis and Allies: War at Sea collection I would need to grid a suitable cloth using a hex template.
Much to ponder methinks!
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