I have had a very productive weekend on the block front. I have been able to label one complete set of not-quite Jenga blocks - in red and blue. I should point out that this set is very much a test bed for reasons I will explain later but suffice it to say the blocks cover very basic horse and musket types - infantry, cavalry, artillery and command. I have plans for adding infantry and cavalry skirmisher blocks in due course once I have the core 'look' bedded down. The only thing I have to consider at this stage concerns the representation of artillery units - either the standard military 'dot' or a stylised cannon symbol a la Chandler's Campaigns of Napoleon. The stylised cannon will probably win it but it will mean I will have to produce something similar for anti tank guns, machine guns and mortars etc in order to be consistent.
The pictures show some of the units deployed just to show how they look and to give an idea of what I am tying to achieve by using this approach rather than figures. As mentioned, this is really a first attempt - the gaming equivalent of a 'concept car'- but thus far I am very encouraged.
I managed to source a very cheap supply of blocks - from The Works in Basildon at £1.99 a set - and so hoovered up four sets. I was very pleased by these as the blocks are larger than those in the test version (as the comparison shot below shows) and so will fill the Hexon tiles with greater 'presence'. They will also be far easier to cut in half!
I have yet to consider which rules I will be using with this setup - the main front runner at this stage is Bob Cordery's Portable Wargame which I believe he is currently tweaking in response to player feedback and further thoughts. I will also be looking long and hard at 'Volley and Bayonet' by Messrs. Chadwick and Novak as they are pitched at exactly the army level type of action I want to represent and which I think the blocks are well suited to.