This is a long running and continuing journey around a collection of ideas, projects, games, models and a variety of wargaming related themes from my own imagination and from others. As I have been described as having the attention span of a forgetful goldfish you can rest assured the resulting subject matter will be diverse and (usually) entertaining!
I spent an enjoyable evening yesterday thumbing through the
recently acquired four volumes of Battles and Leaders as well as revisiting the
box of Peter Pig ACW ship models I have. I have everything I need for this part
of the ACW project – even scenery – so have little or no excuse for not
tackling it (and offering up a silent prayer of thanks that I still have them
in my collection) but my main focus is the WW2 project. There are even some new
rules for the period by the indefatigable Dave Manley that I may take a look at
– they are designed to be fast play and there is also a campaign system to
boot. There is plenty of scope within the period for some interesting games and
with the campaign option as well it is even more attractive. I suspect though
that land based games will feature first of all using the block armies and my
Heroscape terrain. I can lift scenarios straight from the Battle Cry rulebook
in the short term but Battles and Leaders will provide plenty of smaller
actions to tackle.
As I now have some storage on the ground floor I may
relocate some of my gaming collection for this – namely the blue and grey
blocks, the terrain, some Heroscape tiles and my dice/marker box. I already
have a foldaway table of 3ft by 2ft which will be more than sufficient to set
up a 13 x 9 Command and Colours playing area using Heroscape tiles. I could
even knock up a Portable Wargame board with 2” squares if needed. Either of
those options would work well although I will need to represent units with
single blocks rather than using the famous 4, 3 and 2 approach. I have done
this in the past and marked hits using the counters from a travel version of
the game Othello. These are black one side and white the other. The white side
represents a single hit and the black is two. An infantry unit with two hits
suffered would have two white counters and a third hit would flip one over to
its black side so that it would be showing one white and one back counter.
Luckily the counters are small enough to sit happily on the blocks. I have used
this method before and it looks fine.
In the short term then my wargames world looks something
like this. I am painting WW2 warships for naval gaming but intend fighting land
battles set in the ACW using blocks. I have the land side to consider for
Rommel/Battlegroup WW2 and then the ships for the ACW. To add to this I have
the OGRE miniatures (very self-contained) and also Congo/The Men Who Would be
Kings. On the face of it that is a fairly modest list but the big advantage is
that there is sufficient variety contained therein to stop me getting bored.
For me this looks hellishly reasonable and even, dare I say
it, relatively achievable.