Monday, 10 March 2025

Addressing Gettysburg


 If you only ever acquired one book on the battle of Gettysburg I reckon that Mr Adkin’s title would be at the front of the queue! I have his titles on Waterloo and Trafalgar and they are quite simply outstanding (the Western Front title is on my ‘to get’ list). The board game is a truly unique experience - for the reason why, read on!

Aside from the naval perspective, my interest in the American Civil War has been at best, erratic. It has been one of those periods of history that has always seemed like a good idea but has never really ignited the enthusiasm. Back in the day I had some truly horrible experiences with a number of rule sets that really turned me off the period. In fact it was only due the launch of the board game Battle Cry - which itself has a number of issues - that I made a modest attempt to revisit the period. 

The strangest thing though, is that whilst my interest tends to head towards the Western theatre, I have a fondness for the Gettysburg campaign. Along with Waterloo, I reckon that several rain forests have been expended in print over the years for this iconic battle between the States. To keep things simple I have acquired two titles on the battle specifically - the one you see above by Mark Adkin and another currently en route from the US of A. Naturally I have seen the film of the battle which I enjoyed enormously - the soundtrack grated though!

I plan to rebuild my ACW library in a measured way with some selective ‘high mileage’ titles (those that punch above their weight in terms of coverage and detail etc) but am not planning on embarking on a huge involvement in the period. A Battle Cry level will suffice although not with the game of that name.

So where is all this leading?

Every so often a game appears that really shakes things up in terms of how a particular period or battle is gamed. The Guns of Gettysburg is such a game. Take a look at the below and think to yourself - “that is right up Mr Crook’s street!”


Not a hex in sight! Areas and a really nice looking map with a stunning rendering of terrain elevation


Blocks and counters - what’s not to like?


A complete spare set of labels (and yes, I DO have a use for them!)


The back of the box

This game is the third in the series - the others being Marengo and Austerlitz - and the concept behind this is quite simply outstanding. It has a Kriegspiel feel about it in many ways which means it has that ‘being-a-general-moving-units-around-on-a-map’ feel to it.

There was never any doubt that this would appeal to me and if they ever produce a Waterloo version I will be all over it like a cheap suit!

I am really excited about this and even better - the rules are quite modest, the basic game weighing in at a mere 13 pages! Of course one could readily swap the blocks for figures but for me that would defeat the object of the game. It looks like a 19th century battle map come to life.

Really, really pleased!


13 comments:

Jonathan Freitag said...

David, report back when you actually bring this game to the table. The rules count may be low but (for me) the learning curve was steep.

David Crook said...

Hi Jonathan,

It certainly packs a lot of rules into the page count! Seriously though, the learning curve does look a little on the steep side so I shall do some online digging for any pointers - perhaps YouTube may have some insights.

It is definitely a three course event rather than a snack!

I never fancied Marengo or Austerlitz but could not resist this one!

All the best,

DC

Brent said...

If I remember correctly, there wasn't a random element to combat - that ruled it out for me. There was "something" there, but it seemed like a lot of work for something trying to be different. I think the author has left the hobby.

Archduke Piccolo said...

David:
Just how big is that wonderful map? Depending on its size, I'd be tempted to substitute figures for those Divisional blocks...
Cheers,
Ion

Mark Cordone said...

Both look very interesting.

Martin Rapier said...

ACW and ECW are both periods I have (quite large) figure collections for but have so struggled to find rules or games which inspire me the same way that WW2 does. I had quite a few decent games using the Neil Thomas ACW rules and used them to fight almost all the actions in the Volley and Bayonet ACW scenario book, but now the stuff is languishing again. That Gettysberg game looks very interesting and though, and dice less to boot!

nundanket said...

Agree with you on the look of the board David.
"All over it like a cheap suit" LOL!

David Crook said...

Hi Brent,

That is correct about the combat. In truth I would probably opt to use the components with other rules but am certainly going to give it a spin as written.

All the best,

DC

David Crook said...

Hi Mark,

The book is superb and the game has a lot of potential - I am thinking about a Portable wargame style ‘mash-up’.

We shall see!

All the best,

DC

David Crook said...

Hi Martin,

That was always the thing for me with ACW - all the rules I tried ‘back in the day’ seemed to be exercises in bookkeeping with added arguments thrown in for good measure! Volley and Bayonet is a cracking set of rules and the ACW scenario book is excellent.

All the best,

DC

David Crook said...

Hi nundanket,

It really is a work of art and I am certainly going to use it beyond that for which it was originally intended!

Cheap suits are all I can afford…. ;-)

All the best,

DC

David Crook said...

Hi Ion,

The board is 86cm by 57cm whilst the troop blocks are 38mm by 8mm and are 6mm high. I reckon it would be a good shout using the Peter Pig 3mm troop blocks from their Hammerin’ iron range or perhaps Irregular Miniatures 2mm stuff.

I will take some close up pictures of the board so you can get a better look.

All the best,

DC

Geordie an Exiled FoG said...

Cool - I know I will be back round to play ACW, just a case of "when" - not "if"