This is a long running and continuing journey around a collection of ideas, projects, games, models and a variety of wargaming related themes from my own imagination and from others. As I have been described as having the attention span of a forgetful goldfish you can rest assured the resulting subject matter will be diverse and (usually) entertaining! "He lived in a frenzy of enthusiasm — but nothing lasted for long with him".
Wednesday, 19 August 2026
Silent Death And Voidfighter
Thursday, 13 August 2026
To Infinity and Beyond….
Starfighters R Us! Registers very highly on the fun factor and with bags of potential!
Yesterday evening at the club saw your truly taking command of a Z95 Headhunter - a single seat ‘snub’ fighter - along with one other and taking on a pair of TIE Fighters in an asteroid field (naturally). The rules in use were Voidfighter published by Osprey and the models, including the asteroids and the star field gaming cloth were from the collection of the esteemed Mr Fox. I should mention that he has a substantial collection of models from the Star Wars based X Wing game and so these provided the mounts we used.
Sadly I did not get any pictures but the game ended with both TIE fighters being vaporised, in part due to some truly outrageous dice rolling by myself rather than any apparent tactical nous. For the record the Z95s scored a TIE each. Despite being a small fight - as much to introduce new players (myself and Mr Huband) as for the scenario itself - it was a lot of fun and I can easily see this becoming a club staple. As an aside I have actually owned the rules for a while now but this was my first run out with them. It will most definitely not be the last though!
Aside from the obvious Star Wars angle the potential for other Sci Fi backgrounds is obvious. Battlestar Galactica being one as well as a whole host of other fictional universes. For my own part I rather like the idea of something pulp based - Flash Gordon or Buck Rogers being prime contenders - or even something VSF related.
The rules themselves are designed for fighters only with a corvette sized vessel being the largest that could be deployed. It is a very theatrical set, as befits the genre, and play fairly rattles along. I shall enjoy playing around with this so there is yet another distraction when I should be looking at ironclads!
Despite being rocket powered and called Komet the Me163 never made it into space - this was the star field cloth over which the Star Wars game was fought.
The talented Mr Huband brought along the latest addition to his Axis and Allies Angels 20 collection - a resin and metal 15mm scale Me163 Komet. Before anyone asks yes, we have stats for one of these and again, yes - it is pretty fast! Mr Huband did a lovely paint job on this and I will look forward to seeing it in action, assuming the pilot hasn’t melted due to fuel leak….
Friday, 12 September 2025
Star Wars Assimilated by the Borg…..
….and the back of the box
By way of a change of direction this post is firmly rooted in Science Fiction (or should that be Science Fantasy?), a gaming genre that I have enjoyed in many forms over the years.
Star Wars: Battle of Hoth is the latest offering from Mr Command and Colours himself, Richard Borg. When this was first announced some months ago I knew that resistance would be futile and so two copies of the game duly arrived earlier in the week.
The game rules would be familiar to anyone that has played any of the Command and Colours series of games. Command cards dictate movement and combat and each side - Empire and Rebel - has their own set of 16 order cards. There are also nine leader cards for each side - there are three leaders, each with their own special abilities - and a deck of support cards to use with the two campaigns included. The leaders are Han, Luke and Leia for the Rebels and General Veers, Admiral Piett and Darth Vader for the Empire.
The rules and scenario book - 12 pages for the former and 20 for the latter
The biggest change from most C and C games with this edition is that the playing area is a modest 7 by 10 hexes so the action kicks off quickly. The map board is double sided with the reverse being able to join another board for epic style battles. There are eighteen scenarios, seventeen of these use a single map whilst the last one - Assault on Hoth - is the epic version requiring two copies of the game as it uses two maps for a playing area 15 by 10.
Most of the key elements from the battle are present - AT-ATs, Snowspeeders, Probe Droids, Rebel Artillery, the Ion Cannon, Sheild Generators and of course, the infantry. In common with some of the Memoir ‘44 expansions, elite units or special weapon equipped squads have a counter to indicate their status. Imperial snow troopers are in 4s whilst the Rebels are in 3s. AT-ATs are singles, as is the Rebel Artillery. Probe Droids operate in 2s whilst the Snowspeeders are in 3s.
The AT-AT - All Terrain Armoured Transport.
Due to the smaller sized board the action stats almost immediately and has that all important ‘feel’ - I defy anyone playing this to not have the soundtrack running through their head, if not actually playing it!
Originally I was a little undecided about this latest offering as I thought it might be a little restrictive but there is still plenty of tactical meat to get into, along with the Star Wars feel. I would have liked to have seen some other material available - AT-STs, leader figures, maybe some Rebels mounted on Tauntauns.
For all that, I am still going to enjoy this first instalment in the ‘Galactic Battles’ series - rumour has it that other battles will feature on a standalone basis but be prepared for a wait though! There are already a lot of fan made ideas for scenarios etc doing the rounds and the 3D printing fraternity have been having a field day. I am looking forward to taking my first steps into a galaxy far, far away….
“Lock S-Foils in attack mode!”
Hard on the heels of the Star Wars bundle came the latest offering from Osprey - Voidfighter: A Science Fiction Dogfighting Wargame. As soon as I saw this I was all over it like a cheap suit - gotta love some Sci Fi dogfights - as this is a gaming subject that has given me some cracking games over the years and long overdue for a revisit. Best of all, you really do not need a lot of material to get some games in.
Plenty of Sci Fi goodness to look forward to then- and I most certainly will!
Thursday, 1 May 2025
Cleanse and Burn in the name of the Emperor!
Wednesday, 26 February 2025
Reaching for the Sky….and Beyond!
Sunday, 16 February 2025
More on Red Alert
Wednesday, 12 February 2025
”Red Alert!” - Space Fleet Battles, Command and Colours Style
Saturday, 11 January 2025
A Tale of Two Assault Cannons
Two types of Assault Cannon to inflict the Emperor’s vengeance upon his enemies. The unmounted version looks more business like in my opinion.
Whilst the latest paint on the ironclads is drying I took the opportunity to take a look at the Terminator Assault Cannons I had recently acquired for use with my copy of Space Hulk. As you can see there are a number of differences between the two types. The model I converted uses a simpler looking AC whilst the newer version has rather more detail. I have opted to use the latter for a number of reasons. To begin with, the weapon looks better balanced with several millimetres of the weapon effectively behind the marine. It is also a couple of millimetres shorter so will not stick out quite as far as the first version. Finally, the weapon has a better muzzle finish - the ring that the barrels are mounted in is missing from the first version - and so looks more business-like.
The same conversion technique will be used to fashion the three models I need and I am hoping that I shall be able to re-convert the original model to the new standard.
I also plan to convert some sergeants and a captain figure so as to round the selection off.
Tuesday, 17 December 2024
Assaulting a Cannon
Friday, 20 October 2023
“Busy little creatures….”
On the left is the next expansion - containing Spunkmeyer and Ferro, the drop ship crew, along with four ‘specialist’ aliens - whilst the two on the right are reboxed scenery items including alien eggs, facehuggers, crates, very 1980s looking computer terminals and best of all - sentry guns! The Alien warrior box contains a dozen of them - eight ordinary aliens and four of the specialist featured in the rules expansion. It now means I have all the characters and 32 aliens.
I will be completely honest in that I did have a bit of a wobble with this particular project and at one point was looking at ‘outing’ it, given the vast array of GW 40K Space Marines and Tyranids I have to work through. In many ways I think I looked at it from the wrong direction - initially I had discounted using the Aliens collection for Xenos Rampant simply because the actual troop composition is limited to just over a dozen figures. This would limit it to a succession f endless refights of the film - not that there is anything intrinsically wrong with that! However, a closer reading of the Xenos rules has revealed some useful information in that I could easily make up a force using them. With this startling piece of information I decided to persevere (not that I needed much persuading!) and so acquired that which you see above.
As it stands at present I now have everything I need for this project - of course an APC might be nice (and yes, you can get them 3D printed from somewhere!) but for now I will content myself with what I have.
The plastic mountain is growing….
Tuesday, 19 September 2023
Warhammer 40K Revisited
A sumptuously produced hardback containing a copy of the 10th edition rules for 40K, a history of the Tyrannical War, a very nice showcase of models etc, scenarios and the Crusade narrative driven rules - which you can rest assured will inevitably used for something GW may never have thought of!
A short while ago I posted about having acquired a copy of the GW Leviathan boxed set containing some 72 models - 25 Space Marines (including a rather large Dreadnought) and 47 Tyranids. I have since added to that by acquiring the ‘Ultimate Starter Set’ which includes a further 12 Marines and 32 Tyranids. I then took to eBay to obtain a further five man squad of Marines to round out the set up. The Ultimate Starter Set includes some rather nice terrain pieces along with a copy of the core rules, a bag of D6, a sheet of transfers for the Marines, a 40K Handbook and a couple of plastic measuring sticks aka rulers to the uninitiated! Just to complete the line up I also invested in a copy of the book you see above in order to flesh out the back story of the table top action.
The handbook and core rule book from the Ultimate starter set.
Am I insane? No, but I am not averse to making use of stuff in a variety of ways above and beyond that which the designers intended! Seriously though, I will happily play 40K or Space Hulk or Combat Patrol but I have plenty of other rules available for the genre - man versus insect-like alien.
On the face of it the expense for this may seem daunting but when you sit and think about what you have got for what you laid out money wise there is an awful lot of material that compares favourably with more mainstream historical topics. Figure wise I probably have rather more than I will need but no matter - the excess can be readily disposed of. For now though I have to shoehorn this into the project list and therein lies my problem. Time - or lack of it!
I am looking at a kind of ‘Starship Troopers meets the Zulu War’ kind of thing with this lot, featuring elements of the book and the film with that of the ‘historicity’ of the Zulu War.
In the words of the song “Its my party and I’ll try if I want to”
Many a gaming project has embarked on far shakier foundations….

















































