This is a long running and continuing journey around a collection of ideas, projects, games, models and a variety of wargaming related themes from my own imagination and from others. As I have been described as having the attention span of a forgetful goldfish you can rest assured the resulting subject matter will be diverse and (usually) entertaining! "He lived in a frenzy of enthusiasm — but nothing lasted for long with him".
Tuesday, 9 June 2026
From Across the Pond….
Monday, 8 June 2026
The Pain in Painting
Saturday, 30 May 2026
A Little Part of Jutland
The printed Jutland counters mounted on 3/4 sized Jenga Blocks.
Tomorrow is the 110th anniversary of the Battle of Jutland. Back in 2016 I had planned to tackle a refight using 1:2400th scale models and indeed, I managed to get the capital ships from both sides completed using a combination of Stonewall Miniatures cast in metal and Panzerschiffe cast in resin, but was unable to push on to complete the cruisers and destroyers. The collection has long since moved on. Ken Reilly, of Yarkshire Gamer fame, did manage to fight the battle using GHQ 1:2400th models and very impressive it looked as well. As an aside is a great advocate for the humongous, Cecil B. DeMille style wargame and everything he does is in the grandest of manners!
The German battlecruisers. The two Derfflinger class are metal whilst the remainder are resin.
Anyways, I was determined not to miss out marking the occasion this time and so have persuaded the two amigos, Messrs Fox and Huband to tackle an old favourite of mine - Avalon Hill’s Jutland or as I like to think of it, a board game without a board.
It would be nice to tackle the full Jutland operation - perhaps that will one for another day - but due to time restraints we are looking to tackle the opening phase of the battle involving the battlecruisers. The rules will be as written in the Jutland rule book but with a minor change. I do not have a physical copy of the game but I do have a series of PDFs that contain just about everything written about the game in the old Avalon Hill General magazine, along with scans of all the game components from each of the two editions of the game that were produced. The minor change I mentioned is that I have substituted inches for all the movement and firing ranges as the associated devices used in the game are unavailable.
Aside from playing the game itself, there is another reason I am keen to do this. I want to remind myself about the gunnery and damage system used and how this may help with the rules for the new book. So the game will be a bit of a test bed to an extent.
I settled on the battlecruiser action as it is fairly compact in terms of the number of ships with the added bonus, at least for the Royal Navy that is, of the arrival of the 5th Battle squadron at some point….
Thursday, 21 May 2026
Sabre Rattling Migs
I think that the technical term for this is “KABOOM!!” Or “Read ‘em and weep!” The D6 rolls above equal 7 successes which equals the target Vital Armour meaning an instant kill.
Yesterday evening saw your truly taking to the skies against Mr Fox, using Mr Huband’s quite lovely looking Warlord Games Blood Red Skies 1:200th scale Sabres and Mig15s. We were also using Mr Huband’s Korean War variant for Axis and Allies: Angels 20 - so he was wearing his umpiring hat for the occasion - along with Mr Fox’s rather lovely gaming mat.
We each had a pair of aircraft - Mr Fox was driving the Migs while I took the Sabres. We rolled for pilot quality with the result that Mr Fox had a veteran and a rookie whilst my two were both plain vanilla, beige and average. As is usual for this type of action - the aerial equivalent of a ‘meeting engagment’, it was, after all, a bit of a try out - we set up on opposite sides of the board, rolled for altitude (Migs at 6 and the Sabres at 5), rolled for initiative and set about the serious business of trying to shoot each out of the sky.
I am unable to give a turn by turn account of the action but suffice to say it was at high speed and largely fought more or less ‘on the flat’ - no great ‘boom and zoom’ climbing and diving - so plenty of turning was the order of the day. One of the Sabres took a point of damage, as did the veteran Mig but the rookie Mig pilot’s day was ended in no uncertain terms by virtue of a pretty emphatic set of dice rolls. To be honest, Mr Fox was singularly unfortunate throughout the action - he maintains that his dice hate him - in that aside from the point of damage he inflicted on one of the Sabres, he was on the wrong end of the initiative rolls throughout. In any type of aerial game having the initiative can be a crucial advantage - ever was it thus as far as the Sabres were concerned!
At the end of the action the remaining Mig ‘bugged out’, leaving the skies to the Sabres.
It was great fun to play and the scale of the models used seemed more appropriate for the jets rather than the larger 1:100th models from the Angels 20 base game. It is certainly a period I would be keen to revisit but for now I cannot see myself building up a Korean War collection - too many other aerial things on the go! Mention of which leads me nicely into one of the aerial projects I am looking to tackle - the Battle of Britain.
A new book for the collection, courtesy of the fantastic Mr. Fox and with my grateful thanks!
Mr Fox was having a sort out at Maison Renaud when he came across a duplicate copy of the title you see above. He very generously passed this over to me and as this is my first Osprey Air Campaign title I was delighted to welcome it to the library. It has opened a bit of a rabbit hole as a quick look at the other titles in the series (how on earth did I miss these?) has thrown up several that would be of interest….
The Nakajima Ki-44 “Tojo” fighter/interceptor.
It was no all one way traffic in that I presented Mr Fox with a Japanese ‘Tojo’ fighter - if you recall he passed over a surplus P51B/C so it was the least I could do to return the favour. He now has a brace of these and I am quite sure we may be seeing them in action at some point. I also confidently predict that Mr Fox will gain a measure of revenge in due course, when we next take to the air!
My thanks to Mr Fox for his generosity and for supplying the mat and a cheeky beer (to be repaid soonest) and to Mr Huband for his inspired set up and those rather lovely aircraft - methinks that other models may well follow into his collection for this period but of course, he couldn’t possibly comment….
Sunday, 17 May 2026
Game Number 80….Missenhitti, I’ll Remember You….*
*With apologies to the Pussycats from 1976….
The initial positions. The U.S.S. Admonisher is at the bottom of the picture whilst the C.S.S. Missenhitti approaches from the top.
I can do no better than to quote, verbatim, the words used by Bob Cordery to describe the background to this action, taken from his book Gridded Naval Wargames.
U.S.S. Admonisher
“For some months the Union government’s spy system had known that the Confederates had been building a Casemate Ironclad at Pratt’s Landing on the Missenhitti River. To ensure that this threat to Union army transport ships using the lower reaches of the river negated, the Union had stationed the newly-built Turreted Monitor - the U.S.S. Admonisher - on the Missenhitti. She had been patrolling the area for some weeks and expected to be in action as soon as the Casemate Ironclad appeared.
C.S.S. Missenhitti
Unknown to the Union forces, the C.S.S. Missenhitti had already been launched and her crew of sailors, riverboat men, and transferred artilleryman had been getting her ready for her maiden voyage down the Missenhitti River. One cold and misty morning she set sail downriver….”
Turn 1. The Confederate ship won the initiative (3-1) and as the range between the two ships was still some 13 hexes, opted to move first. Both ships moved at a speed of two and so moved a single hex forward and turned towards each other before moving a further hex.
End of Turn 1. Both vessels decided to move into midstream so as to have some room to manoeuvre.
Turn 2. Again the Confederate ship won the initiative (6-4) and again, as the ships were out of range opted to move first. The C.S.S. Missenhitti continued on her new heading so as to ensure that she could bring as much of artillery to bear as possible - she would be able to bring two heavy rifles into action against the two smoothbores the Union ship carried. The U.S.S. Admonisher turned directly towards her adversary, no doubt to close the range as quickly as possible, thus helping to negate the range advantage possessed by the Confederates.
End of Turn 2. No firing as yet but you can be sure that the Confederate ship is ready to do so by virtue of her longer ranged artillery.
Turn 3. Yet again the Confederates win the initiative (5-4)! This time though, they allow the Union to move first. The Union ship slows down and turns to face the opposite bank of the river whilst the Confederate maintains her speed and course, mindful of keeping her guns facing towards the enemy. At a range of four hexes, both ships open fire. The C.S.S. Missenhitti is able to roll 1D6 with a plus 1 due to her weight of artillery (heavy rifle) against the medium armour of the U.S.S. Admonisher. She rolls a 5 which goes to 6 which inflicts a single flotation point and either a secondary or tertiary gun. Since she has neither the hit is classed as another flotation point making two in all. The U.S.S. Admonisher fires back at the same chance - overall plus 1 to the single D6 roll - and rolls a miserable 2 meaning she has missed the target.
Saturday, 16 May 2026
Back to the Missenhitti (Again!)
Friday, 15 May 2026
On Repeat - Bot’s Goin’ On?
Thursday, 14 May 2026
Aerial Reinforcements
Monday, 11 May 2026
Boot Sale Bargains - For a Change!
Thursday, 7 May 2026
The Battle of Britain and other Aerial Adventures
Monday, 27 April 2026
A Touching Comment
Thursday, 23 April 2026
A Lightbulb Moment and the Importance of a Well Placed Comma….
Rough and ready looking I know but this is the final version of the firing arcs. There are port and starboard shown in the left hand diagram whilst forward and aft wide are centre and right respectively. Forward and aft wide overlap with port and starboard and they can be further divided into forward and aft - straight off the bow or stern - and with the option for forward or aft wide solely on the port or starboard beam.
I am often guilty of over-thinking a given situation. This is especially true when it comes to writing wargame rules! A case in point has been the eternal soul-searching, hand-wringing and quite frankly torturous evolution of the firing arcs for the new book. I think I finally have it dialled in though, and, thanks to a valuable brainstorming session at the club last night with Messrs. Fox and Huband, I am even more certain!
I have been looking at this all wrong. I should have learned from the Portable Ironclads Wargame (more accurately Developing the Portable Ironclads Wargame) but unfortunately I repeated the same mistake. I will not bore you with the tedious details but suffice it to say, there are four main firing arcs - port, starboard, forward wide and aft wide. The latter overlap the port and starboard arcs and both can, if required, be further subdivided into forward or aft - the row of hexes directly off the bow or stern respectively - or with port or starboard option. This equates to ten arcs if all were used. Where a gun or guns can bear in multiple arcs this is noted on the ship record chart and guess what? This is where the comma comes in. For example, a forward turret that can cover the forward wide arc (which includes the forward and the port and starboard parts) could also cover the port and starboard arcs. Previously this would have had its own diagram and would use the notation FWPS. No longer, as this is now described as FW, P, S. It is the same as FWPS but it better reflects the simpler arc convention and more importantly, can be seen in one of three diagrams rather than twenty! The eagle eyed will also note that I have made the overall Forward or Aft Wide arcs rather more generous in their coverage than previously - this was the mistake I made previously with the Portable Ironclads Wargame. Again, this can be seen in the series of diagrams above.
The plan is to test this at the club in a couple of weeks but in the meantime I will need to tweak the ship specs and change a fair amount of text to reflect the new system. Mea Culpa and all that.
Aside from the brainstorm session there was the small matter of presenting both Messrs Fox and Huband with some Axis and Allies goodies, acquisitions due to some eBay stalking and a bespoke solution now in the collection of Mr Huband. I have added to my own collection by virtue of some boardgame disposals so the Imperial coffers have not taken a hit - just as well as the car has cost a total of just under £600 for a variety of reasons - a new battery, a full service and a replacement pressure sensor!
1:900th scale counters for use until the models are available, along with the turning circle.
Mr Fox presented me with a copy of the rules you see above. I had never seen these although the name Phil Dunn is well known to naval gamers. The rules look to be very much of their time - not that that is a bad thing - but by jingo there is a whole heap of potential! This is something I will take a good look at and then add it to the project list. Probably….
Another set of rules for WW2 naval. Heard good things about this set so will have a look and see what all the fuss is about!
The final piece of naval related news is that I was able to score a copy of Nimitz, the WW2 naval rules by Sam Mustafa from Mr Roche at the club. I have had my eye on these for a while but had not gotten around to getting a copy. More naval related reading material is never a bad thing in my experience!
Wednesday, 15 April 2026
Pimping an Age of Sail Warship
Monday, 13 April 2026
At Long Last - A ‘Grail’ Book with a Bonus!
Sunday, 12 April 2026
Putting the Arc in Firing Arc
OK, I know it looks hellishly complicated but this is the draft version - the final copy will be a model of clarity….
After a pretty hectic couple of weeks and with little time to do anything meaningful gaming wise, I was able to spend a big chunk of today grappling with the ever thorny subject of firing arcs for my new naval rules. Well, after much deliberation I think that I may have finally gotten on the right track. To be more accurate, I am probably now at least at the right station so the right track would be a welcome bonus!
I seem to have managed to have both over and under thought the whole subject of firing arcs - a legacy from The Portable Ironclads Wargame perhaps - but am now cautiously optimistic that they are where they should be.
I mentioned previously that there are six core arcs with an additional fourteen added for extra detail if required. Well, that has now changed a little in that I now have eight core arcs and am hoping to dispense with the extras!
In the short term this will require testing so I will need to (re)spec some ships to the above template. I want this to work and so decisions will need to be made as to what guns can shoot where on all of the ship charts I have prepared thus far. Not to mention all the appropriate chapters that reference the older version.
Frustrating but needed so there is little point in dwelling on the subject - onwards and upwards and all that….

















































