This is a long running and continuing journey around a collection of ideas, projects, games, models and a variety of wargaming related themes from my own imagination and from others. As I have been described as having the attention span of a forgetful goldfish you can rest assured the resulting subject matter will be diverse and (usually) entertaining! "He lived in a frenzy of enthusiasm — but nothing lasted for long with him".
Sunday, 6 July 2025
The Lure of the Sublime Porte
Wednesday, 9 April 2025
Turtle Ships and Samurai
Thursday, 25 April 2024
Farewell to Shogun
Thursday, 27 April 2023
Naval Warfare Under Oars
The seminal work on the subject. First published in 1974 and then slightly revised and updated in the edition above from 2003. A true classic.
Following on from my recent acquisition of the Lepanto 1571by Nic Fields - so far a very good read - I naturally turned my thoughts to getting some ‘nuts and bolts’ background on the ships of the period. In truth this is not a new area for me as I dabbled in the period some years ago but did not really pursue it. This is a shame really as the period offers plenty of potential in terms of being quite transitional in many respects as well as offering two very different types of ships each with their own strengths and weaknesses - sails versus oars
I am very much enjoying this although there are plenty of other books about the battle available.
There are a numerous models available in various scales for the period but should I opt to tackle it then I will naturally be making my own. For the record I have similar ideas about ancient galley warfare - think Salamis and similar - and these are along the lines of making a generic galley for each period that can up or downscaled as required. I will keep it fairly tight in terms of variety of models so that mass production will be easier.
A new project(s)? Maybe, but for the moment it is just a little light reading.
He said, tongue firmly in cheek….
Saturday, 6 August 2022
War in The Land of the Rising Sun
The Japanese gaming options - old and new. Command and Colours for the tactical battles using the figures from Shogun with the board game providing the strategic backdrop. An idea for latter methinks….
After a selective search over a couple of months or so and assisted by some of my customary wheeling and dealing, I was finally able to source a copy of the old Milton Bradley board game Shogun, complete with slightly over 400 1:72nd scale hard plastic figures. Aside from being an excellent strategic game, the figures are rather nice in a way that appeals to the reluctant painter - modest levels of detail and stylistically ‘simple’ looking!
The figures in the game - there are five colours with the Ronin figure in Grey - they can be used by any faction, hence the neutral colour - and the solitary Ninja in black (naturally)
There are a number of ideas floating around with the acquisition of this game. To begin with there is the the traditional ‘age of war’ - the late 16th century - which is the focus of the board game. There is also the ‘Last Samurai’ to consider. Now I know that the film took a number Hollywood style historical liberties but as a visual spectacle for me it ticks all of my unworthy Western perceptions of the Samurai!
In keeping with my 1:72nd fetish I have an idea that will address a couple of things. I am now looking for a copy of the Eagle Games ACW game - similar to their War in the Age of Imperialism - as the kepi wearing infantryman could, at a pinch and with some paint conversion, serve as Japanese regular infantry as well as Union and Confederate types.
All of these ideas are very much Portable Wargame facing and the challenge of using cheapish and simple figures to realise these ideas is one that I will relish.
On the subject of International Naval Wargames Day….
There is an after action report to follow - you will be able to see how Captain Butler got on - but that will be for tomorrow.
Friday, 2 October 2020
Blocks and Counters with Lashings of MDF
....as is this!
Although I had the day off on Monday for my birthday the days since then have been busy, busy, busy! Work has been pretty demanding although working from home has saved me a huge amount of time and money with the commute. Working in what is essentially a sales role means that although technically I am part time the reality is a little different.
I have to say though, given the way things are at present still being in a job is preferable to the alternative!
I have managed to get some things done though as well as the inevitable thinking that I seem to get as much fun out of as anything in the real world. Two of my recent acquisitions - Jacobite Rising and Conflict of Heroes: Guadalcanal are ready for action. For the former it meant punching out terrain tiles and counters, sorting the cards into three decks - command, Jacobite and Government - and lost of labelling of blocks. It was all easy to do but it did take a while. Conflict of Heroes was very easy indeed as there are only 175 large counters - all of which were individually die cut - and they fairly fell out of the card surround. I reckon that took me around ten minutes in total.
It did strike me though at much better production values are for board games these days compared to back in the late 1970s.
With both the above games ready to roll I will try and get one played over the weekend - it is about time I got a game in after all the hours spent sorting and packing I have spent recently.
The book you see above came about as the result of part of the Amazon gift cards I received for my birthday. It is unbelievably good and for a variety of reasons will be being used rather a lot in the coming months - I will say no more but suffice it to say NO plastic or metal figures will be involved....
I sat down and had a play around with various pieces of wood and the new MDF pieces I acquired - just to experiment really - and I already have in mind some ideas for my first few ships for the ACW. Naturally as I now have turrets some monitors will appear! Aside from the ACW I really like the idea of messing about with some assorted ironclads and am even looking at the potential of the Pacific War as well as something ‘imagi-navy’ ish.
A great campaign to tackle from the naval perspective as the numbers involved are modest. Besides, there is always the Huascar....
I have also been looking long and hard at my block armies that have sat idle for some time now. I really want to use them again as I seem to be in one of my periodic ‘anti-figure’ modes at present. I keep looking at various battle maps and transplanting them into 3D affairs with model terrain and blocks on a grid. It works for me and has the attraction of being easy to set up and put down again very easily. Significantly though, my rather belated discovery of the virtues of bespoke MDF has given me a lot to think about in respect of supporting the block armies.
Great thoughts continue to be thunked.....
Friday, 13 September 2019
Tudor Rebellions
Tuesday, 30 July 2019
"Pen in one hand, a sword in the other"
Friday, 26 July 2019
"Conquistador, your stallion stands...."
My capacity for being sucked into yet another project is legendary. Very occasionally I even manage to make one of them stick in some fashion although usually after the initial rush of enthusiasm has been exhausted, practicality rears its ugly head and this the current 'in thing' inevitably falls by the wayside. There should be a law against wargames fly tipping in this manner methinks!
I mentioned in the last Sitrep about my acquisition of a selection of Foundry Pirates and figures from their El Dorado range. My initial thoughts concerning the latter eventually settled on using them as Portuguese on the basis that the variety of opposition had greater variety than that facing the Spanish version. Conquistadors all for sure but with the Portuguese you could number Africans, Indians, Arabs, East Asians, Chinese and Japanese amongst their opponents rather than the more usual range of Central and South American types (Brazil is a separate issue - at least for my purposes).
This is not a period I know very much about although I was reminded of the excellent BBC TV series some years ago called Conquistadors by the well known historian Michael Wood. Before I had settled on the Portuguese I figured it would be good idea to track down a copy of the book of the series as a good introduction to the whole Conquistador phenomena and its place in the overall scheme of things. I duly picked up a copy for a giveaway price and I am pretty sure you can guess the rest....
The source of the El Dorado figures also has a number of Tlaxcallans and Aztec figures - unpainted - for disposal that initially I was going to leave. However, my ice cream like resolve has melted faster than the England cricket team's first innings against Ireland and so I am looking at the aforementioned Aztecs and Tlaxcallans.
I must be mad and I am hoping that this temporary brain storm will soon pass but just when I am getting a handle on things so the above book beckons me onward with its siren call.
An old wargaming friend, sadly no longer with us, raised an Aztec army using Naismith figures in 25mm (this would have the early to mid 1980s) to use under WRG 6th edition. As I recall it was lethal in action but looked to my eyes as being incredibly difficult to paint well. there was also rather a lot of figures involved!
These days, with the whole Portable Wargame/Rampant series of rules being my gaming of choice raising such forces are, for me in any event, far more achievable in theory.
I am still thinking about the opposition for the Conquistador types but the traditional New World option is very tempting. However, whichever direction I opt to source the opposition from - the West or the East - I need to carry out rather more in the way of research before committing myself!
Thursday, 13 July 2017
On the Bounding Main....
Well this is a first. I finally got around to not only having a game on a club night but also to play test a set of rules with my old friend Chris Hardman. The rules in question are 'Galleys and Galleons' by Ganesha Games and whilst they have been around for a while getting them to the tabletop has been a challenge for me due to time.
Kaptain Kobold has used these a lot and if check out his blog The Stronghold Rebuilt you will some of the games he has taken part in as well as some rather nifty scratch built models he has Kobold together for the period.
The scenario was the entry level Pursuit contained in the rules book which pitched a very nimble 'Jacht' against a merchant Galleon. The scenario is designed to get the player used to the game mechanics. Now Chris and I (Chris especially) have played numerous wind and water naval games over the years so you would think we would have a reasonable handle on such things as the weather gauge etc.
Hmmm.
After much blundering about and frantic manoeuvring to avoid the islands dotted about the Jacht was able to get a few shots aways but with no effect. It was great fun though and the potential is there for for further entertainment.
The picture above was taken on my phone so apologies for the mediocre quality.
The tool box containing the models was revelation although a couple of models would need a little TLC to get them into fighting trim as the years and much travelling had taken its toll. One model in particular was quite badly damaged. The ship in question was called the San Andreas.
Needless to say I pointed out that it had a fault with it....
Many thanks to Chris for his patience - this play test has been months in the making - and for the game and use of his magnificent collection.
Monday, 9 December 2013
Ancient and Renaissance Blocks
I have previously mentioned that I have played ancient games on a number of occasions and have owned Carthaginian, Ancient Indian, Gallic, Viking and Late Imperial Roman armies over the years. At the present time I do not own any painted ancient armies - in fact, the only ancient exposure I have is a complete set of all the Command and Colours Ancients series of games by Richard Borg (as I do for most of the Napoleonics as well). Now you could be forgiven for thinking that as devoted block user having these units available via the games would be sufficient for my needs. To be honest I certainly thought so but now am not so sure. The Command and Colours blocks are really good to look at but my feeling now is that it would be more in keeping with my current usage to use blocks of my own design.
Initially when I thought about this my head quickly became filled with a myriad of unit type permutations - pikes, spears, javelins, archers, swordsmen etc - which threatened to derail the entire idea or at least making it incredibly complicated. I then stepped back and thought about it rationally (which sets a rather dangerous precedent for me!).
Now that I have added some distinguishing marks to the existing horse and musket blocks - the black and white stripes - I should easily be able to differentiate between troop types so, for example, I could have Roman legionaries, auxiliary infantry and assorted allies represented readily enough. The same principle could be applied to cavalry so everything from Pathian Cataphracts to Numidian light horse can also be tackled simply by designating the appropriate label as the specific type required.
I must confess that my thinking was helped somewhat by referring to my copies of both DBA and HOTTs for reasons that are easy to see. As both sets of rules merge similar troop types into unit categories it makes it a lot easier to represent units using blocks - as long as they are clearly defined beforehand. This is something I will need to work out but to be honest, will be fairly straightforward to do by making use of the aforementioned different labels types and by standardising unit compositions in some way.
The biggest single problem I am facing with tackling this project is how to represent formed bodies of troops are with ranged weapons. The horse and musket era assumes that all infantry types are armed with a firearm of some kind (excepting those blocks used for native types - Zulus etc) but in the earlier period having having some way of identifying separate 'shooters and fighters' is required. After thinking about this I have decided that a new label type, based on the standard infantry label, will need to be designed. This will enable units of formed shooters to be represented and, by dint of the idea I am currently pursuing, will also double for pike units during the Renaissance period where the standard infantry block can be used as per its more usual horse and musket incarnation.
I realise this may seem a little on the confusing side for which I can only apologise but once the new block type is ready it will all make a lot more sense.
The plan is to tackle the ancient (taken in its 1500 and earlier guise) era and also the Renaissance in some fashion - simply because the lure of the Ottoman Turks of the period is something that I am unable to resist.
Thursday, 25 April 2013
Galleys in the 16th Century
As regular readers of this blog will no doubt be aware I am very interested in the history of the Ottoman Turks. It is also fair to say that the 'golden age' of their efforts and achievements was probably from the fall of Constantinople in 1453 to around 1650 at a stretch. The sixteenth century was probably the best of this - and one could argue that only under Sulieman the Magnificent was this true. In fact, after his death the empire went into a long and protracted decline but that is not really the object of this post. I have long desired to game with an Ottoman army or navy when it was a force that was taken seriously on the global stage and so the sixteenth century would seem to be the best time to consider this.
In the sixteenth century, the war at sea in the Mediterranean was dominated by the galley. True, they often carried guns and routinely used slaves/captives/convisted crminals for the propulsion but essentially the tactics were little removed from that of the ancients - except that the ram was more likely to be a close range forward firing salvo of cannon fire followed by a boarding. In fact the ram was not a ram at all, more like a spur to sink into the opponents upper works thereby forming a boarding bridge of sorts. It was deemed better to capture ships than to sink them. Gunpowder had made the biggest difference though - both from the point of view of ship-borne artillery and that of personal firearms.
I have many ideas in connection with how I want to tackle this (although not immediately - I have far too many things to do in the interim) and once again, Navwar will be the supplier of choice for the ships I shall be needing in due course. As with the ancient galley period, I have a small but fairly complete selection of books on the period so when I eventually tackle it I will not be short of inspiration.
On the subject of inspiration, the following battle looks like it might be fun to have a go at it in due course - and no, it is not Lepanto!
Battle of Preveza
This also has the added attraction (for me in any event) of having been fought on my birthday - 28th September. Now I wonder if I could set myself the challenge of readying the models for both sides in order to attempt a refight of this action to coincide with my Birthday later this year?
Mmmm, much to ponder here methinks....



























.jpg)