A Wargaming Odyssey
This is a long running and continuing journey around a collection of ideas, projects, games, models and a variety of wargaming related themes from my own imagination and from others. As I have been described as having the attention span of a forgetful goldfish you can rest assured the resulting subject matter will be diverse and (usually) entertaining! "He lived in a frenzy of enthusiasm — but nothing lasted for long with him".
Monday, 8 June 2026
The Pain in Painting
Saturday, 30 May 2026
A Little Part of Jutland
The printed Jutland counters mounted on 3/4 sized Jenga Blocks.
Tomorrow is the 110th anniversary of the Battle of Jutland. Back in 2016 I had planned to tackle a refight using 1:2400th scale models and indeed, I managed to get the capital ships from both sides completed using a combination of Stonewall Miniatures cast in metal and Panzerschiffe cast in resin, but was unable to push on to complete the cruisers and destroyers. The collection has long since moved on. Ken Reilly, of Yarkshire Gamer fame, did manage to fight the battle using GHQ 1:2400th models and very impressive it looked as well. As an aside is a great advocate for the humongous, Cecil B. DeMille style wargame and everything he does is in the grandest of manners!
The German battlecruisers. The two Derfflinger class are metal whilst the remainder are resin.
Anyways, I was determined not to miss out marking the occasion this time and so have persuaded the two amigos, Messrs Fox and Huband to tackle an old favourite of mine - Avalon Hill’s Jutland or as I like to think of it, a board game without a board.
It would be nice to tackle the full Jutland operation - perhaps that will one for another day - but due to time restraints we are looking to tackle the opening phase of the battle involving the battlecruisers. The rules will be as written in the Jutland rule book but with a minor change. I do not have a physical copy of the game but I do have a series of PDFs that contain just about everything written about the game in the old Avalon Hill General magazine, along with scans of all the game components from each of the two editions of the game that were produced. The minor change I mentioned is that I have substituted inches for all the movement and firing ranges as the associated devices used in the game are unavailable.
Aside from playing the game itself, there is another reason I am keen to do this. I want to remind myself about the gunnery and damage system used and how this may help with the rules for the new book. So the game will be a bit of a test bed to an extent.
I settled on the battlecruiser action as it is fairly compact in terms of the number of ships with the added bonus, at least for the Royal Navy that is, of the arrival of the 5th Battle squadron at some point….
Thursday, 21 May 2026
Sabre Rattling Migs
I think that the technical term for this is “KABOOM!!” Or “Read ‘em and weep!” The D6 rolls above equal 7 successes which equals the target Vital Armour meaning an instant kill.
Yesterday evening saw your truly taking to the skies against Mr Fox, using Mr Huband’s quite lovely looking Warlord Games Blood Red Skies 1:200th scale Sabres and Mig15s. We were also using Mr Huband’s Korean War variant for Axis and Allies: Angels 20 - so he was wearing his umpiring hat for the occasion - along with Mr Fox’s rather lovely gaming mat.
We each had a pair of aircraft - Mr Fox was driving the Migs while I took the Sabres. We rolled for pilot quality with the result that Mr Fox had a veteran and a rookie whilst my two were both plain vanilla, beige and average. As is usual for this type of action - the aerial equivalent of a ‘meeting engagment’, it was, after all, a bit of a try out - we set up on opposite sides of the board, rolled for altitude (Migs at 6 and the Sabres at 5), rolled for initiative and set about the serious business of trying to shoot each out of the sky.
I am unable to give a turn by turn account of the action but suffice to say it was at high speed and largely fought more or less ‘on the flat’ - no great ‘boom and zoom’ climbing and diving - so plenty of turning was the order of the day. One of the Sabres took a point of damage, as did the veteran Mig but the rookie Mig pilot’s day was ended in no uncertain terms by virtue of a pretty emphatic set of dice rolls. To be honest, Mr Fox was singularly unfortunate throughout the action - he maintains that his dice hate him - in that aside from the point of damage he inflicted on one of the Sabres, he was on the wrong end of the initiative rolls throughout. In any type of aerial game having the initiative can be a crucial advantage - ever was it thus as far as the Sabres were concerned!
At the end of the action the remaining Mig ‘bugged out’, leaving the skies to the Sabres.
It was great fun to play and the scale of the models used seemed more appropriate for the jets rather than the larger 1:100th models from the Angels 20 base game. It is certainly a period I would be keen to revisit but for now I cannot see myself building up a Korean War collection - too many other aerial things on the go! Mention of which leads me nicely into one of the aerial projects I am looking to tackle - the Battle of Britain.
A new book for the collection, courtesy of the fantastic Mr. Fox and with my grateful thanks!
Mr Fox was having a sort out at Maison Renaud when he came across a duplicate copy of the title you see above. He very generously passed this over to me and as this is my first Osprey Air Campaign title I was delighted to welcome it to the library. It has opened a bit of a rabbit hole as a quick look at the other titles in the series (how on earth did I miss these?) has thrown up several that would be of interest….
The Nakajima Ki-44 “Tojo” fighter/interceptor.
It was no all one way traffic in that I presented Mr Fox with a Japanese ‘Tojo’ fighter - if you recall he passed over a surplus P51B/C so it was the least I could do to return the favour. He now has a brace of these and I am quite sure we may be seeing them in action at some point. I also confidently predict that Mr Fox will gain a measure of revenge in due course, when we next take to the air!
My thanks to Mr Fox for his generosity and for supplying the mat and a cheeky beer (to be repaid soonest) and to Mr Huband for his inspired set up and those rather lovely aircraft - methinks that other models may well follow into his collection for this period but of course, he couldn’t possibly comment….
Sunday, 17 May 2026
Game Number 80….Missenhitti, I’ll Remember You….*
*With apologies to the Pussycats from 1976….
The initial positions. The U.S.S. Admonisher is at the bottom of the picture whilst the C.S.S. Missenhitti approaches from the top.
I can do no better than to quote, verbatim, the words used by Bob Cordery to describe the background to this action, taken from his book Gridded Naval Wargames.
U.S.S. Admonisher
“For some months the Union government’s spy system had known that the Confederates had been building a Casemate Ironclad at Pratt’s Landing on the Missenhitti River. To ensure that this threat to Union army transport ships using the lower reaches of the river negated, the Union had stationed the newly-built Turreted Monitor - the U.S.S. Admonisher - on the Missenhitti. She had been patrolling the area for some weeks and expected to be in action as soon as the Casemate Ironclad appeared.
C.S.S. Missenhitti
Unknown to the Union forces, the C.S.S. Missenhitti had already been launched and her crew of sailors, riverboat men, and transferred artilleryman had been getting her ready for her maiden voyage down the Missenhitti River. One cold and misty morning she set sail downriver….”
Turn 1. The Confederate ship won the initiative (3-1) and as the range between the two ships was still some 13 hexes, opted to move first. Both ships moved at a speed of two and so moved a single hex forward and turned towards each other before moving a further hex.
End of Turn 1. Both vessels decided to move into midstream so as to have some room to manoeuvre.
Turn 2. Again the Confederate ship won the initiative (6-4) and again, as the ships were out of range opted to move first. The C.S.S. Missenhitti continued on her new heading so as to ensure that she could bring as much of artillery to bear as possible - she would be able to bring two heavy rifles into action against the two smoothbores the Union ship carried. The U.S.S. Admonisher turned directly towards her adversary, no doubt to close the range as quickly as possible, thus helping to negate the range advantage possessed by the Confederates.
End of Turn 2. No firing as yet but you can be sure that the Confederate ship is ready to do so by virtue of her longer ranged artillery.
Turn 3. Yet again the Confederates win the initiative (5-4)! This time though, they allow the Union to move first. The Union ship slows down and turns to face the opposite bank of the river whilst the Confederate maintains her speed and course, mindful of keeping her guns facing towards the enemy. At a range of four hexes, both ships open fire. The C.S.S. Missenhitti is able to roll 1D6 with a plus 1 due to her weight of artillery (heavy rifle) against the medium armour of the U.S.S. Admonisher. She rolls a 5 which goes to 6 which inflicts a single flotation point and either a secondary or tertiary gun. Since she has neither the hit is classed as another flotation point making two in all. The U.S.S. Admonisher fires back at the same chance - overall plus 1 to the single D6 roll - and rolls a miserable 2 meaning she has missed the target.






























