A Wargaming Odyssey
This is a long running and continuing journey around a collection of ideas, projects, games, models and a variety of wargaming related themes from my own imagination and from others. As I have been described as having the attention span of a forgetful goldfish you can rest assured the resulting subject matter will be diverse and (usually) entertaining! "He lived in a frenzy of enthusiasm — but nothing lasted for long with him".
Monday, 13 April 2026
At Long Last - A ‘Grail’ Book with a Bonus!
Sunday, 12 April 2026
Putting the Arc in Firing Arc
OK, I know it looks hellishly complicated but this is the draft version - the final copy will be a model of clarity….
After a pretty hectic couple of weeks and with little time to do anything meaningful gaming wise, I was able to spend a big chunk of today grappling with the ever thorny subject of firing arcs for my new naval rules. Well, after much deliberation I think that I may have finally gotten on the right track. To be more accurate, I am probably now at least at the right station so the right track would be a welcome bonus!
I seem to have managed to have both over and under thought the whole subject of firing arcs - a legacy from The Portable Ironclads Wargame perhaps - but am now cautiously optimistic that they are where they should be.
I mentioned previously that there are six core arcs with an additional fourteen added for extra detail if required. Well, that has now changed a little in that I now have eight core arcs and am hoping to dispense with the extras!
In the short term this will require testing so I will need to (re)spec some ships to the above template. I want this to work and so decisions will need to be made as to what guns can shoot where on all of the ship charts I have prepared thus far. Not to mention all the appropriate chapters that reference the older version.
Frustrating but needed so there is little point in dwelling on the subject - onwards and upwards and all that….
Monday, 6 April 2026
Vietnam: Squad Leader Style?
That really is the box art - taking minimalism to the extreme methinks - and yes, that is a M18 Claymore command detonated mine.
The counter clippers I own. More expensive versions include the facility to be able to control the size of the cut. These do not but as they did not cost me anything I can hardly complain!
Before and after (actually that should after and before but you know what I mean!). Counters that have a lot of information on them run the risk of having some of the detail removed but luckily in this case all was well. They definitely look tidier in my opinion.
Friday, 3 April 2026
Hitting a Speedbump
Thursday, 26 March 2026
High Flying Fun
A straightforward game to play although I was certainly a little rusty as this was my first game for about five years or so!
Yesterday evening at the club I was lucky enough to be able to take part in an Axis and Allies: Angels 20 game. I have some history with this game in that I used to play it a lot but for one reason or another I lost the enthusiasm for it. I offloaded my original collection but revisited the game a couple of years ago when I acquired a pile of Battle of Britain types as part of a transaction. This was a good beginning but I added to it to round out the numbers so there are now six each of Spitfires and Hurricanes, four Me110s and eight Bf109s. I then acquired some bespoke decals and had every intention of repainting the aircraft to a uniform standard and then rebadging them accordingly. Naturally this idea went absolutely nowhere and in fact, I explored the possibility of offloading them, mainly due to the arrival of Fighters of Europe.
To cut a long story short, and in truth due to lack of interest on the part of any potential buyers, I kept hold of the models and after last night I am very pleased that I did! Mr Fox organised the game - a brace of Zeros against a pair of P39s, somewhere over New Guinea in 1942. I had forgotten just how much fun this game is! I had also forgotten just how nimble a Zero is!
Somewhere over rural Kent, sorry New Guinea….
The Zeros started at level 6 whilst the P39s were at level 1. In truth it was over relatively quickly as the Zeros dived to meet the climbing P39s head on. There was a brief exchange of fire in which the P39s took some damage - they are quite tough and need to be approached with caution - whilst the leading Zero (piloted by yours truly) went hammering past at maximum speed followed by a split S to head back in the right direction. Meanwhile the rest of the aircraft were desperately trying to get into firing positions - considerably easier for the other agile Zero (Mr Huband at the controls) - with the result that first one P39 succumbed, piloted by Nigel, shot down from behind and then the second fell. This was at point blank range but in what could best be described as a ‘high angle off’ shot (for those of you that remember the SPI game Air War). It was a fairly dramatic end for this particular P39 as I managed to roll four sixes, a five and two threes from seven D6. Mr Fox, the unfortunate pilot of the said P39, is confident that he will be avenged in due course….
“Dakka, dakka, dakka!” The unfortunate demise of a P39.
In fairness to the P39s this was always going to be an uphill battle for them against the Zeros but, given the right circumstances, they can give a good account of themselves. They are quite ruggedly built - the Soviets were very fond of the type - and of course, the firepower from the nose mounted cannon was guaranteed to keep any self-respecting Zero honest.
My thanks to Mr Fox for organising the action - it was tremendous fun and made me realise that hanging on to the Battle of Britain was definitely a good move!
Monday, 23 March 2026
Torpedoes and Tides
Torpedoes and Tides - the new WW2 Coastal Warfare rules inspired by Galleys and Galleons and written by Thomas Brandstetter, along with a couple of books for research and inspiration. There are a few others en route to Maison Crook….
WW2 Coastal Warfare using MTBs, S Boots and the like is an enormous amount of fun but for some reason I have only dabbled in it infrequently. I flirted briefly with Warlord Games Cruel Seas but, at 1:300th, the models were a little on the large side for my taste and so the sprues I had acquired for this were quietly disposed of. I had never really looked at the ex Skytrex now Heroics and Ros range of 1:600th scale ships etc but this has now been happily rectified.
A really fun set of rules that for me have been woefully underused! (Note to self: I must get something done with these and the ‘Pirates of’ ships at some point)
Winding back a little, one of my favourite fun naval rule sets for pretty much everything prior to dreadnoughts etc, is Nic Wright’s Galleys and Galleons rules published by Ganesha Games. I have used these rules not nearly as much as I should have - a criminal oversight that I hope to address at some point by using the ‘Pirates of’ ships formerly available from Wizkids.
I digress.
Torpedoes and Tides by Thomas Brandstetter is a WW2 coastal warfare variant that uses a similar rule system to the aforementioned Galleys and Galleons but obviously with all important period tweaks. They look really good fun and I note that the esteemed Kaptain Kobold, who was involved in the play-testing of the rules, as well as being enormously fond of Galleys and Galleons, has already been gaming with them and you can read about it here, along with the developmental back story, which is also on his rather splendid blog.
The rules include specifications for ships from a number of nations including Great Britain, Germany, USA, Japan, Italy, USSR, Norway, Poland and even the Yugoslavian Partisans - some 160 profiles. As most coastal actions took place at night there are full rules for limited visibility with the use of counters for hidden movement. This encourages careful manoeuvring and when someone gets spotted or opens fire it all gets very frantic, very quickly and with the possibility of ‘blue on blue’ friendly fire for good measure! At first glance are they super detailed? No, but they have all the right things in the right places, plenty of ships to use and a set of rules for running a campaign, along with some scenarios to try out. In my opinion these would make a great set of rules for a club night or for use with non naval gamers. I am looking forward to giving them a run out as soon as I can get some models ready.
For a more detailed coastal warfare experience then of course, the indefatigable Mr Manley has a set available called Narrow Seas and available from his Longface Games label on Wargames Vault. There is even a grid based version available as an expansion to the old Battleline/Avalon Hill game Submarine. This means that in the short term I have immediate access to the aforementioned Torpedoes and Tides, Narrow Seas and a rather more limited submarine based boardgame expansion. That should do nicely methinks, at least for the rules.
Another title for the coastal wars section of the library. This really is a lovely book, full of photos and plans etc.
The former Skytrex 1:600th range, now available from Heroics and Ros, was my first port of call, simply because the Reaction Games models were initially only available in 1:500th. They are now available in 1:600th and 1:300th along with the original size. The range is quite small and thus far is very UK centric which is a shame. 1:600th it is then, from Heroics and Ros. I have opted for an early war 1940/41set up rather than later (needless to say I will get to the late war period in due course!) so two tube 70ft Vospers, Fairmile Bs, S38 type S Bootes and R Bootes will be the weapons of choice. I have also added a trawler to each side and finally three generic merchantmen - two tramps and a tanker - as targets.
In the meantime though, I need to crack on with the book and so the next post will feature the plan for the first of three battles that will appear in it.
The occasional distraction is good for the soul, or so they say…. ;-)
Monday, 16 March 2026
Portable, I mean Pocket, Air War….
Came from out of the blue but looks a cracker!
The back of the box….
….including the aircraft types covered. It is not complete but there is certainly plenty of variety contained therein!
I am a sucker for aerial games although I should qualify that by saying that for the most part I am a sucker for aerial board games. In recent years my dabbles with miniatures have been largely indifferent affairs , perhaps with Axis and Allies: Angels 20 being the high spot - certainly the Wings of Glory WW1 collection never really took off with me (pun intended!). I was a huge fan of Air Force/Dauntless and the Expansion Kit produced by Battleline and then Avalon Hill but these days they lurk in the recesses of my collection, stubbornly refusing to be sold, despite being at a very low price. I digress.
My aerial activities these days are still largely board game based (with the exception of the aforementioned Axis and Allies: Angels 20) but with the occasional thought about using models. I have some 1:300th aircraft for Mustangs - the de facto successor to Air Force - that require some TLC but for now the counters will suffice. The two big scores for me were the full kickstarter versions of Fighters of the Pacific and Fighters of Europe. There is heaps of potential with these two and as soon as I get the time I will do something with them. I was toying with my flying base idea for both of these but the counters are aircraft shaped rather than squares so my Dawn Patrol WW1 idea would not really work. I will think some more about when I get the time.
The full colour 36 page rulebook. The rules themselves are 15 pages with the rest being mission and theatre specific campaigns, oh and solo rules as well no less!
Pocket Air War: Definitive Edition, is a tactical WW1 game produced by WBS Games (WBS meaning We Build Smiles) and I must confess it had completely passed me by. I had never heard of it until a local chap listed it for sale (the full KS version) and so after some extension research (yeah right!) I snapped it up. I am absolutely delighted that I did!
The turn template in use. The aircraft counters have a small line on either beam that is lined up with the marks on the device.
The game components are top drawer. There are some 70 aircraft represented covering the everything from the Battle of Britain to the Fall of the Reich via the Mediterranean and the Pacific and with a dabble in the Korean War no less. Each aircraft has a ‘dashboard’ or as I prefer to call it, a stick. This contains all the aircraft’s characteristics required for them to fight and fly. The aircraft counters are double sided with the reverse indicating a damaged machine.
The RAF, Luftwaffe, USAAF, USN, Reggio Aeronautica, Japanese Air Force and the Red Air Force are all represented but sadly no French. There is an extra set of counters available that expands the numbers included in the game - there are only pairs of aircraft so with the extra counters you can field fours. Hopefully some additional types will be made available in due course.
The game is all about maintaining energy which is where the yellow discs come in. Essentially the more extreme the manoeuvre, the greater the loss of energy. Manoeuvres are limited to turning, wingovers, sideslips, climbing and diving. Combat is based on the use of a D20 and fire is modified by target aspect, size, range and pilot quality.
As befits a kick starter there are some rather nice goodies that come with the game in the shape of four 50cm by 70cm neoprene gaming mats. These look something like this.
























