A Wargaming Odyssey
This is a long running and continuing journey around a collection of ideas, projects, games, models and a variety of wargaming related themes from my own imagination and from others. As I have been described as having the attention span of a forgetful goldfish you can rest assured the resulting subject matter will be diverse and (usually) entertaining! "He lived in a frenzy of enthusiasm — but nothing lasted for long with him".
Tuesday, 27 January 2026
ACW and Imagi-nation Napoleonics
Saturday, 24 January 2026
Gunboat Diplomacy
Friday, 23 January 2026
Halfway Through….
Two of my research sources - Paul Silverstone’s excellent book and the ship cards from Yaquinto’s Ironclads board game. These are really helpful for gun locations.
I am of course, referring to the ship specifications part of the new book - not the whole thing mind - more specifically, the Union ships for the American Civil War. Rather naively I fell into the trap of thinking that this would be quite straightforward - just a few tweaks to those already published in the Portable Ironclads Wargame - but not so. It has not been difficult to do but it has taken longer than I expected, mainly due to checking the artillery carried and in which direction it could fire. Bearing in mind I am using single hexes per model rather than two.
The Confederates are next, and they should be finished in a week or so. This is just as well, because once they are complete the plan is to try them out at the club once the Russo Japanese War has been signed off.
The Great War will then follow and once that has been covered it will be on to the main text. The rules snd ship specs needed to be prepared first for obvious reasons - it means that I can get in some meaningful testing. There will be three battle reports in the book so I should soon be a position to to start thinking about them.
It is moving along, steady as she goes….
Wednesday, 21 January 2026
Bots Going On?
Way back in September last year I wrote the following blog post:
Bots the matter? 2,000,000 plus or is it?
Well, it looks like they are at it again as my page views have gone bonkers and I reckon I will be at the 3,000,000 by the end of the month!
It really makes a nonsense of having page views as there is no way I have that level of engagement within the blog-o-sphere.
In other news….
ACW specs for the new book are very close to completion and the plan is to run a few games using my collection to give them a run out. I am also looking (again) long and hard at some gunboat actions using the hexed version of David Manley’s excellent Steamer Wars rules.
Oh, and something Conan related, by way of a complete change…. ;-)
“Crom!”
Wednesday, 14 January 2026
Thoughts on the Recent Battle
The Russian cruiser Oleg beginning to have a bad day….
I have been fortunate in that so far the testing of the rules for my new book has been conducted using real players. This makes for a pleasant change as when I was writing the Portable Ironclads Wargame nearly all the testing was conducted on a solo basis. There is no doubt that having real players attempting to break one’s rules really helps to focus the mind!
Having said that, the last battle I fought was a solo effort and was played with a specific aim in mind that would probably not have happened using live participants!
It threw up one key issue which was easily fixed. You may recall that I had a procedure in place for determining the location of any damage points inflicted. Basically for each hit a D6 was rolled to locate where the damage was inflicted. I must admit to being a fan of such a system although I prefer to keep it limited to hull/superstructure and weapons rather than everything including the ship’s cat or the wardroom drinks cabinet. The system worked but it did mean another round dice rolling and it felt very much as though it unbalanced the flow of action. It needed changing or something.
I opted for the ‘something’ option and have dispensed with it entirely - or have I? Hit location adds to the feel of a set of naval rules and such an honourable process cannot be easily discarded - so I have not. The system I am now using is determined by the number of hits scored - essentially, the more hits scored the greater the ‘spread’ of damage. This is not new, and anyone that has played Wooden Ships and Iron Men, Air Force and many other games besides will recognise the similarity. This approach works well for ‘normal’ hits so the exciting and exotic damage is reserved for the Critical Hits table. This was the other thing that caused me a few issues - Critical Hits, ore more specifically, what triggers them. I have changed this ever so slightly based on the new damage/hit location system. In a nutshell, flotation point damage is the key - not guns etc and before anyone says ‘what about magazine hits etc?’ These are included in the Critical Hits section so fear not, if you want to see an exploding battle cruiser the potential is still there!
With these various ‘soupcon’ changes the biggest single advantage though, is that for firing guns only a single round of dice rolls per calibre firing is required. This balances out the process immeasurably and adds to the flow of the action.
I feel far happier having done this!
Monday, 12 January 2026
An Affair of Outposts, Yellow Sea, November 1904….Game Number 79 Part 2.
The Japanese. Similarly to the Russians the central column consists of the protected cruiser Kasigi closely followed by the Chitose and flanked by the Niitaka on the starboard side and the Tsushima on the port.
Vice Admiral Dewa Shigeto, aboard his flagship, the protected cruiser Kasigi, observed the approaching Russian squadron with deep satisfaction. His orders were to scout ahead of the main bulk of the fleet and to sweep aside any Russian opposition. The expectation was that their most likely opposition would be cruisers and so when four columns of smoke were sighted in the distance he was confident this would be the case. As the distance between the two forces closed so the expectation was confirmed - four protected cruisers, two large and two smaller. The two larger cruisers were tentatively identified as the Oleg and the Aurora with the smaller being the Izumrud and the Jemchung. He was aware that the two big Russian cruisers could outgun his command - despite the range advantage his eight guns conferred - but he knew the calibre of his commanders and their crews and so was confident that they would prevail. The potential cost of a victory was something he would dwell upon later but for now there was a battle to fight. Vice Admiral Dewa Shigeto, and every man under his command, would do their duty, with honour, and make their ancestors proud.
Aboard the Russian cruiser Oleg the first reaction upon sighting the fast approaching Japanese cruisers was one of surprise. Captain 1st Rank Leonid Dobrotvorsky, commander of the Russian scouting group, was not expecting to meet any Japanese ships this early in their patrol. He, and most of the crew under his command, were secretly hoping for a ‘clean sweep’ - no enemy contact but with orders executed fully. When the composition of the Japanese force became clearer he allowed himself to relax a little. Four ships, for the most part they looked similar to his own command. No matter, he thought as he felt confident in the firepower that the Oleg and the Aurora could bring to bear. He was secretly relieved that the two larger Japanese ships did not appear to be armoured cruisers - there were far too many of them to deal with - so he ordered his ships to increase speed and close the range with the enemy formation as soon as possible.
Aboard the ships of both sides the crews sweated and cursed whilst bringing the guns to readiness until all fell silent, with just the incessant thrum of the engines vibrating throughout the ships, the swish of the waves and the clipped orders of the officers the only sounds being heard. The atmosphere was uniformly tight and filled with both apprehension and expectation. It would not be long.
Turn 1. Both sides seemed to a similar plan in that their screening ships headed in the opposite direction to the heavier units. The Russian Oleg and Aurora (the top two ships on the left)attempted to head off the the Japanese Kasigi and Chitose (the top two ships on the right) and at this stage the Russian flagship did not expect to come under fire.
The two opposing commanders were seemingly of one mind as the two forces simultaneously split into two separate elements heading in opposite directions. Fortuitously the split meant that both sides would be facing their opponents equivalent ship types - heavier against heavier and lighter against lighter. The two large Japanese ships, Kasigi and Chitose possessed a crucial advantage though, in that they were both armed with a pair of 8” guns - one fore and one aft and it was those that opened fire first. All four 8” guns targeted the leading Russian cruiser, the Oleg.
Eight inch shells from both the Kasigi and the Chitose quickly found the range to the large Russian cruiser and after a forest of shell splashes all around her came the ominous rumbling crump with flashes of sparks and black, soot-like smoke indicative of multiple hits. In short order two starboard six inch guns were knocked out along the starboard side and the hull was heavily damaged. Mercifully, her engines were unaffected but being unable to reply with her artillery due to the range was a bitter pill to swallow for Captain Dobrotvorsky - his close range advantage had, in one fell swoop, been removed.
Vice Admiral Shigeto, his face an impassive mask, was inwardly delighted with efficient way the Russian cruiser had been pounded at range. Now it was time to administer the coup de grace. With little time to lose he ordered his two cruisers to a complete one hundred and eighty degree turn. The Kasigi was still completing the manoeuvre when the looming bulk of the Russian flagship approached off the starboard bow. The ensuing broadsides from both ships as they passed harkened back to the age of sail with the guns fired as soon as they could bear. Confusion reigned supreme on both ships as shot after shot wreaked havoc on the decks and in the hulls - ear-splitting explosions, the screech of tortured and twisted metal, the cries of the wounded and the shouting of orders. Miraculously, despite having most of her artillery destroyed, the Kasigi was still able to steam unimpeded. Not so the Oleg.
Turn 2 - The North. Kasigi and Chitose boldly swung around one hundred and eighty degrees and so the Japanese flagship was now broadside on to their Russian opposite number and at point blank range! A fusillade of 6” guns from the Russian flagship - the Oleg - battered the Kasigi and knocked out her main guns - fore and aft - followed by the complete starboard secondary broadside. Her hull also suffered extensive but fortunately not heavy damage. The Kasigi was not to be outdone though. Both her main guns missed but her secondary and tertiary batteries certainly made up for it. The combination of rapid firing artillery, close range and a large target meant that shot after shot struck home - eight hits in all meaning that a critical hit was also inflicted. Of the eight hits inflicted five of them were flotation hits with the odd three being two secondaries and a tertiary gun. The critical hit was a telling one though - a roll of 5 meaning a flood
Turn 3 - The North. The Kasigi, heavily damaged, headed away to join up with the Tsushima and Niitaka who would act as an escort for the battered flagship. Meanwhile the Chitose sped around the sinking Oleg and fired a parting shot with her aft 8” at the rapidly departing Aurora, inflicting minor damage on the Russian as she did.





















