This is a long running and continuing journey around a collection of ideas, projects, games, models and a variety of wargaming related themes from my own imagination and from others. As I have been described as having the attention span of a forgetful goldfish you can rest assured the resulting subject matter will be diverse and (usually) entertaining! "He lived in a frenzy of enthusiasm — but nothing lasted for long with him".
Tuesday, 9 June 2026
From Across the Pond….
Thursday, 21 May 2026
Sabre Rattling Migs
I think that the technical term for this is “KABOOM!!” Or “Read ‘em and weep!” The D6 rolls above equal 7 successes which equals the target Vital Armour meaning an instant kill.
Yesterday evening saw your truly taking to the skies against Mr Fox, using Mr Huband’s quite lovely looking Warlord Games Blood Red Skies 1:200th scale Sabres and Mig15s. We were also using Mr Huband’s Korean War variant for Axis and Allies: Angels 20 - so he was wearing his umpiring hat for the occasion - along with Mr Fox’s rather lovely gaming mat.
We each had a pair of aircraft - Mr Fox was driving the Migs while I took the Sabres. We rolled for pilot quality with the result that Mr Fox had a veteran and a rookie whilst my two were both plain vanilla, beige and average. As is usual for this type of action - the aerial equivalent of a ‘meeting engagment’, it was, after all, a bit of a try out - we set up on opposite sides of the board, rolled for altitude (Migs at 6 and the Sabres at 5), rolled for initiative and set about the serious business of trying to shoot each out of the sky.
I am unable to give a turn by turn account of the action but suffice to say it was at high speed and largely fought more or less ‘on the flat’ - no great ‘boom and zoom’ climbing and diving - so plenty of turning was the order of the day. One of the Sabres took a point of damage, as did the veteran Mig but the rookie Mig pilot’s day was ended in no uncertain terms by virtue of a pretty emphatic set of dice rolls. To be honest, Mr Fox was singularly unfortunate throughout the action - he maintains that his dice hate him - in that aside from the point of damage he inflicted on one of the Sabres, he was on the wrong end of the initiative rolls throughout. In any type of aerial game having the initiative can be a crucial advantage - ever was it thus as far as the Sabres were concerned!
At the end of the action the remaining Mig ‘bugged out’, leaving the skies to the Sabres.
It was great fun to play and the scale of the models used seemed more appropriate for the jets rather than the larger 1:100th models from the Angels 20 base game. It is certainly a period I would be keen to revisit but for now I cannot see myself building up a Korean War collection - too many other aerial things on the go! Mention of which leads me nicely into one of the aerial projects I am looking to tackle - the Battle of Britain.
A new book for the collection, courtesy of the fantastic Mr. Fox and with my grateful thanks!
Mr Fox was having a sort out at Maison Renaud when he came across a duplicate copy of the title you see above. He very generously passed this over to me and as this is my first Osprey Air Campaign title I was delighted to welcome it to the library. It has opened a bit of a rabbit hole as a quick look at the other titles in the series (how on earth did I miss these?) has thrown up several that would be of interest….
The Nakajima Ki-44 “Tojo” fighter/interceptor.
It was no all one way traffic in that I presented Mr Fox with a Japanese ‘Tojo’ fighter - if you recall he passed over a surplus P51B/C so it was the least I could do to return the favour. He now has a brace of these and I am quite sure we may be seeing them in action at some point. I also confidently predict that Mr Fox will gain a measure of revenge in due course, when we next take to the air!
My thanks to Mr Fox for his generosity and for supplying the mat and a cheeky beer (to be repaid soonest) and to Mr Huband for his inspired set up and those rather lovely aircraft - methinks that other models may well follow into his collection for this period but of course, he couldn’t possibly comment….
Thursday, 14 May 2026
Aerial Reinforcements
Thursday, 7 May 2026
The Battle of Britain and other Aerial Adventures
Thursday, 26 March 2026
High Flying Fun
A straightforward game to play although I was certainly a little rusty as this was my first game for about five years or so!
Yesterday evening at the club I was lucky enough to be able to take part in an Axis and Allies: Angels 20 game. I have some history with this game in that I used to play it a lot but for one reason or another I lost the enthusiasm for it. I offloaded my original collection but revisited the game a couple of years ago when I acquired a pile of Battle of Britain types as part of a transaction. This was a good beginning but I added to it to round out the numbers so there are now six each of Spitfires and Hurricanes, four Me110s and eight Bf109s. I then acquired some bespoke decals and had every intention of repainting the aircraft to a uniform standard and then rebadging them accordingly. Naturally this idea went absolutely nowhere and in fact, I explored the possibility of offloading them, mainly due to the arrival of Fighters of Europe.
To cut a long story short, and in truth due to lack of interest on the part of any potential buyers, I kept hold of the models and after last night I am very pleased that I did! Mr Fox organised the game - a brace of Zeros against a pair of P39s, somewhere over New Guinea in 1942. I had forgotten just how much fun this game is! I had also forgotten just how nimble a Zero is!
Somewhere over rural Kent, sorry New Guinea….
The Zeros started at level 6 whilst the P39s were at level 1. In truth it was over relatively quickly as the Zeros dived to meet the climbing P39s head on. There was a brief exchange of fire in which the P39s took some damage - they are quite tough and need to be approached with caution - whilst the leading Zero (piloted by yours truly) went hammering past at maximum speed followed by a split S to head back in the right direction. Meanwhile the rest of the aircraft were desperately trying to get into firing positions - considerably easier for the other agile Zero (Mr Huband at the controls) - with the result that first one P39 succumbed, piloted by Nigel, shot down from behind and then the second fell. This was at point blank range but in what could best be described as a ‘high angle off’ shot (for those of you that remember the SPI game Air War). It was a fairly dramatic end for this particular P39 as I managed to roll four sixes, a five and two threes from seven D6. Mr Fox, the unfortunate pilot of the said P39, is confident that he will be avenged in due course….
“Dakka, dakka, dakka!” The unfortunate demise of a P39.
In fairness to the P39s this was always going to be an uphill battle for them against the Zeros but, given the right circumstances, they can give a good account of themselves. They are quite ruggedly built - the Soviets were very fond of the type - and of course, the firepower from the nose mounted cannon was guaranteed to keep any self-respecting Zero honest.
My thanks to Mr Fox for organising the action - it was tremendous fun and made me realise that hanging on to the Battle of Britain was definitely a good move!
Monday, 16 March 2026
Portable, I mean Pocket, Air War….
Came from out of the blue but looks a cracker!
The back of the box….
….including the aircraft types covered. It is not complete but there is certainly plenty of variety contained therein!
I am a sucker for aerial games although I should qualify that by saying that for the most part I am a sucker for aerial board games. In recent years my dabbles with miniatures have been largely indifferent affairs , perhaps with Axis and Allies: Angels 20 being the high spot - certainly the Wings of Glory WW1 collection never really took off with me (pun intended!). I was a huge fan of Air Force/Dauntless and the Expansion Kit produced by Battleline and then Avalon Hill but these days they lurk in the recesses of my collection, stubbornly refusing to be sold, despite being at a very low price. I digress.
My aerial activities these days are still largely board game based (with the exception of the aforementioned Axis and Allies: Angels 20) but with the occasional thought about using models. I have some 1:300th aircraft for Mustangs - the de facto successor to Air Force - that require some TLC but for now the counters will suffice. The two big scores for me were the full kickstarter versions of Fighters of the Pacific and Fighters of Europe. There is heaps of potential with these two and as soon as I get the time I will do something with them. I was toying with my flying base idea for both of these but the counters are aircraft shaped rather than squares so my Dawn Patrol WW1 idea would not really work. I will think some more about when I get the time.
The full colour 36 page rulebook. The rules themselves are 15 pages with the rest being mission and theatre specific campaigns, oh and solo rules as well no less!
Pocket Air War: Definitive Edition, is a tactical WW1 game produced by WBS Games (WBS meaning We Build Smiles) and I must confess it had completely passed me by. I had never heard of it until a local chap listed it for sale (the full KS version) and so after some extension research (yeah right!) I snapped it up. I am absolutely delighted that I did!
The turn template in use. The aircraft counters have a small line on either beam that is lined up with the marks on the device.
The game components are top drawer. There are some 70 aircraft represented covering the everything from the Battle of Britain to the Fall of the Reich via the Mediterranean and the Pacific and with a dabble in the Korean War no less. Each aircraft has a ‘dashboard’ or as I prefer to call it, a stick. This contains all the aircraft’s characteristics required for them to fight and fly. The aircraft counters are double sided with the reverse indicating a damaged machine.
The RAF, Luftwaffe, USAAF, USN, Reggio Aeronautica, Japanese Air Force and the Red Air Force are all represented but sadly no French. There is an extra set of counters available that expands the numbers included in the game - there are only pairs of aircraft so with the extra counters you can field fours. Hopefully some additional types will be made available in due course.
The game is all about maintaining energy which is where the yellow discs come in. Essentially the more extreme the manoeuvre, the greater the loss of energy. Manoeuvres are limited to turning, wingovers, sideslips, climbing and diving. Combat is based on the use of a D20 and fire is modified by target aspect, size, range and pilot quality.
As befits a kick starter there are some rather nice goodies that come with the game in the shape of four 50cm by 70cm neoprene gaming mats. These look something like this.
Tuesday, 16 December 2025
Bloody April, 1917….
I have always enjoyed WW1 aerial games but for the most part these have been ‘plane vs plane’ tactical games. Richthofen's War, Wings, Aces High and Dawn Patrol have all featured (the latter I am still making the ‘flying bases’ for) but aside from tackling the occasional campaign style game I have never gamed WW1 in the air from the operational perspective.
…. And the components in the box
Bloody April by GMT Games will address this as it is firmly in the mission planning and execution school of wargame. Counters represent anything from one to six aircraft, individual counters for named and famous pilots as well as for things like observation balloons and ‘Archie’. Wind and weather feature and missions are plotted on a map with the counters deployed once identified. There are numerous mission types - artillery cooperation, balloon busting, patrol and others - and these are driven by the scenario.
The Eagle of Lille expansion.
This is quite a ‘rule heavy’ game which will take some careful reading before getting to the table but it is something I am hugely excited to crack on with. Also included with the game is an unpunched copy of the Eagle of Lille expansion which covers the infamous ‘Fokker Scourge’ earlier in the war. This is not a period of WW1 air combat I am particularly familiar with as most of the games I have played have tended to be late 1917 to 1918.
I did take a look at the Tumbling Dice 1:600th aircraft range but am undecided about going down that particular rabbit hole although they do look very nice with some work. The all round good chap and project meister extraordinaire - Jim Jackaman - has produced some lovely examples of WW1 aircraft which can be seen on his blog using the Tumbling Dice range and are well worth a look.
Two excellent books - Marked for Death I have in hardback and it is a cracking read
I have a few books on WW1 in the air and the two above are great reads. I have a copy of Marked for Death in hardback but the chap I got Bloody April from included the paperback version in with the game - a much appreciated gesture!
Wednesday, 26 November 2025
WW2 in the Skies
Aircraft data cards
Sunday, 16 November 2025
Kickstartering Fighters of the Pacific
The base game and the two scenario packs
Way back in March of this year I posted about my acquisition of a board game called Fighters of the Pacific. You can read the post here: Fighters of the Pacific
I then was able to acquire the Coral Sea and Midway expansion packs but for completeness - especially a greater selection of aircraft - I was really keen to get a copy of the Kickstarter Stretch Goals pack. Finally, after much trawling of eBay, I have been able to get a copy!
I will let the pictures do the talking but suffice it to say that I now a selection of 24 aircraft types for the Pacific War including the infamous Japanese ‘Ohka’ manned rocket powered bomb.
Monday, 30 June 2025
WW1 Aerial Card Game
Laurel and I braved the thirty degrees plus heat on Sunday to visit our usual boot sale. It was quite small in terms of the number of sellers and buyers, presumably the weather warning deterred many from attending. Despite the paucity of sellers I managed to pick up the small card game you see above for the princely sum of £1.
Dogfight was released in 2015 and was designed by Martin Wallace - a designer of many boardgames (I own his excellent version of Waterloo) and personally known to a number of readers of this blog (sadly I am not in that number!).
The game is a type of Trumps style game where the applicable aircraft rating - determined by any one of the five action cards you see above for - is compared to the opponents with the highest score being the winner. Simple but effective although as mentioned, there is a meatier set of rules available from BGG which would sit rather more comfortably with the WW1 aerial enthusiast.
The artwork on the aircraft cards is very nice and would be useful for painting colour schemes for the aerial model gamers amongst us.
All in all, a nice acquisition for a £1 and a game that can be easily played anywhere and with a very quick set up time.



















































