This is a long running and continuing journey around a collection of ideas, projects, games, models and a variety of wargaming related themes from my own imagination and from others. As I have been described as having the attention span of a forgetful goldfish you can rest assured the resulting subject matter will be diverse and (usually) entertaining! "He lived in a frenzy of enthusiasm — but nothing lasted for long with him".
Sunday, 6 July 2025
The Lure of the Sublime Porte
Saturday, 31 May 2025
“Great Service You Get…..
Thursday, 27 March 2025
Command and Colours: Medieval(?)
Thursday, 12 December 2024
A Personal Crusade
Thursday, 22 July 2021
Warriors of the Steppe
The first edition of James Chambers work on the campaigns of the Mongol armies
My back continues to give me grief. It tends to be worse in the mornings - presumably as a result of being upright after sleeping - and after a period of walking around (along with the ongoing ankle/leg situation). I have decided that getting on in years is not without its disadvantages from a health perspective! Seriously though, the back has dragged on for more that I would have thought so a trip to the GP will inevitably follow at some point. In the meantime the man cave is largely off limits, along with lifting and stretching so the great reading frenzy continues instead of modelling.
I first came across the book above during the mid 1980s (the book was originally published in 1979) and for the life of me I cannot think why I did. At the time I would have been far more likely to have looked books on the army of Attila the Hun or even that of Parthian/Sassanid Persia. In any event it is a cracking read and I remember being suitably inspired to think about raising a Mongol army for use under WRG 6th edition. As I recall that particular army featured a lot of Regular B cavalry….
I actually fought using a Mongol army against the Teutonic Knights whilst taking part in an impromptu all day DBA session in my garden using cardboard cut outs for the armies in the absence of figures. The Mongols lost. Fortunately Light Horse as a troop type has fared rather better under DBA 3.0 and so are better able to make use of their advantages in mobility.
One of the projects on my ‘to do’ list features the Crusades and of course the Mongols appear in this, if only on the periphery - not that the Mamlukes (another idea for an army I had at one time - there seems to be a common thread here - I really like cavalry armies!) thought so at the battle of Ain Jalut
I always intended using the block armies for periods other than the usual horse and musket games I have fought. In order to do this I have two choices. I can either design more block labels that would better represent the myriad troop types from the earlier (or later) period or I can use markers of some kind with the blocks as they are. I certainly have sufficient spare blocks for the former option but I am leaning towards the latter and producing a range of MDF tokens that can designate what the block is actually representing. For example, a bow and arrow marker could be placed on the block to designate that particular weapon rather than having separate archer labels. This is what I am currently planning for the blocks.
The Mongol Conquests had a lasting impact on much of the Middle East and I recall reading somewhere that the devastation visited on the region set back the development of Islamic culture by several centuries. How true this is I cannot say but certainly the impact of the Mongols was a major blow.
For my own part I like the idea of an army with superior strategic and tactical mobility that would probably not be out of place in a WW2 Panzer Division. Something to think about for the future methinks.
The last word should probably be left with Genghis Khan himself (allegedly):
“The greatest happiness is to vanquish your enemies, to chase them before you, to rob them of their wealth, to see those dear to them bathed in tears, to clasp to your bosom their wives and daughters.”
Sound words indeed, so sound in fact that Conan the Barbarian said something rather similar….
“To crush your enemies, to see them driven before you, and to hear the lamentations of their women.”
Art imitating life perhaps….
Wednesday, 25 November 2020
News of the Crusades
Oh yes indeedy! I am really excited about this expansion so hopefully I will not have too long to wait before it is available
Command and Colours: Medieval is the base game in what I suspect will be a large series covering the wars of the late Roman Empires up to the Renaissance period. I acquired a copy of the base game in anticipation of the expansions that would cover the periods that would be of most interest to me. This would be the period of the great Arab Conquests and of the Crusades in the Middle East as my primary interests and for the latter I have quietly amassed a good selection of reading material with the avowed intention of gaming it at some point.
There have a been a few Crusades near misses over the years in that I have looked at a few rule sets and even got as far as buying some as well as a selection of figures but thus far this has come to naught. What of Command and Colours Medieval then? Well, to be honest the period of the base game - the wars ‘twixt the Late Romans/Early Byzantines and the. Huns, Goths and Sassanid Persians - are interesting but it was not for them that I originally purchased the game. It was always acquired as the stepping stone onto other periods of greater interest for me. Having said that I have retroactively picked up some reading material about the period to round out my knowledge and to put the scenarios into some kind of context but it was always a kind of ‘take it or leave it’ interest. Unsurprisingly perhaps, the acquisition of some reading material has led me to develop rather more of an interest in the period than initially - such is the way I routinely get seduced into projects!
Chronologically one would have expected the first expansion to cover the period up to the Crusades so the early Arab Conquest and the rise of the Vikings etc would feature. This I would have really enjoyed but Richard Borg and the team at GMT Games have pulled a rabbit out of the hat in the shape of the first expansion being described as part 1 of the Crusades. The expansion is currently in what is known as P500 status meaning that once it gets to 500 advance orders then it goes to press. Take a look at the blurb from the GMT Games website and you will see what I mean.
I am really excited about this expansion as the Crusades are probably my favourite period from the medieval world (the Arab Conquests come a close second) and to have it ‘Command and Coloured’ is a great development. Best of all I still have a ton of Risk: Europe medieval figures (roughly 20mm and very generic looking) that could serve for the period with little difficulty. I am now rather pleased that I hung on to these as they had been earmarked for disposal!
All being well this will be certainly something to look forward to next year at some point.
Thursday, 21 May 2020
Casting As Persians
Fast forward to the Newham Wargames Club and the advent of WRG 6th edition ancients and I found myself looking at figures for a 25mm army consisting solely of Cataphracts and horse archers. I never got around to it though as the Carthaginians appeared and so my efforts were directed at the exploits of Hannibal. There were two later Persian armies in the club at the time - both of the Sassanid era and in 6mm and 25mm - and they had a fearsome reputation. The 6mm army was around 20K points worth whilst the larger version was a far more modest 4K or so. Both had the full range of Clibanarii, Cataphracts, Elephants and levy infantry and as mentioned, they were fearsomely effective. I managed to beat the 25mm version with a late Roman army - one of my last games with 6th edition and long after the Carthaginians had headed off to pastures new - by the simple expedient of covering the entire front of the army with caltrops and using bolt throwers as anti-elephant guns! I must admit that I was rather in awe of the Sassanid Persian army and it was certainly one that I rather fancied owning at some point.
I should perhaps point out that to anyone owning a Carthaginian army under WRG 6th edition any army that featured extra heavy or super heavy cavalry armed with lance was considered to be the height of luxury....
I digress.
Fast forward to (more or less) the present and the world is a very different place. The latest version of Command and Colours covers the start of the Medieval period and features the late Roman and early Byzantine wars, primarily against, you guessed it, the Sassanid Persians. Our friends at the Plastic Soldier Company have just launched a brand new set of rules for the ancient period with some supporting figures in 15mm cast in a new plastic/resin material and available in army packs for, you guessed it, late Romans, Sassanid Persians, Goths and Huns.
Aside from the WRG Armies and Enemies of Imperial Rome and the follow on Dark Age volume (there is the inevitable Osprey and I seem to recall something published by Montvert on the Sassanids) my library is a little light on this army so when I saw the title at the start of this post I thought that would rectify this. It is hugely impressive and one of those books that ticks so many wargaming boxes. I have not decided how to progress this beyond the Command and Colours option but having some comprehensive background may stir some future developments.
We shall see.
Thursday, 9 January 2020
Risking it all on a Crusade
Friday, 23 August 2019
Counting on Belisarius to begin with....
Wednesday, 18 July 2018
Revisiting Risk: Europe and Hollywood Medieval Gaming
Tuesday, 7 November 2017
Blocked in Crusaders
For the record this is not an 'ooh shiny' purchase - rather it is a substantial part of my long term Crusades project. I should add at this point that it is very firmly on the back burner - I reckon I have at least four other things to tackle beforehand - but the acquisition of the above game means that once I get around to it I will have everything I need to start. Actually that is probably not strictly true as there is always room for the odd extra book at the very least. The written word is invariably my downfall and if there is one area that always suffers from 'project creep' it is with books.
Books are my weakness - my wargames Achilles heel so to speak.
Anyway, back to the business in hand. The above game is a strategic level depiction of the 3rd Crusade featuring Richard the Lionheart and of course Saladin. It is a fine game on a standalone basis but for me the extra value will be use it as a campaign canvas for a Portable Wargame based set up using the previously mentioned Risk figures or perhaps something else.
I am a great fan of Columbia games block based wargames as they are straightforward to play, are simple but not simplistic and have very good production values. One mechanic the games use is the 'fog of war'. Usually unit blocks are deployed on an edge with the strength side facing the owning player. This means that the opposition does not know the strength of a unit facing him or her until they attack it. Very simple and very effective.
In the meantime though, the ships take priority.
Thursday, 2 November 2017
More Risky Business
I suppose this could be described as an 'Ooh Shiny' moment but then that would not be the first time (nor the last if truth be told) for me! I am rather fond of Risk although to be honest it is more to do with the components than the game itself. Recent years have seen a myriad variants of this game produced ranging from Star Wars to the Walking Dead via Tolkien and even the Game of Thrones. For the most part they all tended to follow the original game with genre specific differences or flavour added. I noticed the above variant a couple of years ago and was mightily intrigued at the time - but not enough to splash the then £40 being asked for it. Anyway, to cut a long story short I came across a couple of sets at a price I could not refuse and so am now the proud owner of the same.
What on earth for?
Well, the figures are very nice to start with and rather unusually for a Risk game there are four quite different figures mixes. A quick glance at the pictures will show that they have produced for each army very generic looking types for Frankish, Scandinavian, Eastern Europe and Euro-Asiatic types at around the 22mm scale in a softish plastic. Each army consists of 12 cavalry, 12 archers and 35 foot soldiers plus 4 siege engines.
The game itself is card driven and is a lot more subtle than the 'classic' version of Risk as well as having a combat system that uses an order of precedence to determine outcomes - which probably explains why there are so many basic foot soldiers or ballista/trebuchet fodder....
I acquired two sets of this game (for rather less than half the price I originally saw it for sale although I believe it has come down in price) so am now placed in terms of medieval figures for use at some point. Essentially I could field a number of DBA/HOTTs armies or could even use then for Dragon/Lion Rampant. I will try to get some close up pictures of the figures so you can see what hey are like.
I do not consider myself to be medievalist to any great extent although I am interested in the crusades. I have also been wary of painting figures for the period but reckon these would be a likely candidate for my modest efforts at some point. Certainly from a cost perspective this has been a coup and if I am honest is probably the only way I would have tackled this period.
I am already thinking Portable Wargame, Portable Wargame....(but the ships I am working on come first!).
I also noticed that last month the number of blog posts I wrote actually got into double figures for the first time since August 2014....





























