A One Hour Wargame? Certainly works for me!
I finally got around to acquiring a copy of the above - and I am very pleased I did! I am not going to repeat the umpteen reviews that have featured across the blogosphere - instead I will limit myself to my own observations. I am very excited about the potential of this book as I believe that in making the rules as simple as he has done so the author has suceeded in furnishing a really good framework to build in additional features. I have no problem with the concept of small armies fighting on a small playing area and taking modest amounts of time to do so. All of this works really well for me and my wargaming circumstances in many ways - cost, time to acquire the forces and paint them, available time etc. The mechanics are simple and the accompanying designers notes are quite logical in the context of what he has set out to achieve. At this stage the only obvious thing I can think to apply is to expand the number of troop types per period from 4 to 6 as this would allow a more rounded coverage for a given period. Of course these would the need to be factored in to the rules but such is the simplicity of the basic engine that this should not be a problem.
The one thing that struck me though was that I have not even thought about hexes....;-)