Showing posts with label ACW Naval. Show all posts
Showing posts with label ACW Naval. Show all posts

Tuesday, 12 November 2024

Thoughts on Needlepoint


Although sinking the CSS Tennessee was still stuck fast to the USS Monadnock. I played this ‘on the fly’ as I had not thought about entangled ships being able to carry on fighting outside of their ‘up close and personal’ situation. Read on for more insight….

In the picture above the CSS Tennessee has rammed the USS Monadnock and they are locked together as a result. The four white counters represent ‘sinking markers’ and one is removed at the start of each game turn. When they have all gone the ship slips slowly beneath the waves….

Now I had not thought about ships being stuck together being able to fight other than with each other at the point of contact but the situation above got me thinking (never a good thing….).

I have not researched this kind of situation in any great detail but I was reminded of the duel between the CSS Governor Moore and the USS Varuna. Although they were around ten feet apart at the time the Confederate ship fired into the hull of the Varuna through her own deck as she was unable to otherwise bring her artillery to bear. The unfortunate Union ship ended up being rammed three times before sinking - twice by the CSS Governor Moore. As ten feet apart would be within the realms of ramming in my rules - it would fall within one grid area - I got to thinking about how a ship could fight in such circumstances.

Looking at the picture above you can see that the bow of the CSS Tennessee is firmly stuck in the starboard aft quarter of the USS Monadnock.

My thoughts are as follows.

The grid area in which the ram occurs prohibits and form of combat IF the two ships are locked together. If they are separated then combat can take place as normal using the appropriate firing arcs.

Ships that are locked together may only fire from the hex that is not rammed so the ramming ship may not fire from her bow whilst the target ship firing will depend on which part has been attacked. Ships may fire outwards as per normal from their unengaged side and either ship may be fire on from any vessel in range.

I will have a bit more of a think about this but on the face of it this seems like a feasible ruling.

In the meantime though, have a look at the below.

The Varuna

Who has not heard of the dauntless Varuna?
Who has not heard of the deeds she has done?
Who shall not hear, while the brown Mississippi
Rushes along from the snow to the sun?

Crippled and leaking she entered the battle,
Sinking and burning she fought through the fray;
Crushed were her sides and the waves ran across her,
Ere, like a death-wounded lion at bay,
Sternly she closed in the last fatal grapple,
Then in her triumph moved grandly away.

Five of the rebels, like satellites round her,
Burned in her orbit of splendor and fear;
One, like the Pleiad of mystical story,
Shot, terror-stricken, beyond her dread sphere.

We who are waiting with crowns for the victors,
Though we should offer the wealth of our store,

Load the Varuna from deck down to kelson,
Still would be niggard, such tribute to pour
On courage so boundless. It beggars possession. — 
It knocks for just payment at heaven's bright door!

Cherish the heroes who fought the Varuna;
Treat them as kings if they honor your way;
Succor and comfort the sick and the wounded;

Oh! for the dead let us all kneel to pray!

For the record both the Varuna and the Governor Moore are STILL on the modelling tray - and have been for best part of a year so I reckon I need to do something about getting them finished!

Sunday, 7 April 2024

Thoughts on the American Civil War


Not seen this for a long while - a brigade level tactical board game covering the American Civil War and published by Yaquinto. My curiosity was sufficiently aroused so that once again the wallet fell open….

Although my interest in the American Civil War has been primarily directed at the naval side I have not been averse to fighting the odd land battle or two. In recent years this has been via Battle Cry - the Command and Colours game designed by Richard Borg - or more usually a variant of Bob Cordery’s Portable Wargame. I have an unused 18mm WoFun collection for the period - these are the original WoFun release and not the later Peter Dennis penned versions - that I had half an idea of using with either of the above mentioned rules in support of my naval endeavours but as yet have not done anything tangible about it. 

Battles and Leaders is a tactical ACW boardgame set at brigade level that was published by Yaquinto back in the very early 1980s. It is scaled at 50 metres per hex and a unit counter represents around 200 men. There are separate counters for leaders and skirmishers and the former have a rating for charisma - as well as a rather evocative ‘leader injury’ table.

This is a board game that is very much of its era - lots of charts and tables - but beneath it all there is an interesting system that offers a little more ‘meat’ in terms of detail compared to, for example, Battle Cry.

I will take this game as it is although the potential for using the WoFun collection is certainly there. 

Something to think about anyway.

In other news, the final phase of my recent bout of ‘wheeling and dealing’ is coming to an end. I have a few surprises to unleash - actually not really that much of a surprise overall - but regular readers of the blog will recognise the inspiration behind them!

Thursday, 29 February 2024

A Most Welcome Addition


Back in the library - at last! Note the rather intriguing CD….

As anyone that knows me will agree I tend to be rather impulsive when it comes to starting and stopping projects. I believe that age has tempered this slightly but memories of regretted disposals often come back to haunt me - especially when I end up acquiring the same at some point later. I have learned to live with the embarrassment though!


The contents and how useful is that!?

So it was that my original copy of the above book found its way into the collection of Mr Fox sometime ago - before lockdown as I recall, so we are talking around five years ago at least. Now I have a reasonable selection of books on the warships of the American Civil War but I was keen to get a hold of this one again but the prices on a secondhand basis were frankly ludicrous. 

Anyway, a recent trawl through eBay had a copy available on a ‘buy it now’ basis and so I did! It duly arrived this morning and a most welcome surprise was hidden, Journey to the Centre of the Earth style, in the dust jacket. 

I will need to play around with the CD as I am currently unable to open the files as I use a Mac and this is a Microsoft based disc so currently is unable to run EXE. I am not tech savvy enough to be able to do this easily so will try a few of my IT contacts to see what I need to do. In any event, given that this information has been added to a CD I am wondering if it is available online to download from somewhere as presumably this is in the public domain.

I shall look forward to seeing the contents though for sure!


Monday, 22 January 2024

Assaulting the Jailers….Game Number 76, Part 1


An early plan of the fort….


….and an aerial view - probably a drone shot methinks.

After having finished the C.S.S. Tennessee it would be somewhat churlish to not put her through her paces on the tabletop. Whilst I will refight Mobile Bay in due course (I will need to model Fort Morgan first) in the interim I will look to pit the Confederate ironclad against a monitor and a sloop, almost Hampton Roads like. It will also be a good way of testing a couple of the optional rules that will be appearing in the Portable Ironclads Wargame Revised and Expanded Edition.

The action will be fought using the revised firing arcs - this is a minor change fro the original rules and is the only one of any impact - and the optional rules will cover alternate movement and changes to the firing. I will not go into details here but I reckon that these will certainly add to the decision making!

This will be a simple battle but in my experience games involving fewer ships (or indeed any type of unit being represented) tend to focus the mind somewhat - at least that is my opinion!

In the meantime though, I will need to think about how best to model Fort Morgan. An idea I have been pondering is to make a baseline style model - David Manley suggested something similar to a DBA style camp or BUA (built up area) which seems like a good idea.

As far as this test action is concerned it will be the first time I have tried the optional rules so keeping it fairly simple seemed like a sensible approach. The plan is to fight the action over the coming weekend so I shall get the necessary paperwork ready over the next few days.

Looking forward to it!


Friday, 19 January 2024

C.S.S. Tennessee - Mobile at Last!


There she is - C.S.S. Tennessee all set to take on the Union fleet in Mobile Bay

After a largely straightforward build - helped by the somewhat more measured approach I adopted rather than my usual ‘headlong, bull in a china shop’ technique - the Confederate ironclad the C.S.S. Tennessee is ready to join the rest of the collection. As ever the model is more ‘based upon’ rather than strictly accurate but I think she conveys the overall sense of menace that the original ship had. So, the hull is the wrong shape - as are the gun port covers - and she has the earlier pattern naval ensign as well as missing the deck cowl vents (also missing from the other models in the collection!)  but other than that she is good to go! 

‘Purely Representational’ a wise man once said….repeatedly!


As deployed on my hexed cloth

I really enjoyed this build, certainly more than I expected to given the shape of the casemate. She will make a powerful addition to the Confederate fleet and it means that I now have all the Rebel ships for Mobile Bay - the others being the C.S.S. Selma, the C.S.S. Morgan and the C.S.S. Gaines. I could probably rustle up sufficient Union ships for the battle although the ‘lashed together’ wooden vessels may require a little thought, not to mention the Confederate Fort Morgan. 


C.S.S. Tennessee in the van with the C.S.S. Selma following closely. In flanking positions are the C.S.S. Morgan and the C.S.S. Gaines

During the course of this build I have been thinking a lot about the ACW collection and what else is needed for it. The answer is of course, plenty! There are ships I want to model as well as some terrain pieces but in the short term I am thinking around half a dozen more models (three of which are already under construction) and a large fort will suffice. The other bits and pieces can be dropped in as and when the mood takes me. The important thing is that I now have a sufficient variety of models to fight just about anything from the war between the states. 

It is a great place to be in!

Tuesday, 16 January 2024

More on C.S.S. Tennessee


A plan of the actual ship. Due to constraints of my available modelling material - I use a uniform hull template for most of the models I have built - the final model will be ‘based upon’ rather than an accurate depiction.


The view from the forward port quarter….


….and the same from the aft starboard quarter.


Finally an overhead view showing the distinctive pilot house. Note the ‘softer’ sweep of the stern - a big improvement on the rather dumpy version I have used for the rest of the collection. Ho hum…. I will certainly NOT be rebuilding the earlier models!

The new routine in have settled into seems to work quite well in that by spending the half an hour or so on hobby time - the practical side of it, that is - it is quite surprising what one can get done! The case in point is of course the current build of the Confederate ironclad the C.S.S. Tennessee.

Yesterday evening I was able to apply filler to the casemate angles as well as modelling the pilot house. The plan for today is to give the filler a final smooth over with some fine grade sandpaper (more likely an emery board!) and this evening I shall apply the gunports and the stern rudder housing. I shall also be thinking about the final and flagstaff. Assuming all this is completed satisfactorily then tomorrow will see the sealing taking place with a view to starting the painting on Thursday. In any event she will be ready either by or over the weekend.

More pictures will follow in due course.


Sunday, 7 January 2024

Back in the Ship Building Groove


Back in the ship building groove indeed - and a cracker to start off with! Note the hull shape. This has rather more sweeping lines leading to her stern than my usual and rather blunt standard type.

A tentative restart but a welcome one for sure! I had a few hours in the man cave this afternoon - initially to sort some boxes out but that took me a lot less time than envisaged so I parked myself by the modelling table and got busy.

The first thing I noticed was that one of the hulls I had been working on would not be quite right for the model I had in mind so I set that to one side - I have an alternate idea for it so all was not lost - and so instead set to scratching an itch that has been itching for sometime now. I am referring of course to the Confederate ironclad the C.S.S. Tennessee of Mobile Bay fame. 

To be honest I was not looking forward to this as she has a rather unusual casemate with angled corners and with the pilot house built in rather than parked on the roof so to speak. I had all manner of problems making octagonal casemates previously as my usual building technique works best with right angles! I ended up using filler for the angled corners but don’t tell anybody….


The two previous octagonal casemate ironclads - C.S.S. Virginia II in the middle and for the life of me I cannot remember off the top of my head the name of the other!

Anyway, the picture you see at the top of this post is where I am at thus far. Once I have added the front and rear of the casemate I shall use a smaller piece of balsa wood to fill in the pilot house with filler applied in the angles. Although it can dent easily the balsa wood insert will be protected by the two raised casemate sides as well as lashings of sealer, paint and varnish so should be ok.

Depending on how it works out I may well build another copy of this ship except with a Union flag - I did the same for the Atlanta and both versions still need to have their spar torpedo apparatus added.

I have to say that it felt really good being back in the gluing, filing, painting and varnishing business!



Thursday, 4 January 2024

The Portable Ironclads Wargame - Revised and Expanded Edition….Part 1


C.S.S. Selma and Louis(iana)….Pictured here mainly as I rather like these two models! The model of the Louisiana has a rather long story leading up to how you see it now - she was one of my very first models and has been modified several times. I have a couple of spare frames (as seen on the Selma) that I have found a couple of uses for so expect to see another model duly equipped!

After a year of tinkering, fiddling about, musing, jotting down ideas and then discarding them I am now at last in the position of being able to start the work in pulling together all the strands of what will be The Portable Ironclads Wargame - Revised and Expanded Edition. This is going to be my main project for the year with everything else being dropped in as and when required - this is the reason I have been squirrelling away various solo boardgames - things that will not need much in terms of effort to get to the table. I have a goodly selection to mess around with and with plenty of variety so I will be able to indulge as and when. In fact over the Christmas break I quietly set about getting counters punched and trimmed, cards sleeved and shelf space allotted. It was all very therapeutic for sure.

Right then, so what will this new edition look like?

To begin with the core rules from the original title will be largely unchanged and those changes that have been made are really more about interpretation and clarification than anything else. For the most part the extra rules are very much at the players discretion - they can be used or not. There will be a full set of rule adaptations for use on a square grid as well as hexagonal - squares were always my preferred choice - and as mentioned, a number of extra rules that can be dropped in as required to suit the players preferences. 

The ship specs for the ACW will be greatly expanded and a few errors corrected. I will also be including specs for use with the War in the Pacific and possibly something extra by way of a surprise.


Work in progress. The masts are not fixed in place and this is the same seven models that have sat on the tray for around three months now….time to do something about that methinks! Note the hull at the top of the picture - destined to be something rather essential if refighting Mobile Bay…

Naturally the ship yards will be busy to cater for all this - I still have a number of ACW ships in various stages of construction sitting on my shelf of shame - and fortunately the number of models required for the War in the Pacific or the ‘surprise’ are relatively few in number.

If I am completely honest then it is fair to say that last year I found it difficult to build up a head of steam for this. Various ‘real life’ issues - nothing catastrophic but certainly time consuming and definitely energy sapping - wreaked havoc with any thoughts of schedules or an organised approach. So what is different now?

Well, a lot of the work required exists in one form or another and so knitting it all into a coherent whole is definitely achievable. Now that I have a chance to review everything it is in pretty good shape and a good foundation to push on from. 

The plan now is to formalise the chapter headings - I always find this to be a useful exercise as it serves to focus the mind - and then proceed to work through them. From a practical perspective there will be playing surfaces to be organised, models to be built and battles to be fought, along with the all-important pictures.

I am really keen to push on with this now - the creative juices are at last simmering nicely!

Wish me luck…. ;-)


Sunday, 23 October 2022

Getting Closer….


C.S.S. Virginia in action against a Union frigate….I will say no more….

Things have been moving along rather nicely albeit perhaps not in the way I intended! The Portable Ironclad Wargame needs a couple of photoshoots, a battle report and a bibliography and then it is done. The schedule for this is by mid November and I am confident I will be finished by then. 

I have been busy taking pictures to illustrate various parts of the rules - it is far easier for me to do this rather than draughting diagrams - and then describing what is taking place. I have really enjoyed this part of the project but it has come at a cost. I have not made any progress with the remaining models although given that my editor will be away for a week or so fairly soon hopefully I will be able to catch up then!

The picture above is a taster of what is to come - I will not offer any explanations as to what is represented   - and so I hope that the ‘eye candy’ will help to inspire some new ACW fleets among everyone that has taken a look at this so far using either commercially available models, 3D print files or scratch built.

For the record I have now settled on my Christmas present. I want to get a good quality 6ft by 4ft blue cloth with a white hex grid (4 inches across the flat sides) and some Hexon terrain to plonk on it.

I will need to have a word with Santa methinks….




Friday, 25 March 2022

3 x 3 Portable Ironclad Wargame - Setting the Scene


To the untrained eye the above is merely a piece of plywood with some lines drawn on it - members of the Portable Wargame 3 x 3 club will recognise it and nod knowingly as to its true function….

It is rough and ready I know but for experimentation purposes it will be just fine! In any event I can always make something a little more aesthetically pleasing later. I used an odd piece of plywood I had laying around and a trusty Sharpie permanent marker and the overall size of the playing area is 2ft by 2ft - also known as the 15mm sized playing area for DBA and HOTT. Coincidence? Maybe, but I couldn’t possibly comment….

The 3 x 3 central grid is made up of 6” squares and the areas around the edge of it will be usable during a game but only for scenario specific reasons.

The first thing that has struck me about this playing area - and seeing it in the flesh so to speak, has been something of a revelation - is that only a small number of ships would be needed for a game. Now I know that is pretty obvious but I have spent a considerable amount of time pondering how to fit squadrons on a 3 x 3 grid - and for my collection this will not be happening! I reckon three or four at a push models a side would be about it but that actually works really well for me for a variety of reasons.

The ‘variety of reasons’ mentioned in the previous paragraph includes something Madasahatta related - I am looking long and hard at various late 19th century ‘Colonial’ gunboats, mainly for the British and Germans although there are some rather nice looking French types which are definitely tempting. 


H.M.S. Gannet at home in Chatham Historic Dockyard….


….and a rather picture of the same in service.

I am also being strangely drawn to making a version of the sloop H.M.S. Gannet - after all, not only is she available to look at in Chatham Historic Dockyard but she was also built in my old hometown of Sheerness on the Isle of Sheppey. The only trouble with this idea is that I know that this would be very much the thin end of the wedge and inevitably a whole gamut of other models to go with it!

The next post will be of the battle I shall be fighting - effectively my somewhat delayed initiation into the brotherhood of 3 x 3 Portable Wargamers - and I have to say I am really looking forward to it.

Better late than never!


Friday, 21 May 2021

The Famous Five (Minus Three!)


A Confederate commerce raider claiming another luckless victim

 For reasons that will become apparent in due course I have taken the decision to split the painting of the five models currently under construction into two batches - with the first being of two ships.

I am currently building five fully masted ships but there are some key visual differences between the two groups hence the decision. The second batch of three models are all for the Union and have what can best be described as an ‘old navy’ style paint scheme meaning black hulls and a white stripe including the gun ports along the hull. The wisdom of the laser cut hull section now become obvious! As the brushwork will be a little more involved with these three ships I am going to tackle the other two first of all.

The two that I am working on - one for each side - are far less distinctive looking. I have had to make a few changes to their rig though. Although I am building four sloops in total the two I am working on have a much lighter rig than the pair of ‘old navy’ types. As a result of my research (aka extensive trawling of the net!) I have had to build a pair of new mizzen masts for them and also reduce the overall size of the rig to better balance the look. As these two sloops are effectively newer ships thank the other pair the tendency to lighten the rig seems noticeable. It is not a subject I have any great knowledge of but to the untrained eye it seems quite logical and a natural progression.

One thing is for sure though, I have the utmost respect and admiration for anyone that can make sense of the complex subject of the evolution of 19th century sailing ship rigs!

Friday, 14 May 2021

Frigates, Sloops, Masts, Spars and the C.S.S. Webb


A speculative plan of the C.S.S. Webb - note the twin ‘walking beam’ engines. Her paddles were powered independently which meant that at low speed she was very manoeuvrable but much less so at full power

 Work has begun on the next batch of five models for the ACW project. I have also settled on what he remaining models after these five are completed - and a small order to Warbases was needed to furnish the appropriate parts. Allowing for the time it will take to build the five currently under construction and four of the remaining ten models I should have the pieces I need for the final half dozen.

Summing that rather convoluted paragraph I have sufficient material from stock to build nine of the remaining fifteen models with the final six following once the Warbases order arrives!

The five currently under construction are all fully masted and so will take a little longer to complete. Building masts is far easier than building octagonal or curved casemates - even box casemates come to that - but one has to be careful as it cannot be rushed. So I have fifteen masts and five bowsprits to tackle - luckily they will all be more or less the same design so an assembly line of sorts can be used.

I am building three ships for the Union - a frigate and two sloops - and a pair for the Confederates - a commerce raider and a blockade runner although the latter may not even require the full sailing rig as I have yet to decide which one I shall build.


The top down view showing how by using the ‘stepping’ of the masts and spars along with use of the stylised fighting tops helps to make for a far stronger join due to more surface area being in contact for gluing



A view from the underside again showing the intentionally larger ‘sticking’ points. Also showing are the raw materials I use and a mast built for the now abandoned third 90 Day gunboat that will be repurposed for a Confederate ship


For services as a model in the pictures above it is only fair that I show the C.S.S. Stonewall in all her glory! It seems like a long time ago that I built this particular model and her sister ship!

My mast building technique is quite stylised and the end result is pretty robust. I use Bamboo barbecue for the masts and wooden cocktail sticks for the spars. By using MDF cut fighting tops in strategic positions I am able to get a good area for glue coverage so the spars have a larger area to be stuck to. Where a spar is free standing I carefully file a shallow recess on the upright so that it ‘sits’ in rather than on the mast. Again, the area is larger so that the glue has more surface to bite on. I use superglue exclusively for my masts.

Why the C.S.S. Webb? Well, she lasted a long while to start with and by virtue of having two walking beam engines was pretty fast in a straight line. I am currently gauging opinions as to how fast she actually was but she was able to break out from the Red River and breeze along the Mississippi at a fair pace until confronted by by a Union sloop. At this point her crew ran her aground and set fire to her.  She was originally built as an ocean going paddle wheeled tug but was equipped with a ram and a spar torpedo in addition to her artillery when the Confederates added her to their forces. 

I have settled on the models I shall be building for the final batch of fifteen with the sole exception of the Rebel blockade runner. I shall send some time thinking about this over the weekend but for now it is one with the mast building.


Wednesday, 13 January 2021

Feeding the Anaconda, one piece at a time....Late Summer, 1864...Game number 60, Part 2

Battle is joined!


Sketch Map of the opening positions of the two sides - the cartography department is very much a work in progress!


The ship data cards - again, this is also very much a work in progress. The various numbers will be explained as the game develops.


Entering the Sawless Channel the Union squadron, in tight formation with the U.S.S. New Glory leading, turn to engage the waiting Confederate ironclad.


Meanwhile, the Rebels wait patiently although unknown to the Union the C.S.S. Secessionist is quietly manoeuvring into the channel in readiness.

Turn 1. No fires or floods to roll for (phase 1) nor any firing as the range is too great. Initiative (phase 3) rolls were 4 for the Union and 5 for the Confederates meaning the Union move their ships first. After all the movement has been completed the effect of the current is taken in to consideration so all ships (except for the anchored Southern Belle) move one hex towards the Confederate baseline.


The action opens with the Confederates concentrating their fire on the lead Union ship - the U.S.S. New Glory

Turn 2. No floods or fires to roll for so it is straight onto the firing which is treated as simultaneous. Only the Confederate ships were able to fire with each ship rolling 3d6 to hit (GF3 for the broadside of the Southern Belle and the same the forward guns of the Secessionist). Both ships opened fire on the U.S.S. New Glory at range 6 (needing 6s to hit) for the Secessionist and 5 (needing 5s or 6s to hit) for the Southern Belle. Initiative was 5 for the Union and 1 for the Confederates so they moved first.

The strident crack of naval artillery rolled across the channel as not one but two Confedrate ironclads opened fire - both at the U.S.S. New Glory. Admiral Dursley was aghast, what had appeared to be a straightforward mission had now become much more complicated. He needed to get his full broadside into action and so ordered the helm swung hard over to the starboard. This would achieve two things - one good and one definitely not so good. The U.S.S. New Glory would be able to fully engage the rapidly closing rebel ship but in doing so would in turn be under fire from both ironclads. As the great ship ponderously answered the helm Dursley could not help but notice that the second Rebel ironclad, the one nearest the headland, did not appear to moving.

The C.S.S. Secessionist, in her haste to cross the front of the Southern Belle, forgot to allow for the current and so instead of having her on her port beam was now heading directly for her. Fortunately there was plenty of sea room although this meant the Secessionist, in order to avoid a collision, would be steaming into the heart of the Union fleet!


Probably against conventional wisdom the U.S.S. New Glory swings around to engage the Confederates - manoeuvring dangerously close to both ships

Turn 3. Again, no floods or fires so straight to the shooting. Once again the Southern Belle blazed away at the U.S.S. New Glory but to no effect. The Union ship’s luck did not last though as she was battered by the Secessionist. Two of her three firing dice scored potential hits (she rolled a 6, a 4 and a 1 needing at range two 4 or above) and for damage she rolled a 6 and a 4. The 4 scored a single damage point whilst the 6 meant two points of damage - one off the flotation point and one of the forward gun factor.

Only the U.S.S. New Glory and the U.S.S. Senator would be able to fire. Starting with the flagship she rolled 4d6 scoring a 6, a 4 and a pair of 3s meaning two potential hits on the Secessionist. There were no modifiers for penetration versus armour (both were 3) so the two dice rolled came up with a 5 and a 3 meaning one point of damage was scored against the rebel ship.The U.S.S. Senator opened fire on the Southern Belle at range 4 and scored two hits from four. Again, no modifiers for penetration versus armour (4 in both cases) and the damage roll came up with a 5 and 4 meaning two points of damage scored. 

For initiative the Union rolled a 5 whilst the Confederates rolled a 2 meaning they moved first.

Admiral Dursley surveyed the battered flank of his flagship and offered up a silent prayer that it was not a whole lot worse. Both rebel ironclads had fired at him and he was now caught executing a turn against the current with both enemy ships within conversational distance. His ship was not out of danger yet but help had arrived in the shape of the U.S.S. Coeur D’Alene (again he silently offered up a prayer of thanks for her speed) and between the two of them they should be able to best the more mobile of the two enemy ships.

The C.S.S. Secessionist had troubles of her own as the not one but two Yankee warships were hanging off her stern and about to administer a royal battering. All her captain could do was to take it and hope he could swing his ship around to engage the enemy from a far better position.


More by luck than judgement the C.S.S. Secessionist is suddenly receiving the attention of two Union ships at point blank range!

Turn 4. Still no floods or fires to deal with so on with the shooting. The Southern Belle, ignoring the looming bulk of the U.S.S. New Glory off her bow, engaged the U.S.S. Senator at a range of 3 scoring a 6, a 5 and a1 so two potential hits. Penetration and armour are equal so no modifier and dice came up with a 6 and 2 meaning two points of damage.

The Secessionist continues to engage the New Glory, this time at point blank range. Her shooting was off as she scored but a single potential hit - a 5 and two 2s when she needed 3s or above. There were no modifiers for penetration and armour as both were the same value. The score was a 3 so no damage was scored. The U.S.S. New Glory was certainly riding her luck!

The U.S.S. Senator fired at the Southern Belle at a range of 3 scoring two potential hits  - she rolled a 2, a 3, a 4 and a 5 whilst needing 4 or above. Straight damage rolls gave up a pair of 5s meaning two points of damage. U.S.S. New Glory now gave her undivided attention to the Secessionist. Despite only needing 3 or above for a potential hit she only managed to roll a 3, a pair of 2s and a 1. The damage roll was a 6 meaning that two points of damage had been inflicted (these were taken off the flotation points). Next was the U.S.S. Coeur D’Alene, again at the Secessionist. She rolled 2d6 to hit and scored a 6 and a 1. The damage roll was a 6 and as her penetration factor was equal to that of the rebel ship no modifiers were applied meaning a further 2 points of damage. These were applied to the forward and aft gun factors meaning that the ship now had but a single gunnery factor to use in these arcs.

For initiative the Union rolled 6 whilst the Confederates rolled a 2 meaning once again they moved first.

“Now it’s my turn!” Rear Admiral Dursley muttered under his breath as his ship wallowed and juddered to a halt as a result of applying full reverse to the engines. He reasoned that by doing so the current would take him further downstream so that he could get some sea room to get back into the fight. His captain had tried to reason with him - sitting stationary next to an enemy ironclad was not something one should readily entertain - but Dursley was in no mood to argue “Damn it sir, my order will be obeyed!” Meanwhile the Coeur D’ Alene continued to dog the rebel ironclad that both her and the New Glory had just scored telling hits against. “Come on D’Alene!” He said to no one in particular, so caught up in the moment was he.

Aboard the U.S.S. Senator the dull metallic clang was heard as a hit was felt from the rebel ironclad. 

The Secessionist had opened the range from the Union flagship although was still be harried by second ship in the line. She had taken a pounding and was taking on water but so far was still full of fight and was readying to return to the fray. 


As the action spreads out the U.S.S. Coeur D’ Alene bears down at full speed on the C.S.S. Secessionist - both ships braced for impact! Meanwhile the U.S.S. New Glory stares threateningly at the C.S.S. Southern Belle whilst waiting on the current to help her out.

Turn 5. Still no floods or fires so back to the guns. The Coeur D’Alene, in her eagerness to engage the rebel ironclad she had been chasing was now in the unenviable position of being too close so that her broadside could not be brought to bear. Without hesitation she then opened fire at the Southern Belle and promptly scored a single hit. The roll for effect was a miserable 1. The New Glory resumed it fire against the retreating Secessionist and scored a single hit with again a miserable 1 for effect. Next up was the Senator firing at the Southern Belle scoring with a couple of 5s. For damage yet more bad luck in that rolls of a 1 and 2 were made. 

The Southern Belle returned fire at the Senator and scored 2 6s and a 5! Even scores for modifiers and for damage rolled a further 2 6s and a 1! Four more damage points scored against the hapless monitor!

The Secessionist engaged the Coeur D’Alene at point blank range and rolled 3 6s to hit! The damage rolls were 3 2s and to each was added a 2 for the penetration/armour modifier - the firing ship was +3 whilst the  defenders armour value was 1. The adjusted score was 3 4s meaning that 3 points of damage were scored - a damaging blow.

Initiative was a 1 for the Union and 6 for the Confederates so the Union moved first.

The Coeur D’Alene was moving too quickly to be able to take avoiding action and so ran into the Confederate ironclad. Despite the horrible grating and screeching of metal on metal no damage was inflicted as the Union ship effectively slid off her enemy. As the Union ship was not ram equipped only 2d6 were rolled and both scored 2s meaning no damage.

Rear Admiral Dursley’s gamble appeared to be working. As the current dragged his ponderous vessel away from the stubbornly static enemy ironclad he gave the order to his captain to be ready to move off. The U.S.S Senator was circling round to engage the static enemy whilst he was going after the other enemy ship in concert with the Coeur D’Alene. She had just attempted to ram the enemy ironclad albeit with little discernible effect. He was well aware that all of his ships had taken damage but there was still plenty of fight left in them.

Aboard the C.S.S. Secessionist was a frenzy of activity as repair crews hustled and bustled whilst the ship pulled away from her antagonists. Considering the battering she had received everything was still functioning and although her forward and aft facing guns had been reduced in effect, as much by crew casualties as anything else, her captain was confident they could still fight hard - especially given the salvo they had just poured into the pursuing Union ship. Her first order if business though was to get back to the Southern Belle to render what support she could.


After having rammed the C.S.S. Secessionist and inflicted no damage the U.S.S. Coeur D’ Alene suffers a mortal blow from the retiring enemy ship.

Turn 6. No floods or fires so back to the guns once more. The Coeur D’ Alene raked the stern of the Secessionist and scored a single hit. This was converted into a damage point that the rebel took from his flotation points. The Senator fired once again at the Southern Belle scoring two hits which converted into two points of damage. The New Glory was able to fire at the Secessionist but missed.

The Secessionist fired her single aft gun at the Coeur D’ Alene and rolled a magnificent 6. This was then followed by a further 6 for damage to which was added +2 due to the penetration/armour modifier. This came to 8 meaning that a special hit was scored. The subsequent special effect roll was a three which equalled engine damage reducing her speed by 2! This was a deadly blow as her speed had already been reduced from 4 to 3 and so now it was 1 - which would not be sufficient for her to be able to negotiate the current upstream!

The Southern Belle, with its single forward facing gun fired at the Senator and missed.

Initiative was rolled with 4 for the Union and 6 for the Confederates meaning that the Union moved first.

Disaster had struck the Union squadron! The gallant Coeur D’ Alene had taken a damaging hit to her engines and her speed had been reduced to a crawl - barely sufficient to hold station in the current let alone work her way back upstream. Her options were limited in that she could attempt to work around the Kingsville Point to pick up the current from the Yawdew which should take her out to sea. She would be hugely vulnerable to Confederate interference though unless escorted. Dursley was frustrated by this turn of events - not because he was gaining the upper hand against his enemy - as the landings would have to be postponed until such a time as the channel had been cleared. The squadron was downstream of the Confederate anchored ironclad with one of their number in sore need of assistance. 

His decision was made. Reluctantly they would break off the action, form up on the injured Coeur D’Alene and escort her to home and safety. They would pass around Shepherd’s Island standing well out to sea and, weather permitting, would take her under tow. Dursley did not expect any enemy interference.

The captain of the C.S.S. Secessionist noted the great gouts of steam enveloping the Union ship with grim satisfaction. Naturally he could not know the full extent of her damage but he was experienced enough to understand that whatever it was it was enough to take her out of the fight. His own ship was damaged and he reasoned that the Union would want to ensure that their crippled charge would get back safely - they certainly would not want it falling into enemy hands. He would take the Secessionist back to the Southern Belle to see how she had fared.

The engine room of the Coeur D’ Alene was a wreck. Steam was gushing out from various places and the cries of the wounded added to the infernal din. Her captain had already signalled of their plight to the flagship and whilst they had some motive power for the present he could only allow the current to take his ship away from the action.

The commander of the Southern Belle stood on the top deck of his command to see the Union squadron heading away. He heard a ragged cheer coming from the gun deck. His ship may not be able to move but she could still pack a punch. They had won the first round against the Union but he knew that they would be back and in greater numbers. For now though, he would join his men and celebrate as best as they could.


End Game. The U.S.S. Coeur D’Alene (second from right) limps slowly away from the action - the current in the Sawless Channel providing most of her motive power - whilst the remaining Union ships move to support her. The C.S.S. Secessionist (top right) circles warily in the distance.

This was the first action fought using my ‘ACW naval rules mash up’ and I have to say that I think it went rather well! The action felt like it had the right level of ‘pace’ to it and the all important period ‘feel’. There are a few tweaks I need to make and also tidying up a few things but nothing major. The models looked (IMHO) really good and once I have improved the terrain aspect it will look even better.

Once I have a chance to think about the nuts and bolts of the rules I will detail my observations in the next post but for now all I can say is that I could think of worse ways to spend a wet Tuesday afternoon!

Monday, 30 November 2020

Union Monitors Along the Missenhitti River


The four Union monitors sporting between them 7 turrets! To be honest there is not a great deal you can do with a monitor although I have seen some incredible paint jobs across the internet! I will be adding flags in due course and the turret bands are in fact white but came out cream looking under the lighting in the man cave.

 I have not gotten as far as I would have liked with painting the current batch of models - real life threw up a couple of issues - but I have managed to finish the last of the Union Monitors so she can join the rest of the squadron as the flagship. The U.S.S. Potomac (based on the U.S.S. Roanoke) joins the U.S.S. Senator (based on the U.S.S. Monadnock) and the U.S.S. Hiawatha and Pocahontas (based on the Passaic class). The U.S.S. New Glory (based on the U.S.S. New Ironsides) will be finished next followed by the two Confederate ships. In the meantime I need to think about the last two models I shall be building for this batch - one for each side. 


The U.S.S. Potomac on the lookout for Confederate ironclads

The use of Warbases for the laser cut hulls and turret pieces was definitely one of my better ideas and whilst I have intentionally made these models very simple, indeed toy-like, they have come out rather well. As mentioned I plan to build a further two models for this batch before moving on to the Colonial style gunboats etc for use with Madasahatta. The building techniques will be similar and I must confess that working ‘by eye’ rather than pursuing anything remotely close to scale is a hugely enjoyable and liberating experience! 

Tuesday, 27 October 2020

Letting the Tail wag the Dog


 Things that make you go Hmmm....

I should know better, I really should. I have allowed myself to be sucked down the complexity rabbit hole with my efforts to ‘tweak’ Bob Cordery’s ACW rules and am getting myself in a flat spin with unnecessary levels of complication.

I stepped back from the process and reckon that I have now found a workable compromise that addresses my needs.

If you recall the original firing system employed by Bob was based on the ‘x number of d6 at range 1 reducing a by a d6 for each hex’ This means in simple terms that more damage is likely close in and also that larger guns have a longer reach. This is all very straightforward and accurate and I certainly have no problems with the approach per se. Where it got a little fidgety for me was that there was such a wide variety of naval ordnance in use as well as protection levels of the myriad ship types in service I did not feel this was represented sufficiently for my taste.

I want to reflect both varying weapon calibre and protection levels and so am focussing my efforts on these elements. The first change I shall make is that there will be a single range for all weapon types - an idea borrowed from Andy Callan’s ‘Noddy’ rules. For the recent play test I made this 8 hexes but on balance this seems a little on the long side so I am scaling this back to 6 hexes. I am going to stick with the gradual reduction of firing dice that Bob used but it will be used in a different way.

I am going to maintain the ‘heavy, medium and light’ categories for weapons and protection levels and in the case of the former this will determine the number of firing dice thrown. Taking a heavy gun as requiring 3d6 you can see that Bob’s Turreted Monitor has a base roll of 6d6. This works out spot on as the two guns contribute 3d6 each. Bob has a maximum rage of 5 hexes for this type so it means at range 5 the monitor will be rolling 2d6 to hit. By extending this out to the desired 6 hexes it means that the monitor will be rolling a single dice to hit at maximum range.

Where this gets a little more complicated is when you start looking at at gun types. At the ranges used on the rivers and inland waters even the smallest naval artillery had quite a reach but if you, for example, adopted the dice reduction method to a single gun rated at 3d6, 2d6 or a single d6 the ranges would equate to 3, 2 or 1 hex which is clearly not what I want. The solution is quite simple and I do not know why I did not think of it sooner!

As I am looking at individual guns firing all I need to do is to assign range bands per type of gun that allow for range degradation. With this in mind I am using the following.

Heavy guns roll 3d6 at ranges 1 or 2, 2d6 at ranges 3 or 4 and 1d6 at ranges 5 and 6

Medium guns roll 2d6 up to range 3 and 1d6 at ranges 4 to 6

Light guns roll 1d6 throughout 

The effects reflect the fact that lighter and more handier guns have a greater rate of fire which is why they can still cause damage at a long range due to the sheer volume compared to such things as muzzle loading 15” guns.

Firing will be based on the number and type of guns multiplied by the d6 rolled for the range. There will be modifiers but these will be applied to the overall salvo rather than by individual pieces unless that is the only weapon firing. I have assumed (and this is how Bob works it) that all guns will engage the same target when firing. This will of course mean that the number of d6s rolled will vary from ship to ship but the ship record card will ring the changes.

As far as damage is concerned my thinking at present is to allow a heavily protected ship to roll 3d6, a medium protected ship 2d6 and a lightly protected ship a single d6. This is the same as I used in the previous play test.

I want to try this out using the same set up as previously but I will not write up the action for the blog as it is really a play test of a play test.

Overall I think I am pretty close to completing this stage of the rules although I want to add some provision for critical hits albeit at a fairly simple level. 

Onwards and upwards!



Wednesday, 22 April 2020

Return to the Swampy Bayous in 1:2400th


The Confederate Navy. There is a selection of ironclads in the bottom row with some cottonclads in the middle together with the floating battery C.S.S. Memphis. A paddle gunboat and some harbour tugs form the top row. The names are a mix of historical and hysterical - there are no prizes for guessing which are which!

Last year I started making plans for the ACW using the Spencer Smith collection and also tackling the all important naval dimension, specifically operations along the ‘Great Father of Waters’ - the Mississippi and its tributaries.

I wanted something compact and quick and easy to put together and for a variety of reasons I decided that using the modest range available in 1:2400th from Tumbling Dice would tick most of the boxes for me. Originally I was looking to scratch build a limited number of generic models using the ‘cartoon’ style approach but again, for a variety of equally tedious reasons, I abandoned the idea.

I acquired a number of packs of models from their Victorian range and then set them to one side whilst I focussed on the Del Prado collection.

Whilst this was going on I made the decision to scale down the planned Arab Revolt/Madasahatta style WW1 campaign - the naval side was becoming rather unwieldy - and so I opted to dispose of a whole pile of ships.

To cut a long story short, my ACW collection was painted for me as part of the aforementioned disposal by the legend that is Jim Jackaman.


The Union Navy. There are a magnificent seven monitors in the bottom row with a selection of six of ‘Pook’s Turtles’ in the next, complete with the correct coloured funnel bands. Some sternwheelers (or at least very serious....) and a pack of assorted gunboats form the remainder of the third row. Assorted smaller gunboats including a pair well used to defending the homeland

I have not revealed these models up until now (I had them way back in January) as I needed to add the names and ensigns. This has now been tackled and so for your delectation here follows a selection  of pictures of ACW naval vessels primarily for use on the rivers or in estuaries.


Additional bits and pieces. Floating batteries, mortar rafts and some small and a large fort complete the collection.

Jim did a fantastic job on these models and it is a great shame that the range does not include more models. A word with Mr Sulley at Tumbling Dice may well be in order....

My first port of call in respect of rules will be Bob Cordery’s Gridded Naval Rules or rather the variant that Mr Fox spent some time on which are rather good. Having said that there are a few other bits and pieces I would like add in.

The main reason for using 1:2400th is so that I can make use of the large quantity of Heroscape terrain I own. This will be invaluable for shaping the twists and turns of a meandering river. I have some shore batteries as well as the floating variety so some combined arms style actions will certainly feature.

Jim did a really lovely job on these and in fact there are a few minor conversions as he added some spare fortress guns to some of the cottonclad types for variety. All I had to do was to add the names and the flags which I have finally gotten around to. Now for some games methinks!

Once again many thanks to Jim for his work with this and I am only sorry I did not give it the credit it deserved sooner!


Wednesday, 8 January 2020

Action on the 'Great Father of the Waters'


A furious action using my original scratch builds and Hexon terrain - hard to believe this was nearly 8 years ago! For a fuller report read the following: Raiders of the Lost Ark(ansas)

Part of my ACW project is of course the naval side. I had some rather grandiose plans about scratch building a range of ships to a larger footprint than my original versions from yesteryear but time, that most valuable of commodities, is in short supply for such an undertaking. With this in mind I have opted for a much easier solution and one that is currently well on the way to completion. There is around 30 odd ships and a good variety of types courtesy of the Tumbling Dice 1:2400th scale Victorian range. The collection is primarily river based and aside from ships includes some floating batteries and a couple of forts. If the current progress is anything to go by the collection should be making its appearance well before Easter.

I want to get a printed gaming mat but initially will make use of my Heroscape tiles as I have rather a substantial collection of these including around 150 blue water pieces. As most of the fighting this collection will be seeing will be either on a river or in delta terrain is something I will need to think about. I have a couple of ideas for this but it is worth mentioning that my plan will be to confine the action to a playing area of around 4ft by 3ft. Heroscape tiles are around 1 ¾” across the flat sides which is a little smaller than I would prefer as when I get a printed mat I will be opting for 2” hexes. Based on my table space this will give me a playing area of 26 x 18 hexes which for the type of naval actions I will be fighting is more than enough.

The rules aspect is a further consideration and one that I am looking forward to addressing. In keeping with the overall level of complexity demonstrated by the land rules I am using (something by Bob Cordery from the Portable Wargame stable)  those for the naval side will equally as simple in execution. At the time of writing I am looking at a fusion of the appropriate set from Bob Cordery’s Gridded Naval Wargames (as tweaked by the redoubtable Mr Fox) and those produced by Andy Callan years ago in one of the wargames magazines. My reasoning is simple. Bob’s rules are designed to be used on a grid which is my preferred gaming surface. Andy has a gunnery combat system that is more detailed and incorporates critical hits. I intend using Bob’s movement rules and combat system but will incorporate elements of the gunnery system from Mr Callan’s rules – particularly the size and lethality of the assorted weaponry in use. This will enable me to better model the number of gunnery dice rolled per ship (given the great variety of weapons used by either side this is essential) and will add a layer of personalisation to the proceedings. Call me old fashioned but describing a ship as having ‘sustained boiler damage meaning the speed is halved’ sounds rather better than having taken ‘x points of damage!’ It is an idea I am playing around with in any event and, needless to say, I will be writing about progress on the blog.