Showing posts with label Roghan Valley. Show all posts
Showing posts with label Roghan Valley. Show all posts

Wednesday, 14 February 2024

The Frontier Ablaze


Very pleased - and a bargain to boot!

The Afghanistan section of my library received a welcome boost with the addition you see of the above title. This is the second copy I have owned - the first was presumed missing in action as part of the great disappearing book mystery of years gone by - and so I was delighted to be able reacquire it.

This is nice series of large format hardback books and I already own the titles covering the ‘45 and the Zulu War (covering the battles of Isandlwana and Rorke’s Drift). By no means are they definitive works but they certainly look nice and serve a very good primers. The plates are also vey nice - in many ways these could almost be viewed as Osprey Menat Arms on steroids.

All this Afghanistan malarkey is leading up to a front loading for retirement project and so I have at least managed to secure the appropriate reference material.

Felling suitably pleased and inspired by degrees!

Thursday, 11 January 2024

A Great Game about….The Great Game!


Pax Pamir - a game of political skullduggery set in Afghanistan during the 19th century


The back of the box showing some of the components


I would not usually bother showing the inside of a box lid but this is really lovely to see

The ‘Great Game’ of course refers to the political shenanigans ‘twixt the British, the Russians and a whole host of Afghanistan and central Asian territories during the 19th century. The gist of it was that the British were wary of Russian plans and influence so close to India - and the Russians were wary of the proximity of the British to their own central Asian spheres of influence. For the locals it was a case of attempting to  trying to play both ends against the middle and either working with either of the great powers or attempting to form a viable coalition to be able to stand alone - an undertaking that would be a challenge given the regional propensity for double dealing, skullduggery and intrigue. This is a rude and very simplistic overview of what went on and so for more detail about theGreat Gameclick on the link. An essential read would be Peter Hopkirk’s excellent book ‘The Great Game’ - a copy of which I have winging its way to me courtesy of evil bay as my own sadly disappeared during the great missing box disaster of years gone by.

Pax Pamir is a game based on the situation in Afghanistan following the collapse of the Durrani Empire. Essentially players represent Afghan leaders, all of whom are attempting to forge a new state. It is a game of alliances, backstabbing, bribery, assassination, currying favour in one hand whilst wielding a knife in the other and all the while contending with the British and Russian ‘Ferengi’ (foreigners) - who can used or abused as required (usually the former). The game is designed for 1 to 5 players and events are driven by cards which interact and effect the course of affairs in many different ways. As a largely solo gamer having the ability to play this single handed against what looks like a quite challenging solo card deck is a real bonus although playing it with five people would be a blast. Sadly it would probably be too long for a club night but perhaps it will be something to think about going forwards.


A selection of the game components - note the use of period artwork


The map and more of the components - cards, coins and coalition blocks.

Production quality is quite frankly off the scale. The game cards (there are 142 split across three types) all feature coloured artwork and are beautiful to look at. Personalities from period along with troop types and special events also feature. All the playing pieces are top quality and the version I have contains the optional metal coins as well as the card counters included. The game map is actually printed on linen and has a kind of period feel to it - a nice touch.


Yup! Flashman makes an appearance!

I am really pleased to have gotten a copy of this game as the period is certainly an interesting one and is replete with gaming potential. A few year ago I flirted with a fictional NW Frontier setting - the Roghan Valley - and fought a couple of actions using my block armies. It was all good fun but for one reason or another I never really pursued it. Whilst Pax Pamir is not a Wargame as such I hope that by playing it I might dabble in some games set in the Roghan Valley once again.

We shall see!

Tuesday, 10 June 2014

Return to the Roghan Valley?


The Roghan Valley with the Black Mountains in the distance and the Tandoor River in the foreground


The fearsome Jalfrezi tribesmen waiting to ambush the approaching column

One of the ideas that came to mind as I was sorting through the newly acquired Middle Eastern collection was prompted by the realisation that the bulk of the British infantry are in long trousers and puttees. This makes them ideal for some late Colonial adventures if you are not too pedantic and so the North West Frontier - more specifically the Roghan Valley - has once again surfaced into my project game plan. I have had a number of ideas around this in the past and have fought a couple of block based games set in the valley but for some background (and I apologise for some of the pictures disappearing!) see the following:

The Roghan Valley

There are some pretty good 20mm figures that would be suitable for this - I am thinking more about the tribesmen at this point - so cobbling together a reasonable force would not be too difficult. I would need to add to the Indian part of the collection somewhat (cavalry and perhaps more infantry) but I think this would be quite doable in time.

One to ponder for the future but now I must get back to the ships!

Tuesday, 24 July 2012

Thoughts on recent games and a nice surprise

Despite a rather busy day yesterday - both on a work and a domestic level - I managed to give some thought to the two games I recently played over the weekend. There are a number of points arising that will require attention in due course, with suitable terrain being at the top of the list. As it stands at the moment my NW Frontier and Balkan battlefields are, well to be honest, a little on the green side and so some rocky outcrops and perhaps some more arid looking terrain tiles may be order. From the Hexon range you are able to obtain examples of both of these types and so an order may be on the cards at some point.

I will also need to add in to Bob's Memoir of Battle rules a few additions of my own - so that it is easier to remember them as much as anything - that I have been regularly using (the 'battle back' rule mainly) as well as clarifying the rules for concealed units and spotting. Nothing major, just a couple of tweaks as the core set is robust enough to stand any amount of well intentioned 'tinkering'.

The blocks worked out as well as usual and I really must get the other labels printed and attended to for the 20th century kit - together with the revised artillery labels. As I am taking collection of the vast quantity of blocks from Tim Gow's Command and Colours sets tomorrow I shall be knee deep in labelling of one sort or another for some time to come!


Ooooh, shiny! Not to mention very colourful indeed!

Some time ago, just before we went to Turkey in fact, I ordered a copy of the above Osprey title to round out the small South American section of my library and it finally arrived yesterday morning. Glancing through the colour plates (and lets be honest, the colour plates are  usually the first port of call when opening an Osprey - at least they are for me!) was a very inspiring experience and the thing that struck me was how relatively easy it would be furnish the armies for this period using ordinary Napoleonic troops. Of course there are a number of exceptions but nothing that should be a challenge for even the most modestly capable modeller - in fact I reckon even I should be able to cope but of course that is probably not going to happen any time soon....;-)

Why do I keep seeing converted 28mm Perry Plastics when I look at this?

Sunday, 22 July 2012

Striking the Match - The Roghan Valley, 1895....Game Number 14

 General Sir Charles Vere Cramp was not happy. A deputation from the Basmati elders had come to him with tales of increased Jalfrezi raids at the head of the Dhansak Pass resulting in much hardship and distress for the peaceful villagers. He was aware that the hill tribes were restless (to be honest probably no more than usual) but was keen to avoid being too confrontational with full scale troop deployments and such like. Nevertheless, action of one kind or another was needed as the only thing these recalcitrant tribesmen understood was the application of force. Her Majesty's government could not be seen to be idle in the face of provocation. He had decided therefore, that some selective destruction would be called for as a demonstration of Imperial displeasure and a warning of what might come to pass should these raids continue. The target he selected was the summer residence of Shere Khanaj himself, some half a days march from the fort at Dovecot. A small force of all arms would march to the old palace and the engineers would dynamite it. It would be noisy and sufficient to make the point intended. Naturally Colonel Bindon Oliver Goff V.C. had raised a number of concerns - mainly that the force was too small, the aims too limited and the target not important enough. The discussion was becoming rather heated until the timely intervention of Lady Cramp bringing her husband's medication with afternoon tea served to cool the atmosphere somewhat. The Brigadier prevailed and so the good Colonel was tasked with taking a battalion sized force with support for the half day march up to the palace where it was to be destroyed. With barely concealed anger he rode at all speed to Dovecot in order to ready his force.

Imperial

1 x 1 Commander - Colonel Bindon Oliver Goff V.C.
1 x 4 A Coy. 1st Battalion The Sheppey Light Infantry
1 x 4 B Coy. 1st Battalion The Queen's Own Medway Fusiliers
1 x 4 A Coy. 4th Peshwari Rifles
1 x 4 B Coy. 6th Kashmeri Rifles
1 x 3 D Troop, C Squadron The 13th Malabar Horse
1 x 3 E Troop, C Squadron The 13th Malabar Horse
1 x 2 section of F Battery, City of London Artillery
1 x 2 platoons Royal Engineers

Total strength of 27 - exhaustion level dependent upon the number of Jalfrezi units used (experimental house rule) up to a maximum of 10.

Ram Ditin was seething with anger at both his father, Shere Khanaj and his close advisor, Prophet Abul. Here was a golden opportunity to strike a telling blow on the thrice-cursed infidels as they brazenly marched into the Dhansak Valley. His spies amongst the Basmatis (to be accurate, spy) had told him of the plan to destroy the palace and of the composition of the force that was being sent to undertake the task. He had pleaded with his father on bended knees to allow him to raise the sacred banner and raise the tribes in revolt but to no avail. Instead they counselled caution as the Imperialists needed to flex a little muscle occasionally and it served no purpose in provoking them unnecessarily. Certainly the march should be opposed but only enough to make point and to save face. Ram Ditin sullenly agreed to his father's behest but privately decided to ignore him. He had sent out messengers to a number of local dignitaries 'inviting' them, in the name of Shere Khanaj to send men to teach the accursed infidel a lesson. He had stretched the truth a little in this but then he could not be certain as to how many would respond and so it was better to have too many than too few. He could justify this to his father if needs be but borrowing the two twelve pounders would be another thing altogether. He resolved to cross that bridge when he came to it. The force assembled was made up of the following.

Jalfrezis

1 x 1 Commander Ram Ditin
1 x 3 Bodyguard Cavalry
1 x 2 Artillery
8 x 4 Warbands

Total strength 38 - exhaustion level 10. This was quite low as Ram Ditin did not want to lose too many loyal warriors on what was only supposed to be a demonstration.

Game Notes: The rules in use were Bob Cordery's Memoir of Battle but with an experimental house rule designed for ambushes in solo play. Basically, all the ambushing sides units are set up in their desired positions with a red counter on them. Assuming they are in cover then the enemy has to locate them before he can engage them. This is done by rolling the combat dice as though carrying out a normal attack up to the maximum range of firearm in use by the army. Only infantry and cavalry are able to do this (assume cavalry have a range of 3). Should the searching player score a hit then the ambushing unit has been spotted and the red counter removed - it is in effect now in play. This rule gives cavalry a proper reconnaissance role although infantry are only able to search when moving one hex. If they are moving two then they are going too fast to search properly. For each unit either located by searching or revealed by the ambushing player the searchers exhaustion level increases by the size of the unit located/revealed. The effect of this rule is to encourage the ambushing player to be frugal with his force because should he only use a single unit then he could hold up the entire army by inflicting hits equal to his size e.g. 4 for an infantry unit.

The table was 12 x 8 hexes and the Imperial forces were required to enter the table rather than be deployed.



Into the valley of death - note the Jalfrezi units in their ambush positions with the red counters. The palace can be seen at the top of the picture.


With C troop of the Malabar horse in the van the Imperial column enters the valley. Goff took the precaution of sending out two companies as reinforced picquets on either side of the line of advance - one company from the Sheppey Battalion and one from the Peshwaris.


Contact! The Peshwaris stumble across a lurking warband of Jalfrezis but at a cost! Meanwhile the Sheppey Light Infantry are about to make a similar discovery.


As the column moves further into the valley a crashing volley sounds from cover and the Peshwaris reel under the blow.


Several things happen at once as the two units on either side of the leading Imperial cavalry open fire at no effect but the gallant horsemen lower their lances, swing around and charge the right hand assailant, chasing them from their position with the fury of their charge! The Sheppey Light Infantry open fire on the previously hidden tribesman taking casualties in return. The Peshwaris, battered but unbowed fall back to regroup.


Meanwhile, the Medways enter the fray in support of the cavalry. The gallant horsemen, the target of artillery fire and a charge from  Ram Ditin and his bodyguard finally succumb to enemy action. The second troop of the Malabar Horse charge the tribesman threatening the right hand flank of the column - the same tribesmen that inflicted the coup de grace on the Peshwaris. Whilst the Sheppeys pursue the fleeing Jalfrezis. Critically for the Imperialists, casualties have been inflicted on the engineers.


As both sides pause for breath Ram Ditin and his bodyguard fall back to their lines whilst the Imperialists regroup and reorganise. 


The final reckoning.


The final positions - note the unused Jalfrezi units and the sangars deployed as defences.


As the sounds of gunfire subsided to be replaced by the groans of the wounded and the jangle of assorted weaponry both of the commanders took stock of their position and of the outcome. For Bindon Goff any further advance into the valley was clearly out of the question with the numbers at his disposal. He was angry   at the loss of his men, angry that his advice had not been listened to in the first place and angry at how this apparent reverse would be viewed. He pondered this whilst the units formed up to retire back to Dovecot and decided that his report would depict this as a resolute defence against huge numbers of unexpected Jalfrezi tribesman.

Ram Ditin listened to the adulation from his fanatical warriors uneasily. He had outnumbered the Infidels but the trap had been discovered too early. His warriors were fanatical but short winded and so he resolved that the next time (and he was certain there would be another time) he and they would be better prepared. He raised his sword in salute to the cries of his men, his face an impassive mask.

Game Summary

It was short, sharp, chaotic and enormous fun and sets the scene nicely for the ongoing adventures in the Roghan Valley. The visibility/ambush rules need a little work but overall panned out OK so I will write them up for further use in due course.