This is a long running and continuing journey around a collection of ideas, projects, games, models and a variety of wargaming related themes from my own imagination and from others. As I have been described as having the attention span of a forgetful goldfish you can rest assured the resulting subject matter will be diverse and (usually) entertaining! "He lived in a frenzy of enthusiasm — but nothing lasted for long with him".
Thursday, 9 July 2026
A Chinese Takeaway
Saturday, 16 May 2026
Back to the Missenhitti (Again!)
Thursday, 23 April 2026
A Lightbulb Moment and the Importance of a Well Placed Comma….
Rough and ready looking I know but this is the final version of the firing arcs. There are port and starboard shown in the left hand diagram whilst forward and aft wide are centre and right respectively. Forward and aft wide overlap with port and starboard and they can be further divided into forward and aft - straight off the bow or stern - and with the option for forward or aft wide solely on the port or starboard beam.
I am often guilty of over-thinking a given situation. This is especially true when it comes to writing wargame rules! A case in point has been the eternal soul-searching, hand-wringing and quite frankly torturous evolution of the firing arcs for the new book. I think I finally have it dialled in though, and, thanks to a valuable brainstorming session at the club last night with Messrs. Fox and Huband, I am even more certain!
I have been looking at this all wrong. I should have learned from the Portable Ironclads Wargame (more accurately Developing the Portable Ironclads Wargame) but unfortunately I repeated the same mistake. I will not bore you with the tedious details but suffice it to say, there are four main firing arcs - port, starboard, forward wide and aft wide. The latter overlap the port and starboard arcs and both can, if required, be further subdivided into forward or aft - the row of hexes directly off the bow or stern respectively - or with port or starboard option. This equates to ten arcs if all were used. Where a gun or guns can bear in multiple arcs this is noted on the ship record chart and guess what? This is where the comma comes in. For example, a forward turret that can cover the forward wide arc (which includes the forward and the port and starboard parts) could also cover the port and starboard arcs. Previously this would have had its own diagram and would use the notation FWPS. No longer, as this is now described as FW, P, S. It is the same as FWPS but it better reflects the simpler arc convention and more importantly, can be seen in one of three diagrams rather than twenty! The eagle eyed will also note that I have made the overall Forward or Aft Wide arcs rather more generous in their coverage than previously - this was the mistake I made previously with the Portable Ironclads Wargame. Again, this can be seen in the series of diagrams above.
The plan is to test this at the club in a couple of weeks but in the meantime I will need to tweak the ship specs and change a fair amount of text to reflect the new system. Mea Culpa and all that.
Aside from the brainstorm session there was the small matter of presenting both Messrs Fox and Huband with some Axis and Allies goodies, acquisitions due to some eBay stalking and a bespoke solution now in the collection of Mr Huband. I have added to my own collection by virtue of some boardgame disposals so the Imperial coffers have not taken a hit - just as well as the car has cost a total of just under £600 for a variety of reasons - a new battery, a full service and a replacement pressure sensor!
1:900th scale counters for use until the models are available, along with the turning circle.
Mr Fox presented me with a copy of the rules you see above. I had never seen these although the name Phil Dunn is well known to naval gamers. The rules look to be very much of their time - not that that is a bad thing - but by jingo there is a whole heap of potential! This is something I will take a good look at and then add it to the project list. Probably….
Another set of rules for WW2 naval. Heard good things about this set so will have a look and see what all the fuss is about!
The final piece of naval related news is that I was able to score a copy of Nimitz, the WW2 naval rules by Sam Mustafa from Mr Roche at the club. I have had my eye on these for a while but had not gotten around to getting a copy. More naval related reading material is never a bad thing in my experience!
Sunday, 12 April 2026
Putting the Arc in Firing Arc
OK, I know it looks hellishly complicated but this is the draft version - the final copy will be a model of clarity….
After a pretty hectic couple of weeks and with little time to do anything meaningful gaming wise, I was able to spend a big chunk of today grappling with the ever thorny subject of firing arcs for my new naval rules. Well, after much deliberation I think that I may have finally gotten on the right track. To be more accurate, I am probably now at least at the right station so the right track would be a welcome bonus!
I seem to have managed to have both over and under thought the whole subject of firing arcs - a legacy from The Portable Ironclads Wargame perhaps - but am now cautiously optimistic that they are where they should be.
I mentioned previously that there are six core arcs with an additional fourteen added for extra detail if required. Well, that has now changed a little in that I now have eight core arcs and am hoping to dispense with the extras!
In the short term this will require testing so I will need to (re)spec some ships to the above template. I want this to work and so decisions will need to be made as to what guns can shoot where on all of the ship charts I have prepared thus far. Not to mention all the appropriate chapters that reference the older version.
Frustrating but needed so there is little point in dwelling on the subject - onwards and upwards and all that….
Friday, 3 April 2026
Hitting a Speedbump
Sunday, 8 March 2026
Back to Jutland
The 5th Battle squadron steaming across the recently acquired Magister Militum hexed cloth. These hexes are 2” between the flat sides - just large enough for one of my three quarter sized ‘not quite Jenga’ Jenga blocks.
Jutland by Avalon Hill was one of my favourite games. It was more of a miniatures game than boardgame as the ships were moved on any flat surface with nary a grid in sight! Way back in 2016 I planned to refight the battle using 1:2400th scale models and indeed, I got as far as painting all the capital ships for both fleets but the realisation that acquiring everything else - destroyers, light and armoured cruisers - was an undertaking too far for me. The whole exercise was a lot of fun though as trying to tweak the rules for Jutland to bring them up to date was a good grounding for developing my own rules.
The Jutland collection of models has long gone, along with the boardgame and the additional bits and pieces I acquired, but one part remained. The box of blocks you see above. I should also mention that I own in PDF format copies of everything Jutland related from the game itself and the various articles and variants published in the old Avalon Hill General and also the Boardgamer magazine. This is significant because it means that have the wherewithal to print all the material I need to, in effect, resurrect a copy of Jutland if I wanted to.
Which of course I do!
Joking aside, The blocks you see above will be invaluable for testing purposes when I get to the Great War section of the rules for the new book. I can also make use if the cloth with the 2” hexes - it is six foot by four - so the potential for a large action is certainly there.
I think I may have just talked myself into an idea…. ;-)
Thursday, 5 March 2026
Back to the Missenhitti….Part 2
Saturday, 28 February 2026
Back to the Missenhitti….Part 1
Tuesday, 27 January 2026
ACW and Imagi-nation Napoleonics
Friday, 23 January 2026
Halfway Through….
Two of my research sources - Paul Silverstone’s excellent book and the ship cards from Yaquinto’s Ironclads board game. These are really helpful for gun locations.
I am of course, referring to the ship specifications part of the new book - not the whole thing mind - more specifically, the Union ships for the American Civil War. Rather naively I fell into the trap of thinking that this would be quite straightforward - just a few tweaks to those already published in the Portable Ironclads Wargame - but not so. It has not been difficult to do but it has taken longer than I expected, mainly due to checking the artillery carried and in which direction it could fire. Bearing in mind I am using single hexes per model rather than two.
The Confederates are next, and they should be finished in a week or so. This is just as well, because once they are complete the plan is to try them out at the club once the Russo Japanese War has been signed off.
The Great War will then follow and once that has been covered it will be on to the main text. The rules snd ship specs needed to be prepared first for obvious reasons - it means that I can get in some meaningful testing. There will be three battle reports in the book so I should soon be a position to to start thinking about them.
It is moving along, steady as she goes….
Wednesday, 14 January 2026
Thoughts on the Recent Battle
The Russian cruiser Oleg beginning to have a bad day….
I have been fortunate in that so far the testing of the rules for my new book has been conducted using real players. This makes for a pleasant change as when I was writing the Portable Ironclads Wargame nearly all the testing was conducted on a solo basis. There is no doubt that having real players attempting to break one’s rules really helps to focus the mind!
Having said that, the last battle I fought was a solo effort and was played with a specific aim in mind that would probably not have happened using live participants!
It threw up one key issue which was easily fixed. You may recall that I had a procedure in place for determining the location of any damage points inflicted. Basically for each hit a D6 was rolled to locate where the damage was inflicted. I must admit to being a fan of such a system although I prefer to keep it limited to hull/superstructure and weapons rather than everything including the ship’s cat or the wardroom drinks cabinet. The system worked but it did mean another round dice rolling and it felt very much as though it unbalanced the flow of action. It needed changing or something.
I opted for the ‘something’ option and have dispensed with it entirely - or have I? Hit location adds to the feel of a set of naval rules and such an honourable process cannot be easily discarded - so I have not. The system I am now using is determined by the number of hits scored - essentially, the more hits scored the greater the ‘spread’ of damage. This is not new, and anyone that has played Wooden Ships and Iron Men, Air Force and many other games besides will recognise the similarity. This approach works well for ‘normal’ hits so the exciting and exotic damage is reserved for the Critical Hits table. This was the other thing that caused me a few issues - Critical Hits, ore more specifically, what triggers them. I have changed this ever so slightly based on the new damage/hit location system. In a nutshell, flotation point damage is the key - not guns etc and before anyone says ‘what about magazine hits etc?’ These are included in the Critical Hits section so fear not, if you want to see an exploding battle cruiser the potential is still there!
With these various ‘soupcon’ changes the biggest single advantage though, is that for firing guns only a single round of dice rolls per calibre firing is required. This balances out the process immeasurably and adds to the flow of the action.
I feel far happier having done this!
Wednesday, 7 January 2026
Seven Days In….
Between these two (along with Conways and Janes) I reckon that I will have more than enough technical detail for the ships of the Kaiser. As well as the ships that served with the High Seas Fleet there are also details of projected types as well as those that were German built and served in other navies.
At long last my annual throaty, chesty thing seems to be petering out and as a result I am feeling rather more with it! A start has been made of the reorganisation/tidy up of the man cave and as expected, this has nudged my brain cell in various unexpected directions. The biggest single thing thus far is that I now have my boardgames in some kind of order, at least more so than previously. Amongst the collection by far the largest ‘space taker’ is Memoir ‘44. I own a lot of what was published (except for the Air Packs, some of the scenario packs and the books) but in truth most of it has languished on the shelf for sometime - at least until the new, refreshed version appeared. That served to reignite my interest in the period (not that it ever disappeared) and as it makes for an easy WW2 fix I fully intend to get some mileage out of it this year - possibly using the Axis and Allies miniatures along with the Tanks collection recently acquired (and added to!).
Needless to say there are a few disposals arising from reorganisation including some that may be rather surprising. I have decided to let my Air Force collection, along with Wings and Spitfire, head off into the sunset. I never thought I would ever do this but game mechanics and rules have moved on from their heyday (late 70s to mid 80s) and the chances of me getting any of them to the table top, let alone against a live opponent, are slim to zero. I could say the same about Flat Top but I am to emotionally invested in the game to part with it - especially as I have an unpunched copy signed by S Craig Taylor.
There are many more ‘modern’ aerial rules I can play around with that do not require copious amounts of record keeping and so for me that is where I shall be looking.
The New Book
Work has continued on the new book, despite a couple of self-inflicted speed bumps, and so I am now tackling the ship specifications for the American Civil War. I have nearly finished the Union ships - much of the data I already had available from the Portable Ironclads Wargame - and then it will be the Confederates. I will also tackle the ships for the War in the Pacific so the adventures of the Huascar. The Great War will then follow - at least a certain portion of it.
I am hoping to get another Russo Japanese test game in this month which should, all being well, ‘wrap’ this part of the book. Fingers crossed!
Friday, 5 December 2025
Ship Charts and Firing Arcs
The ‘Mark 2’ version of a ship record chart (actually more like mark 8!). I am a lot happier with this version as it is far ‘leaner’ and user friendly. The ship details are at the top whilst the bottom covers the weapons fit.
I mentioned in my previous post that I had been busy beavering away on the rules for the new book and so you can now see a couple of examples of what I have been up to.
The ship record chart I am rather pleased with as it is a lot tidier and far more obvious as to what is what. Having said that I have just spotted something that will need amending - the arcs of fire for the turrets do not account for port and starboard fire. The chart also reflects a rule change that I have incorporated. Essentially secondary guns get one box per two barrels whilst tertiary guns get one per three barrels. This was incorporated to help to equalise the hits between the hull (flotation) and the weaponry. I have also incorporated a very simple hit location table. In a nutshell, for each hit a ship suffers the owning player rolls a D6. A roll of 1 to 3 is a flotation hit, 4 is a tertiary, 3 is a secondary and a 6 is main guns or torpedoes. If a ship does not carry any of the weaponry listed then the hit is classed as flotation.
The beginnings of a firing arc diagram. I created this rather crude diagram using MS Excel. It was a royal pain to do so and worst of all, when you try and add it into Word you can see where the lines do not quite line up (the bold lines are where this occurs). This diagram illustrates the arc for forward firing guns.
I was rather pleased with the above until I tried adding it to a Word document. It looked horrible so the above is very much a work in progress. In the Portable Ironclads Wargame I used models and my hexed playing mat for the arcs but I was keen to add them as a diagram this time. I shall continue to experiment with this - I reckon that I just need to check out a couple of You Tube tutorials to get this bedded down. Aside from diagrams it will also allow me to draw battle maps on a hex grid which will be very useful indeed - way beyond naval games!
Monday, 3 November 2025
Today I Have Been…..
An old favourite from back in the day - 1980 to be exact - that I spent many hours grappling with at the club. The grey matter still winces at the memory of the abuse it suffered!
…..Mostly sorting through the ship data cards from the old Yaquinto board game of Ironclads and the expansion set.
I played Ironclads an awful lot ‘back in the day’ but it became a real struggle when you started fielding a large number of ships. It works really well with around half a dozen or ships a side and I have been tempted to use the rules along with my models for old times sake. I would definitely need to revisit the rules though!
A sample ship data cards from Ironclads, in this case the famous Union gunboat U.S.S. Carondelet
The main reason I have been going through the ship data cards is because they are quite useful in respect of what guns are mounted where on a given ship. This in turn is helpful as I am currently drawing up the ship specifications for the American Civil War - the start of the ‘Ironclads’ sub period - for my new rules. These will be appearing in the new book, along with a couple of surprises.
You will recall from my last post that I am currently preparing ship cards that show individual gun positions. This is quite old school in many ways but I am a firm believer in using this type of system for naval games as it gives some extra flavour to the action.
The rules from the Expansion Kit - more ACW ships along with those for the War of the Pacific and Lissa.
Once I have completed the Ironclads ship specs I will go on and produce the ship damage cards. The final part will of course be the Great War, or at least the 1914/15 part of it.
Friday, 31 October 2025
Ship Damage Record Charts
Thursday, 25 September 2025
WoFun Russo Japanese Ships - A Few Anyway….
The contents of Japanese sprue number 2. The ships are 1:1400th and not 1:1200th as I reported previously. The bases have been edged in black using a Sharpie - quicker than painting them!
All of the WoFun Tsushima set are now on bases so the next task will be to edge them. I will be using a black Sharpie for this as it is quick and easier to do than using a paintbrush. The sprue above was included in the box of replacement bases and as it is a duplicate I thought I would see how the black edging looked. I took the squadron to the club last night and Messrs Fox and Huband agreed that it looked pretty good so I will need to edge them whole collection. It should not take long to do and I have also thought about storage for the two fleets. I am thinking about using A4 sized box files - the type that is half as deep as the normal size. The foam used in the WoFun boxes and be cut to size and shape so that the ships can be stored lying on their side. Despite a couple of minor issues (currently being resolved) I am really pleased with this collection and am looking forward to getting it into action soon.
Research, research and more research.
As part of my research into the ‘Battleships’ era (this is what I have christened the pre dreadnought sub period in the book), I have been adding to the library in a modest way. The latest acquisition is the two titles you see below.
Really pleased to have got these two - the information on the ships involved is really comprehensive and comes with plenty of pictures, many of which are new to me.
For the most part I think I have more than enough in the way of printed material to use for my research into the naval dimension of the Russo Japanese war although there is still plenty more out there!
So aside from the edging the bases of the WoFun models all I then need to think about is the basing for the Tumbling Dice models for the Great War. I shall get that particular task organised over the next couple of days. Then it will typing up the first draft of the rules.
Plenty to do then, but it is all manageable!
Wednesday, 24 September 2025
Shades of Blue and Basing
Sunday, 21 September 2025
Another Game and The New Rules
Wednesday, 10 September 2025
Girding One's Loins - NWASS 1
A nice way to ease myself back into the Great War at Sea after a surfeit of Ironclads!
Following on from our brief and rain soaked sojourn to the West Country last week, work has commenced in earnest on the new book. Currently the working title is "Naval Wargames in the Age of Steam and Steel" but this may not be the final word. It will however, suffice for now.
I have been busy going through my physical and digital archives to dig out any usable material for the book and was delighted to find several bits and pieces I had forgotten I had. To begin with there is a very nice table of Jane's Gun Ratings and which ships carried what. These came from a set of rules published by Skytrex back in the day and I have fond memories of using them with my 1:3000th French.
I also came across some of my earlier naval rule sets for the period 1890 to 1920 including one titles "The Naval Wargame 1890 - 1920" which contains some ideas that I may well bring up to date and include in the new set.
Another part of this process is that I have decided to type up the salient bits and pieces from various sources so that I have a digital version handy and also so that the information is all in one place. I have really enjoyed doing this and it has had the added advantage of limbering up my keyboard skills. It is also handy having a physical version for making notes on etc - I tend to do this and then retype the text.
The amended bases for my WoFun Russo Japanese collection will be on their way this Thursday which is really handy. This will means that the two fleets will be ready for action very shortly and the plan is to persuade Mr Huband to let me use them as part of his ongoing RJW project - naturally with pictures and after action reports!
I also dug out the box of 1:2400th Tumbling Dice WW1 British and German ships that will need basing and painting. I may tackle this particular task sooner rather than later which will then mean that I will have all the ships required for the three sub periods - now referred to as Ironclads, Battleships and Dreadnoughts.
You may recall that I had flirted with the idea of a Madasahatta inspired WW1 naval campaign that included East Africa and the Arabian Peninsula. The models acquired reflected this and so the list is as follows:
ABB38 Bristol 1909 (CL) x 1
ABG2 Brandenburg 1896 (PB) x 2
ABG30 Magdeburg 1911 (CL) x 1
ABG24 Moltke 1910 (BC) x 1
ABB26 Apollo 1890 (CL) x 2
ABB9 Swiftsure 1903 (PB) x 2
ABB14 Cressy 1899 (AC) x 1
The fleet packs consisted of the following:
ASB MSP9 British China/Pacific Squadron 1905
ASB MSP12 British Falkland Islands 1914
ASB MSP11 German Pacific Squadron 1914
You can probably guess where two of the above packs are heading! In fact I plan to run Coronel/Falklands as the WW1 game in the book although the temptation to use the Goeben and the Breslau against the Russians in the Black Sea is also quite tempting....
At this stage I have no plans to add to the ACW collection so that is 'good to go' as they say. In the meantime though, I need to measure up the TD models for their bases as well as typing out the name labels. Luckily I already have the ensigns in stock.








































