Thursday, 7 May 2026

The Battle of Britain and other Aerial Adventures


Very inspiring as a ten year old - 64 pages and still useful, even today!

As a 65 year old member of the Airfix generation, the film of The Battle of Britain was hugely inspiring to my ten year old self ‘back in the day’. To coincide with the launch of the film in 1969 there was a plethora of Battle of Britain merchandise available including the rather modest tome you see above. I remember buying a copy of this from a bookshop and paying 25p for the privilege and it has stayed with me ever since. That in itself is quite remarkable given the number of house moves since my days on the Isle of Sheppey! With only 64 pages you could be forgiven for thinking that this is a relatively lightweight tome but what it lacks in pages it more than makes up in terms of what I would call, succinct writing, The main types involved in the battle are described so for the RAF we the Spitfire, Hurricane, Defiant and the Blenheim. The Luftwaffe feature the Bf109, Bf110, Ju87, Ju88, Do17P and Z and the He111 P and H. It includes technical specifications, line drawings, side profiles (sadly in black and white) and plenty of photographs. I remember being thrilled by this book and even now, it is a very tidy piece of work.



This is a cracking read and I am delighted to have a copy in my library at long last. This edition is revamped version released in 1990 to mark the 50th anniversary. Needless to say, there is a tale behind the acquisition of this book….

The next book is altogether rather more detailed. The Narrow Margin, written by Derek Wood with Derek Dempster, was described as “One of the most carefully researched and authoritative accounts of the whole circumstances surrounding the Battle of Britain, and recognised as such by RAF historians.’ High praise indeed and in fact, this was the book that supplied much of the data for the film the Battle of Britain.

I saw this book listed on eBay from a seller that had five copies. Unfortunately, the picture used was of a pristine version - not the copy you see above. Now I know that this book only cost £5.80 but that is not the point. I challenged the seller and would have been quite happy for an exchange to have taken place for a better looking version but instead, and without any fuss, he immediately refunded me in full and said to keep the book anyway. Being rather particular about my books I will probably get a copy in better condition at some point but it is not urgent. It is a wonderful book though, full of all the information an aspiring Battle of Britain aerial gamer would want and with a marvellous selection of period photographs.

Other Aerial Adventures

I have been expanding on my Axis and Allies: Angels 20/Bandits High collection with some additional aircraft beyond my planned Battle of Britain collection, which has now changed quite dramatically. I have reconfigured my collection on a two or four basis meaning that the models will be organised in, you’ve guessed it - twos or fours. For the Battle of Britain I shall be fielding four each of Spitfire, Hurricane and Bf109E with a pair of Bf110Cs. I will also acquire a pair of resin Stukas at some point, not sure about bombers yet but I can fall off that bridge when I get to it.

I have sufficient models for three other theatres - Eastern Front 1941, Pacific 1942 and over the Reich 1943/44. The Eastern Front collection will have four Bf109Es, a pair of Bf110Cs, a pair of FW190As and for the Russians there are presently four lend lease Hurricanes. I am looking to add to these to balance out the Germans but am unsure as to what models to get, maybe Yak1s if I can get them.

For the Pacific I have four Zeros (two A6M2 and two A6M3), a pair of Ki 43 Oscars and four Ki 61 Tony. The Americans have four Wildcats, and two each of P39 and P40.

The final part is the ‘Over the Reich’ selection consisting of a pair of  Bf109Gs, four FW190As, two each of P38J, P51B and P51B and something a little out of the ordinary, two Fleet Air Arm Martlet Mk.IV (used over Norway).

The number of models is quite modest but remember they are 15mm scale. The original models are pre painted but I reckon there will be a fair amount of repainting or adding specific decals to ‘pimp’ them up.

On top of all this I have been feverishly beavering away typing up additional rules and generally tinkering with the base game, supported by and collaborating with fellow aviators, Messrs Fox and Huband (Mr Huband has the Korean War in his sights using 1:200th Blood Red Skies models). 

For now though, my blizzard of aerial activity needs to be parked, albeit temporarily, so that work can resume on the new book.

In closing though, I have to say that taking time out for a couple of distractions -aerial and the coastal wars stuff - has really given me a mental boost. A change is as good as a rest or so they say!


Monday, 27 April 2026

A Touching Comment


The book….


….and the dedication.

Several posts ago I wrote about my recent acquisition of what was very much a ‘grail’ book for me. North of Gallipoli by the late George Nekrasov (Cmdr, RAN Retd) has the distinction of being probably the only easily available account of the operations of the Russian Black Sea fleet during WW1. The copy I acquired was from an estate sale in Australia and was not signed by the author but was also dedicated to another sadly departed naval historian - Gary Staff, an author of whom I have a couple of titles in my own collection. the book was embossed with the stamp “Library of Gary Staff”.


One of the titles in my collection by Gary Staff. It is a cracking read with plenty of ideas for scenarios

As previously mentioned I was delighted to have acquired North of Gallipoli - and at a very reasonable price - and was even more pleased to receive the following comment to my previous post.

Hi David. I'm very happy to hear that this copy of Dad's book is in good hands and appreciated. Gary Staff was a close friend to him. All the best.

Alex Nekrasov.”

Call me a sentimental old fool, but I was touched by that post and am now even more determined to do something that would honour both the memory of George Nekrasov and of Gary Staff. 

Now, where did I put my copy of the Navwar catalogue?….

Thursday, 23 April 2026

A Lightbulb Moment and the Importance of a Well Placed Comma….


Rough and ready looking I know but this is the final version of the firing arcs. There are port and starboard shown in the left hand diagram whilst forward and aft wide are centre and right respectively. Forward and aft wide overlap with port and starboard and they can be further divided into forward and aft - straight off the bow or stern - and with the option for forward or aft wide solely on the port or starboard beam.

I am often guilty of over-thinking a given situation. This is especially true when it comes to writing wargame rules! A case in point has been the eternal soul-searching, hand-wringing and quite frankly torturous evolution of the firing arcs for the new book. I think I finally have it dialled in though, and, thanks to a valuable brainstorming session at the club last night with Messrs. Fox and Huband, I am even more certain!

I have been looking at this all wrong. I should have learned from the Portable Ironclads Wargame (more accurately Developing the Portable Ironclads Wargame) but unfortunately I repeated the same mistake. I will not bore you with the tedious details but suffice it to say, there are four main firing arcs - port, starboard, forward wide and aft wide. The latter overlap the port and starboard arcs and both can, if required, be further subdivided into forward or aft - the row of hexes directly off the bow or stern respectively - or with port or starboard option. This equates to ten arcs if all were used. Where a gun or guns can bear in multiple arcs this is noted on the ship record chart and guess what? This is where the comma comes in. For example, a forward turret that can cover the forward wide arc (which includes the forward and the port and starboard parts) could also cover the port and starboard arcs. Previously this would have had its own diagram and would use the notation FWPS. No longer, as this is now described as FW, P, S. It is the same as FWPS but it better reflects the simpler arc convention and more importantly, can be seen in one of three diagrams rather than twenty! The eagle eyed will also note that I have made the overall Forward or Aft Wide arcs rather more generous in their coverage than previously - this was the mistake I made previously with the Portable Ironclads Wargame. Again, this can be seen in the series of diagrams above.

The plan is to test this at the club in a couple of weeks but in the meantime I will need to tweak the ship specs and change a fair amount of text to reflect the new system. Mea Culpa and all that.

Aside from the brainstorm session there was the small matter of presenting both Messrs Fox and Huband with some Axis and Allies goodies, acquisitions due to some eBay stalking and a bespoke solution now in the collection of Mr Huband. I have added to my own collection by virtue of some boardgame disposals so the Imperial coffers have not taken a hit - just as well as the car has cost a total of just under £600 for a variety of reasons - a new battery, a full service and a replacement pressure sensor!


An interesting set for use with a hypothetical war involving Sweden, Norway and Denmark. I will take a look at the rules and have a look at the ships - maybe a scratchbuilding project?


1:900th scale counters for use until the models are available, along with the turning circle.

Mr Fox presented me with a copy of the rules you see above. I had never seen these although the name Phil Dunn is well known to naval gamers. The rules look to be very much of their time - not that that is a bad thing - but by jingo there is a whole heap of potential! This is something I will take a good look at and then add it to the project list. Probably….


Another set of rules for WW2 naval. Heard good things about this set so will have a look and see what all the fuss is about!

The final piece of naval related news is that I was able to score a copy of Nimitz, the WW2 naval rules by Sam Mustafa from Mr Roche at the club. I have had my eye on these for a while but had not gotten around to getting a copy. More naval related reading material is never a bad thing in my experience!





Wednesday, 15 April 2026

Pimping an Age of Sail Warship


One of the ships deployed on the game board from Fighters of the Pacific. I have a cloth with slightly larger hexes (50mm across the flat sides) that would better suit them in due course.


Actually there are 9 colours available - missing from the above is the blue version


Painted examples (sadly not by me) I found on the net but for the life of me I cannot remember where from. Apologies to whomever these belong to for not asking permission but they were too lovely to remain hidden from view!

Sometime Ago I acquired a selection of hard plastic generic and stylised looking age of sail two decked warships. The first batch came courtesy of Mr Cordone (with eternal thanks!) and the second were sourced directly from the designer. For the record I have over an under of these and in seven colours! 

I was able to file the hull down to make a single decker and had some plans in raising the hull slightly for the odd three decker but the one thing that was a bit of a niggles was the lack of a ‘spanker’ off the mizzen mast. Well, after an exchange of messages with the indefatigable Mr Manley, writer of rules, 3D printer of things and all round good chap, I now have a large quantity of the said ‘spankers’ with which I can improve the basic casting with. 


The top left is the base model with an added ‘spanker’ whilst the bottom left is the single deck version I converted. On the right you can see the sail, fresh from the printer in its un trimmed state.

I met up in (London) town with him on Monday evening just gone for beers, a bite to eat and a chat and to handover some bits and pieces. He duly presented me with a container full of ‘spankers’ that are very easily attached to the base models and they improve the look immeasurably. Great chap that he is he also gave me some quick and easy painting tips so that getting these to the table should not be an overly labour intensive experience - once I can get the time that is!

Many thanks to Mr Manley once again - now I have to think about what to do with them!

Monday, 13 April 2026

At Long Last - A ‘Grail’ Book with a Bonus!


WW1 in the Black Sea, Russian against the Turks - what’s not to like?

Many years ago, when I owned a rather nice 1:3000th WW1 Black Sea collection of both Russian and Turkish ships, the indefatigable Mr Manley mentioned a book that would be of interest called North of Gallipoli and written by George Nekrasov. This is account of the First World War as fought in the Black Sea between the Russian and Turks. Try as I might I was never able to get a copy and even when I saw it for sale it was usually eye-wateringly expensive. The 1:3000th collection has long gone - another decision that with the benefit of hindsight was a huge mistake - but I still wanted to get a copy of this modest but elusive title. 


The contents.

Lo and behold, I finally secured a copy from Australia for the princely sum of AU$10 plus another AU$20 for shipping or in GBP around £16 in all. I am really pleased to get a copy of this book and an additional suprise can be seen in the picture below.


Signed by the author and dedicated to another author - Gary Staff d.2017 - of whom I own a couple of their titles - what are the odds of that?

The book itself has an embossed stamp (bottom right of the picture) that says ‘Library of Gary Staff’. I since discovered that this book was from an estate sale, presumably that of Mr Staff although it seems to be rather a long time since his death. Normally I am not keen on books with signatures or dedications therein but I will happily make an exception in this case!

Really delighted to have scored this at last!

Sunday, 12 April 2026

Putting the Arc in Firing Arc


OK, I know it looks hellishly complicated but this is the draft version - the final copy will be a model of clarity….

After a pretty hectic couple of weeks and with little time to do anything meaningful gaming wise, I was able to spend a big chunk of today grappling with the ever thorny subject of firing arcs for my new naval rules. Well, after much deliberation I think that I may have finally gotten on the right track. To be more accurate, I am probably now at least at the right station so the right track would be a welcome bonus! 

I seem to have managed to have both over and under thought the whole subject of firing arcs - a legacy from The Portable Ironclads Wargame perhaps - but am now cautiously optimistic that they are where they should be.

I mentioned previously that there are six core arcs with an additional fourteen added for extra detail if required. Well, that has now changed a little in that I now have eight core arcs and am hoping to dispense with the extras! 

In the short term this will require testing so I will need to (re)spec some ships to the above template. I want this to work and so decisions will need to be made as to what guns can shoot where on all of the ship charts I have prepared thus far. Not to mention all the appropriate chapters that reference the older version.

Frustrating but needed so there is little point in dwelling on the subject - onwards and upwards and all that….

Monday, 6 April 2026

Vietnam: Squad Leader Style?


That really is the box art - taking minimalism to the extreme methinks - and yes, that is a M18 Claymore command detonated mine. 

During this minor bout of  ‘L'angoisse de la page blanche’ - writer’s block or ‘the anxiety of the blank page’ sounds far more impressive in French - I have been poking and prodding the project pile of shame from various directions and, it has to be said, with varying levels of enthusiasm. It has given me much to think about going forwards though and has served to reinforce ideas about what I will be doing when I can get to do it!

Anyways, as part of my meanderings I made a point of tidying up my board game collection and was pleasantly reminded of a recent acquisition that has been, unsurprisingly, languishing on the shelf of shame.

Front Toward Enemy is a tactical level game of combat during the Vietnam War published by MMP Games. Units are fire teams or specialists - commanders, snipers, medics and such like - with support weapons ‘crewed’ within the counter. There are a of course, helicopters a-plenty - Medevac, Hogs, Slicks, Observation and Cobra attack types. The NV gain the arms and the inevitable black pyjama types along with civilians and plenty of dummy counters. It has two map sheets printed with a suitable Vietnamese landscape complete with rice paddies and jungle which are very nice but printed on paper so their longevity will not be great methinks - off to be laminated I suspect at some point. I have yet to play Front Toward Enemy due to it only being partially punched. This however, will not be a problem as I have discovered a new type of board game therapy - the gentle art of clipping, more of which later.

I had a hankering to tackle Vietnam using a Memoir ‘44 based system and 20mm plastic figures some years ago. Then came a brief flirtation with the game Nam ‘65 which very good but it never really did it for me. I had often thought that the period would work with a Squad Leader style approach which is why I think that this latest acquisition may tick that particular box for me. Time will tell.


The counter clippers I own. More expensive versions include the facility to be able to control the size of the cut. These do not but as they did not cost me anything I can hardly complain!

I mentioned ‘clipping’ earlier and for the uninitiated this is rounding off the corners of cardboard counters to make them more aesthetically pleasing as well as making them less likely to ‘lift’ with excessive use. Essentially you use a tool something like a large pair of nail clippers and carefully trim each corner. It is mind numbingly simple to do and soothingly therapeutic. Of course if you had to tackle such a game as ‘Drach Nach Osten or even Flat Top it may get a little tedious. I have clipped around two thirds of the counters from Front Toward Enemy and I have to say that the effort is certainly worth it. It saves all that careful cutting with a scalpel, thereby reducing the risk to one’s fingers.  


Before and after (actually that should after and before but you know what I mean!). Counters that have a lot of information on them run the risk of having some of the detail removed but luckily in this case all was well. They definitely look tidier in my opinion.

Will I clip the counters from all my boardgames? To be honest probably not, simply because a typical half inch square counter may lose too much when clipped - those above are 5/8th of an inch - but I shall worry about that when I need to. There are some games I own that I would certainly clip the corners of but again, it will be when I need to. Or if I need to do something that will take my mind off things for an hour or so!





Friday, 3 April 2026

Hitting a Speedbump


Speed bump, writer’s block, call it what you will but whatever it is it has slowed me down quite a bit as well as giving me pause for thought. Taking stock is the order of the day at present, that and looking at other things in the hope that I will be sufficiently guilt-tripped back into the right direction!

I had planned to be slightly further along with the new book than I am currently. There, I said it. In truth I am just over 50K words to the good but I have really hit a brick wall. It is not that I have run out of ideas or things to write - more like I am second and third thoughts about what I have written thus far. I am happy with the rules but feel as though I am missing a trick with something. 

The rules as written cope very nicely with around half a dozen or so ships a side. For the ACW this works well enough but I am fast coming to the conclusion that for larger actions the rules will seem a little ponderous - especially when looking at the thorny topic of firing arcs. 

At the time of writing there are six main arcs and then some fourteen others making twenty in all. Bear in mind though, that the additional fourteen are in fact seven arcs mirrored so, for example, a forward turret with an arc of FWPS (forward wide, port or starboard) is reflected as AWPS (aft wide, port or starboard). I am quite happy with using all the arcs and play testing with them has thrown up only a singe issue that was quickly addressed. My feeling is though, that for larger actions this may be a little clumsy. 

Now this point may seem like a modest one but for me it has been seismic in its implications. I wanted to write a set of rules that would appeal to both the naval novice and the seasoned tabletop admiral and indeed, I believe I have but with the focus slightly off target. I am leaning towards using the six arc default for most battles of a dozen or so models a side at least with the additional fourteen as an option for smaller engagements. That in itself is simple enough but it has generated a lot of extra work as the emphasis of the book has been very much towards using the full suite of firing arcs.

It is extra work as changing the emphasis means redrafting a table, changing the text in a few chapters - none of this is hugely challenging to be honest - and then revisiting the ship specifications. That in itself is a big undertaking and to be honest, I think that is why I have been allowing myself to be distracted by other projects! It is not difficult to do but it will be time consuming. Still, it is the job that isn’t started that takes the longest to do - as a wise hobbit once said. 

Thursday, 26 March 2026

High Flying Fun


A straightforward game to play although I was certainly a little rusty as this was my first game for about five years or so!

Yesterday evening at the club I was lucky enough to be able to take part in an Axis and Allies: Angels 20 game. I have some history with this game in that I used to play it a lot but for one reason or another I lost the enthusiasm for it. I offloaded my original collection but revisited the game a couple of years ago when I acquired a pile of Battle of Britain types as part of a transaction. This was a good beginning but I added to it to round out the numbers so there are now six each of Spitfires and Hurricanes, four Me110s and eight Bf109s. I then acquired some bespoke decals and had every intention of repainting the aircraft to a uniform standard and then rebadging them accordingly. Naturally this idea went absolutely nowhere and in fact, I explored the possibility of offloading them, mainly due to the arrival of Fighters of Europe.

To cut a long story short, and in truth due to lack of interest on the part of any potential buyers, I kept hold of the models and after last night I am very pleased that I did! Mr Fox organised the game - a brace of Zeros against a pair of P39s, somewhere over New Guinea in 1942. I had forgotten just how much fun this game is! I had also forgotten just how nimble a Zero is! 


Somewhere over rural Kent, sorry New Guinea….

The Zeros started at level 6 whilst the P39s were at level 1. In truth it was over relatively quickly as the Zeros dived to meet the climbing P39s head on. There was a brief exchange of fire in which the P39s took some damage - they are quite tough and need to be approached with caution - whilst the leading Zero (piloted by yours truly) went hammering past at maximum speed followed by a split S to head back in the right direction. Meanwhile the rest of the aircraft were desperately trying to get into firing positions - considerably easier for the other agile Zero (Mr Huband at the controls) - with the result that first one P39 succumbed, piloted by Nigel, shot down from behind and then the second fell. This was at point blank range but in what could best be described as a ‘high angle off’ shot (for those of you that remember the SPI game Air War). It was a fairly dramatic end for this particular P39 as I managed to roll four sixes, a five and two threes from seven D6. Mr Fox, the unfortunate pilot of the said P39, is confident that he will be avenged in due course….


“Dakka, dakka, dakka!” The unfortunate demise of a P39.

In fairness to the P39s this was always going to be an uphill battle for them against the Zeros but, given the right circumstances, they can give a good account of themselves. They are quite ruggedly built - the Soviets were very fond of the type - and of course, the firepower from the nose mounted cannon was guaranteed to keep any self-respecting Zero honest.

My thanks to Mr Fox for organising the action - it was tremendous fun and made me realise that hanging on to the Battle of Britain was definitely a good move!


Monday, 23 March 2026

Torpedoes and Tides


Torpedoes and Tides - the new WW2 Coastal Warfare rules inspired by Galleys and Galleons and  written by Thomas Brandstetter, along with a couple of books for research and inspiration. There are a few others en route to Maison Crook….

WW2 Coastal Warfare using MTBs, S Boots and the like is an enormous amount of fun but for some reason I have only dabbled in it infrequently. I flirted briefly with Warlord Games Cruel Seas but, at 1:300th, the models were a little on the large side for my taste and so the sprues I had acquired for this were quietly disposed of. I had never really looked at the ex Skytrex now Heroics and Ros range of 1:600th scale ships etc but this has now been happily rectified.


A really fun set of rules that for me have been woefully underused! (Note to self: I must get something done with these and the ‘Pirates of’ ships at some point)

Winding back a little, one of my favourite fun naval rule sets for pretty much everything prior to dreadnoughts etc, is Nic Wright’s Galleys and Galleons rules published by Ganesha Games. I have used these rules not nearly as much as I should have - a criminal oversight that I hope to address at some point by using the ‘Pirates of’ ships formerly available from Wizkids. 

I digress. 

Torpedoes and Tides by Thomas Brandstetter is a WW2 coastal warfare variant that uses a similar rule system to the aforementioned Galleys and Galleons but obviously with all important period tweaks. They look really good fun and I note that the esteemed Kaptain Kobold, who was involved in the play-testing of the rules, as well as being enormously fond of Galleys and Galleons, has already been gaming with them and you can read about it here, along with the developmental back story, which is also on his rather splendid blog.

The rules include specifications for ships from a number of nations including Great Britain, Germany, USA, Japan, Italy, USSR, Norway, Poland and even the Yugoslavian Partisans - some 160 profiles. As most coastal actions took place at night there are full rules for limited visibility with the use of counters for hidden movement. This encourages careful manoeuvring and when someone gets spotted or opens fire it all gets very frantic, very quickly and with the possibility of ‘blue on blue’ friendly fire for good measure! At first glance are they super detailed? No, but they have all the right things in the right places, plenty of ships to use and a set of rules for running a campaign, along with some scenarios to try out. In my opinion these would make a great set of rules for a club night or for use with non naval gamers. I am looking forward to giving them a run out as soon as I can get some models ready.

For a more detailed coastal warfare experience then of course, the indefatigable Mr Manley has a set available called Narrow Seas and available from his Longface Games label on Wargames Vault. There is even a grid based version available as an expansion to the old Battleline/Avalon Hill game Submarine. This means that in the short term I have immediate access to the aforementioned Torpedoes and Tides, Narrow Seas and a rather more limited submarine based boardgame expansion. That should do nicely methinks, at least for the rules.


Another title for the coastal wars section of the library. This really is a lovely book, full of photos and plans etc.

The former Skytrex 1:600th range, now available from Heroics and Ros, was my first port of call, simply because the Reaction Games models were initially only available in 1:500th. They are now available in 1:600th and 1:300th along with the original size. The range is quite small and thus far is very UK centric which is a shame. 1:600th it is then, from Heroics and Ros. I have opted for an early war 1940/41set up rather than later (needless to say I will get to the late war period in due course!) so two tube 70ft Vospers, Fairmile Bs, S38 type S Bootes and R Bootes will be the weapons of choice. I have also added a trawler to each side and finally three generic merchantmen - two tramps and a tanker - as targets.

In the meantime though, I need to crack on with the book and so the next post will feature the plan for the first of three battles that will appear in it.

The occasional distraction is good for the soul, or so they say…. ;-)




Monday, 16 March 2026

Portable, I mean Pocket, Air War….


Came from out of the blue but looks a cracker!


The back of the box….


….including the aircraft types covered. It is not complete but there is certainly plenty of variety contained therein!

I am a sucker for aerial games although I should qualify that by saying that for the most part I am a sucker for aerial board games. In recent years my dabbles with miniatures have been largely indifferent affairs , perhaps with Axis and Allies: Angels 20 being the high spot - certainly the Wings of Glory WW1 collection never really took off with me (pun intended!). I was a huge fan of Air Force/Dauntless and the Expansion Kit produced by Battleline and then Avalon Hill but these days they lurk in the recesses of my collection, stubbornly refusing to be sold, despite being at a very low price. I digress. 

My aerial activities these days are still largely board game based (with the exception of the aforementioned Axis and Allies: Angels 20) but with the occasional thought about using models. I have some 1:300th aircraft for Mustangs - the de facto successor to Air Force - that require some TLC but for now the counters will suffice. The two big scores for me were the full kickstarter versions of Fighters of the Pacific and Fighters of Europe. There is heaps of potential with these two and as soon as I get the time I will do something with them. I was toying with my flying base idea for both of these but the counters are  aircraft shaped rather than squares so my Dawn Patrol WW1 idea would not really work. I will think some more about when I get the time.

The full colour 36 page rulebook. The rules themselves are 15 pages with the rest being mission and theatre specific campaigns, oh and solo rules as well no less!

Pocket Air War: Definitive Edition, is a tactical WW1 game produced by WBS Games (WBS meaning We Build Smiles) and I must confess it had completely passed me by. I had never heard of it until a local chap listed it for sale (the full KS version) and so after some extension research (yeah right!) I snapped it up. I am absolutely delighted that I did!


The game components. On the left are three example of the aircraft ‘dashboards’ whilst on the right are red and white altitude discs (there are but three altitudes in this game - low, medium and high) and the all important yellow energy discs. The orange coloured devices are machine gun range templates whilst the five black and white devices are for turning. 

The turn template in use. The aircraft counters have a small line on either beam that is lined up with the marks on the device. 

The game components are top drawer. There are some 70 aircraft represented covering the everything from the Battle of Britain to the Fall of the Reich via the Mediterranean and the Pacific and with a dabble in the Korean War no less. Each aircraft has a ‘dashboard’ or as I prefer to call it, a stick. This contains all the aircraft’s characteristics required for them to fight and fly. The aircraft counters are double sided with the reverse indicating a damaged machine. 

The RAF, Luftwaffe, USAAF, USN, Reggio Aeronautica, Japanese Air Force and the Red Air Force are all represented but sadly no French. There is an extra set of counters available that expands the numbers included in the game - there are only pairs of aircraft so with the extra counters you can field fours. Hopefully some additional types will be made available in due course.

The game is all about maintaining energy which is where the yellow discs come in. Essentially the more extreme the manoeuvre, the greater the loss of energy. Manoeuvres are limited to turning, wingovers, sideslips, climbing and diving. Combat is based on the use of a D20 and fire is modified by target aspect, size, range and pilot quality.

As befits a kick starter there are some rather nice goodies that come with the game in the shape of four 50cm by 70cm neoprene gaming mats. These look something like this.


Over land….


….and sea.


High in the wild blue yonder.


Not sure about this one. It is supposed to represent a tropical island shore but to be honest I am not feeling that!


The four neoprene mats roll up and fit in this handy drawstring backpack - as if I would use as such!

In many ways this reminds me of Wings of War but without the models, but it would be really easy to substitute the counters if required. Probably the most significant thang about this game, at least for me that is, is that it is a free table game with nary a grid in sight! 

Definitely looking forward to giving this a run out at some point and with the small table footprint, it almost qualifies as a PORTABLE aerial wargame.

WBS Games have a website where the rules and campaign book can be downloaded if you wanted to take a look.




 



Sunday, 8 March 2026

Back to Jutland


Hidden under the seven boxes of block armies - two block navies!


The 5th Battle squadron steaming across the recently acquired Magister Militum hexed cloth. These hexes are 2” between the flat sides - just large enough for one of my three quarter sized ‘not quite Jenga’ Jenga blocks.

 Jutland by Avalon Hill was one of my favourite games. It was more of a miniatures game than boardgame as the ships were moved on any flat surface with nary a grid in sight! Way back in 2016 I planned to refight the battle using 1:2400th scale models and indeed, I got as far as painting all the capital ships for both fleets but the realisation that acquiring everything else - destroyers, light and armoured cruisers - was an undertaking too far for me. The whole exercise was a lot of fun though as trying to tweak the rules for Jutland to bring them up to date was a good grounding for developing my own rules.

The Jutland collection of models has long gone, along with the boardgame and the additional bits and pieces I acquired, but one part remained. The box of blocks you see above. I should also mention that I own in PDF format copies of everything Jutland related from the game itself and the various articles and variants published in the old Avalon Hill General and also the Boardgamer magazine. This is significant because it means that have the wherewithal to print all the material I need to, in effect, resurrect a copy of Jutland if I wanted to.

Which of course I do!

Joking aside, The blocks you see above will be invaluable for testing purposes when I get to the Great War section of the rules for the new book. I can also make use if the cloth with the 2” hexes  - it is six foot by four - so the potential for a large action is certainly there.

I think I may have just talked myself into an idea…. ;-)

Friday, 6 March 2026

New Additions to the Library


Another uniform book - I own two others from the series - and something for the naval part of the library (which is probably the largest part!).

Following on from the book element of my Cavalier haul - three titles devoted to the late republican era of Ancient Rome - I have added two further titles to the library. One of these will come as no surprise but the other will need a little explanation.

I have absolutely no knowledge of the Sino French naval war other than a cursory look at the Wikipedia page! I was really pleased to add this to the collection because the others by the same author are outstanding! The only niggle is that the series are large sized softbacks - I would have happily paid extra for a hardback version - but I can certainly live with that as the detail contained therein is outstanding! Am I going to start building ships for this conflict? The answer is a no, simply because even if I wanted to such an undertaking would so far down the list it would have kangaroos bouncing over it….

The uniform book I have owned before but for the life of me I cannot recall what happened to it. I have a vague notion it may have disappeared around the same time as several other titles whilst we were having some work done on the house. A box of books went missing from the man cave and I have a feeling this may have been among them. At the time I was looking at various 19th century options and that was the part of the library that took the biggest hit. 

The book is a lovely, colour-plate filled large format book featuring loads of uniform details for the conflicts covered. I should point out the mention of Boer Wars also includes the Zulu war although I have plenty of material for that particular campaign.I also own the American War of Independence and the Napoleonic Wars titles from the same series. I am no expert on the accuracy of the military uniforms depicted but the details contained therein certainly look the part and will be sufficient for my needs. 

As a reluctant figure painter you could be forgiven for wondering why I have bothered adding this to the library. Well, to begin with I have the Mike’s Models Colonial collection to do something with - a lot of the British stuff for the Zulu War is painted but needs touching up here and there along with rebasing - as well as some possible 1880s Madasahatta style action. Both of these are a fair way down the batting order though as the book will be the main focus for the rest of the year in all probability.

Great to have a copy of the book back in the collection though.

Thursday, 5 March 2026

Back to the Missenhitti….Part 2


The situation at the end of turn three. The C.S.S. Little Rebel was settling by the bows (the white markers indicate how many game turns before she slips beneath the waves) whilst the U.S.S. Carondelet is busily attempting to deal with two separate fires. Both the C.S.S. Atlanta (top centre) and the C.S.S. Albemarle (top right) are steaming at best speed to engage the two Union ships - the timber-clad U.S.S.Lexington (bottom centre) and the U.S.S. Essex (bottom left)

At the close of part one the situation definitely favoured the Confederates. True the C.S.S. Little Rebel was sinking, but the U.S.S. Carondelet was in a parlous condition, leaking like a sieve and with numerous fires blazing from stem to stern. Confident that the two ironclads, the C.S.S. Atlanta and the C.S.S. Albemarle could deal with the remaining Union ships, Captain Noah “Redeye’ Fox had ordered maximum speed as they bore down on the U.S.S. Lexington and the U.S.S. Essex. For sure there was smoke on the western horizon but he calmly deduced that it was sufficiently distant so as to not pose a threat.

Back to the Missenhitti….Part 2

Aboard the burning U.S.S. Carondelet the scene was one of abject chaos. Fires flared and died, seemingly of their own volition, whilst the crew scurried hither and thither, tackling each new inferno as it arose. All the while the coffee coloured river water poured into her riven hull. Her decks leaned first one way and then the other, drunkenly lurching as she settled ever lower in the water. Finally, some welcome respite as the fire that was blazing around the powder store was finally extinguished. It was short lived though, as a dull boom was heard coming from the engine space as flames leapt through the open gunports and hatches. With a ghostly sigh as the flames were slowly extinguished, the Union ironclad slipped unceremoniously beneath the waves. Her crew, bobbing about in the river or clinging on to whatever would float, made for the shore as best as they could and into certain captivity.

The crew of the C.S.S. Little Rebel gave a ragged cheer as the Union ships disappeared from view but it sounded curiously hollow. The ship was sinking, slowly to be sure, but sinking nevertheless. At least though, the crew had the advantage of being able to leave the ship in a relatively orderly fashion and with the closest shore still under Confederate control, they would soon be back at Pratt’s Landing.


End of Turn 4. Both of the Confederate ironclads turned to starboard in readiness to engage the two Union ships. The C.S.S. Atlanta, passing by the stern of the sinking C.S.S. Little Rebel and the blazing U.S.S. Carondelet, heads for the U.S.S. Essex whilst the C.S.S. Albemarle goes for the U.S.S. Lexington.

Captain Fox, aboard the C.S.S. Atlanta, had noticed that the great, looming bulk of the U.S.S. Essex had managed to slip her moorings and was slowly getting underway. A ram attack head on could be risky, so he ordered the spar torpedo deployed instead as the ship lined up to face the Union vessel.

So far the two Union ships appeared to be holding station, almost as though they were waiting for the Confederate vessels to close with them. Captain Fox considered this and assumed that the caution being exercised was merely to draw them closer in, by which time the mysterious smoke cloud in the distance would doubtlessly be making an appearance. Quickly calculating the odds he made the only decision he could - the two ironclads would close with the Union vessels, deal with them promptly, and then head back before the smoke cloud arrived. It would be a race, and given the miserable speed of his two ships, he would need a head start for his plan to work. 


End of Turn 5. The Confederates won the initiative, and so opted to move first. The C.S.S. Atlanta attempted to use its spar torpedo against the U.S.S. Essex only for the mechanism to fail! The Union ship threw her engines into reverse and slowly backed away from the rebel ship, firing as she went. The C.S.S. Atlanta then returned fire once the spar torpedo crew had cleared the foredeck. Meanwhile, the U.S.S. Lexington opened fire against the C.S.S. Albemarle who promptly returned the compliment with both ships taking damage.

Captain Fox cursed his decision to use the spar torpedo against the Union ironclad, frantically backing away from the bow of his ship. His experienced eye noticed the three gunports, now open, that pointed ominously towards his bow. Without wasting a moment he ordered the ship to open fire, knowing that he would likely come off worse in a prolonged exchange of artillery fire. A cacophony of noise - firing guns and the great clang as shot after shot struck the casemate and foredeck. The C.S.S. Atlanta fought back as best she could but to little effect. She could attempt to close and use the spar torpedo against or even ram the Union ship - either would be preferable to turning away and exposing her flank. Little did Captain Fox know but any decision he made was about to be overtaken by events elsewhere - and not in a good way.

The C.S.S. Albemarle maintained her station on the port beam of the C.S.S. Atlanta but in doing so attracted the attention of the U.S.S. Lexington. Although the Union timber-clad had already sustained some damaging gunfire earlier in the action, she was still game and up for the fight. Despite the diminutive size of the Confederate ship the Union ship was still able to score some telling hits against her better armoured opponent. The C.S.S. Albemarle’s captain quickly realised that he would be outgunned by the Union ship and so needed to close the distance as soon as possible, potentially with a ram attack as an option. As with the C.S.S. Atlanta though, events elsewhere would soon take the decision out of the hands of the captain of the Albemarle’s captain..


End of Turn 6. The C.S.S. Atlanta (top left) sees the U.S.S. Essex backing cautiously away from her whilst the C.S.S. Albemarle prepares to engage the U.S.S. Lexington. The initiative for turn seven would be critical….

Whilst Captain Fox pondered his options in respect of the Union ironclad directly ahead and the C.S.S. Albemarle had turned to engage the rapidly reversing U.S.S. Lexington, the ominous smoke cloud sighted earlier transformed into not one, but two Union monitors. To make matters worse, the two ships were heading directly down the middle of the river and so would be between the two Confederate ships that were currently facing the wrong way. 

What had appeared to be a straightforward ‘butcher and bolt’ operation had become something entirely different and nigh on impossible to achieve. With the Union advantage of numbers as well as outgunning the two Confederate ships, there was little doubt that they faced an uncertain future. Captain Fox, to his eternal shame and chagrin, ordered the helm hard over to port and prepared to enter the Union maelstrom.

The C.S.S. Albemarle, seeing the approaching Union monitors, opened fire immediately at the leading vessel, scoring some minor damage. It was scant consolation though, given the situation that the two Confederate ships now found themselves in. Essentially they were separated by two powerful Union monitors and outflanked by a pair of gunboats whilst facing up river. 


With the U.S.S. Canonicus in the van, followed by the U.S.S. Winnebago, the two monitors make their appearance. Directly ahead is the C.S.S. Albemarle whilst the U.S.S. Lexington backs away from her.


End of Turn 7. The monitors the U.S.S. Canonicus, followed by the U.S.S. Winnebago, steam into action with the U.S.S. Lexington (top) and the U.S.S. Essex (bottom left) poised to outflank the Confederate force. 


An alternative view of the final positions (courtesy of Mr Fox). 

Due to time constraints we had to call the action at this point. 

Taking everything into consideration, it would be highly unlikely that both of the Confederate ships would be able to get back to Pratt’s Landing. The biggest difficulty they have is that they are both facing the wrong way and will need to turn to retreat. Therein lay the problem as turning uses up distance. This means that the Union monitors would be able to draw level with them and be able to engage at close range where their turrets could be used to maximum effect. The C.S.S. Atlanta had been heavily hit and had suffered roughly fifty percent damage whilst the smaller Albemarle had lost a third of its flotation points. Of the two ironclads I think that the Albemarle is potentially the more likely to get away but only because she has already begun to turn, but even then, she is dangerously close to the U.S.S. Lexington which would certainly look to impede her. As for the Atlanta, well her problems are many. She would have to turn across three Union ships at very close range in order to be facing the right way - and they would be very keen to ensure that she did not do so! 

From the Union perspective, the timely arrival of the two monitors without a doubt turned the tide. Considering only the lead ship actually got to fire that is a bold statement to make. Prior to their arrival the Union were definitely on the back foot as both ships attempted to keep away from their assailants. It worked in a rather unexpected way in that the further they retreated, the more the Confederates came on. As it turned out, this proved to be decisive. 

The Rules and other Stuff

It was a cracking action with plenty of ‘what if’ moments to savour! If the Confederate spar torpedo has worked then the U.S.S. Essex could well have joined the U.S.S. Carondelet at the bottom of the Missenhitti. The U.S.S Carondelet was unlucky in sustaining two fire critical hits but it did not stop her from sinking the plucky C.S.S. Little Rebel. Gunnery between the two sides varied from good to bad and threw up an issue to be addressed in a later post. Nothing serious, just a minor tweak in respect of the effectiveness of smoothbores versus rifles. 

Once again my thanks to Messrs Fox - the funnel smoke was from his collection of pyrotechnic effects - and Huband for their willing participation and input - always a pleasure for and I hope never a chore for them!