This is a long running and continuing journey around a collection of ideas, projects, games, models and a variety of wargaming related themes from my own imagination and from others. As I have been described as having the attention span of a forgetful goldfish you can rest assured the resulting subject matter will be diverse and (usually) entertaining! "He lived in a frenzy of enthusiasm — but nothing lasted for long with him".
Sunday, 29 November 2009
For Whom the Bell Tolls
Thursday, 26 November 2009
Back in the Rat Race...........
The job is at a lower level than my previous position but is most welcome all the same. With college coming to an end in respect of my teaching qualification the timing is first class as I will be able to catch up on a load of stuff without the college assignments intervening before I tackle the next stage in January. It also means that I will be able to afford Christmas!
Guess I will need to look long and hard at what I shall be up to on the gaming front. Now, just where did I put that projects list?
Monday, 23 November 2009
Imagi-nations
Seriously though, I am fast becoming a convert to the concept of imagi-nations as they provide a 'freer' environment for gaming - you can use whatever you like - as long as its in period. There has ben a great discussion on http://blasthofblog.blogspot.com/ about the armies used in the book Charge! Basically, it was a collection of units that were split up into armies as the game dictated. Certain units saw service on both sides and this got me thinking about how I should pursue my own ideas. Charles Grant in his book Battle! Practical Wargaming often mixed and matched forces based on the models available - Airfix WW2 Russians with Minitanks Hanomags anyone? The reference to unscrupulous arms dealers originally came from that book. Bob Cordery in his excellent blog http://wargamingmiscellany.blogspot.com/ has many posts devoted to imagi-nations and I have to confess that this has inspired me mightily - especially in respect of the 20th century. With this in mind, and in order to use as much of what is available figure and kit wise, I am going to give some serious thought to the much considered but never realised Balkanized country set up - a pair of nations, bordering either the Aegean or Black Sea - one under Russian influence, the other under the Sublime Porte and set in the early 1920s with lots of WW1 surplus kit to play with.
For the naval side I have a collection of Minifigs ships just waiting for a paint job and with the vast array of magnificent WW1 Aircraft available from Wings of War this becomes truly a multi-dimensional affair.
Imagi-nations are certainly not to everyones taste and to be honest, I can see the reservations as well as anyone (unique uniforms and equipment being the obvious one) but that said, I think they have a very valid place in the scheme of things - in effect, it is a translation of the standard military Redland versus Blueland scenario using whatever models the gamer wants.
Besides, variety is the spice of life and it would be a sad state of affairs if we all did everything the same!
Sunday, 22 November 2009
Living in the Plastic Age.....................
This is a challenge that I shall enjoy attempting as it will serve to really focus my efforts on exactly what I can produce within the imposed budget. Checking out what is available in 20m plastic has been a very therapeutic experience as the choice available now is absolutely staggering. http://www.plasticsoldierreview.com/Index.aspx is a brilliant website full of all manner of reviews and pictures of figures on the sprue and painted.
I must confess to always enjoying working with 20mm plastics - even in the days of purely Airfix figures and Humbrol paints - and nowadays they are both easier to use and paint. I know there is the old argument about meaningless poses in the box but this is a small price to pay because in a set of 48 figures (on average) allowing for example 16 figures being 'unusable' that still leaves 32 usable figures at an average cost of £5 to £6 a box. Taking 32 figures at £6 a box is a mere 18.75p a go which competes very favourably with 15mms.
I am not suggesting that this will be all things to all men but certainly it has its attractions for me. By keeping the numbers small I can ensure that not only will I be able to complete the project but also that I will be gaming to the measure of the available material.
A very good gaming friend of mine has established by way of a tradition, a Christmas project. Every year, over the Christmas break (I should mention that he is in fact a teacher so has rather longer over the festive season than most people) he undertakes a top secret project to be rolled out in January. Taking a leaf from his book perhaps that concept is what I should undertake this year with the 20mms, in whatever form or period they eventually take.
Saturday, 21 November 2009
A long time ago, in a galaxy far, far away.........Part 2
My blue gridded cloth will suffice for use with these rules as the blue is a very nice 'night' shade so I will be able to give the rules a run fairly soon. Fortunately, the members of SEEMS have a multitude of space ship fleets ready at a moments notice to do battle so this wont be a problem.
As it stands at the time of writing I am in the unenviable position of having a set of rules but no models to game them with. This minor oversight will soon be rectified however, and in quite a novel and inexpensive fashion..................................;-)
Wednesday, 18 November 2009
A long time ago, in a galaxy far, far away.........

- Saucers
- Rockets
- Starships
- Solar Sailing Vessels
Of these, the most visual is the Starship type as personified by anything from the Star Trek universe or even Star Wars. Overall they seem to be able maneuver pretty easily and within our game are probably the closest to 20th century warships as they move. Solar Sailing vessels use the solar wind or gravitational effects to 'slingshot' through space; rather like the wooden sailing vessels of Nelson's era. Saucers are fast and highly maneuverable which ties in with the reported sightings of UFOs that make the news every so often. Rockets move at a set speed in a straight line and have limited maneuverability but are able to change the ships heading whilst still travelling in the original direction. To turn the ship, or to be more accurate to head off in a new direction, requires the rocket to use thrusters to overcome the speed travelled in order to move off so, in other words, the faster the rocket is travelling, the further it needs to move before it can move in a new direction - rather like aircraft turning.
The great thing about space combat games is that like naval games, they can be done very much on the cheap as the amount of kit required is quite small (although I dare say any die hard Battlefleet Gothic players would probably disagree!). It is surprising though just what can be pressed in to use as a spaceship.................................;-)
There is a point to this post (albeit arrived at in my usual rambling fashion!) and all will be revealed in due course but I just wanted to share the germ of an idea and to see what response it generated. Suffice it to say, it will be worth it.........................;-)
Monday, 16 November 2009
The Next Great Adventure....Part 2
The Colonial range is also developing nicely and if the NW Frontier ever gets a shout then I shall be all over them like the proverbial rash - Malakand field force anyone?
Lots of possibilities with this little lot and so I need to get my thinking hat on - 15mm metal be blowed - this will be a whole lot more entertaining!