Sunday, 30 June 2013

Back to Summer, 1940....


The Spanish aircraft being used as a 109E in the film The Battle of Britain - I am planning on painting four of these in the above colour scheme.

I have gone and done it. I have once again executed a very slight change of course in respect of my Axis and Allies 1/100th scale WW2 aerial collection.The Middle Eastern project is most certainly still on the to do  list but I am tweaking the aerial dimension slightly - mainly because I have fallen victim to the dreaded 'revisited project syndrome'.

This came about quite by accident and was caused by a visit to our local boot sale. I picked up a copy of the book Spitfire Ace - the book of the TV series on Channel 4 some time ago which completely passed me by. This is a really interesting book about a very familiar subject - flying a Spitfire during the Battle of Britain. It is full of anecdotes and covers much in the way of pilot training and such like, the evolution on tactics and what it was actually like to fly one in combat. Nothing new then, just very well presented and I am afraid I was bowled over by it.

I shall be revisiting the Battle of Britain in respect of my Axis and Allies WW2 collection simply because it is one of the periods of history that is ingrained in my DNA and so it would be churlish to ignore it. The end result will mean my aircraft collection will be slightly larger than planned - it also means that the Turkish Air Force might have to do without any Hurricanes....Oh well, P40s it is then....;-)


A Turkish P40 - the markings look fairly straightforward although the crescent and star on the tail may be a challenge!

Saturday, 29 June 2013

Armed Forces Day In Rayleigh, Essex


Good days out cost less when its Sainsburys.....

Today is Armed Forces Day and so I took the opportunity to take a look at the field day held in a local park. I was pleasantly surprised by a number of things about the day - especially the turn out as the place already had a large number of the public in attendance when I arrived some fifteen minutes after it opened. I was also very impressed by what was on display and humbled by the number of ex-servicemen, many of whom were of advanced years, that were prepared to talk to inquisitive members of the public with patience, dignity and with what seemed to be an inexhaustible supply of anecdotes and good humour. The day was all about showing your support for our armed forces and the more practical matter of raising funds for various serviceman's charities.

The day featured the band of the Parachute Regiment and although I missed their first performance I saw them marching from the field in very smart and disciplined order. There were displays of weapons of all types  and I managed to get a selection of pictures which will do the talking for the rest of the post.


A Matador Truck....


....and a D-Day veteran Bedford QL that goes by the name of ....



....Rosie!


A selection of machine guns - the Lewis, the Vickers and the Bren are obvious but can anybody identify the one in the middle?


A closer view of the Vickers.


Projectile Infantry Anti Tank or PIAT as it is usually called.


A piece of artillery history - the famous 25pdr field gun.


A side view of the Matador....


....and of 'Rosie'. I was staggered at the amount of kit that was crammed into the body - including rolls of barbed wire!


A gunner's eye view of the 25pdr.


The second Vickers on display.


Another 25pdr - and note the young age of the new recruit in training....


An Austin utility car.


The famous Jeep.


Lastly, a rather splendid looking US 'deuce and a half' with the driver in period dress. Note the baseball bat and pitcher's glove!


The picture on the back of his jacket looked so good I had to get a picture of it!

It was a very interesting way to spend a morning and hopefully the day raised plenty of money to go towards those very deserving military charities. It was pleasing to see so many people at the show, enjoying the sunshine, the exhibits, the demonstrations by the representatives of our armed forces and above all, acknowledging in a small way, their professionalism and in many cases, their supreme sacrifice.

Friday, 28 June 2013

A Club Night Entertainment

Wednesday evening saw yours truly at the club enjoying a rather entertaining Portable Naval Wargame - Pre Dreadnoughts using the collection of the redoubtable Mr Fox, who also supplied the rather splendid newly hexed cloth and his usual sagacious and erudite application of the rules in use. Aside from organising the scenario, supplying the models, preparing the rules with some homegrown amendments and acting as all round good guy Mr Fox also took the time out to take some pictures which I have added for posterity. By his own admission these are not of the highest quality although they looked fine to me and certainly capture the essence of the action.


The Austrians, on the left, approach the Italians at the top of the picture who appear to be in some degree of disarray - but is it a cunning plan unfolding?


The Austrians continue to close as the Italians attempt to deploy into a line of battle. The Italians sent their armoured cruisers to the north of the Austrian formation and their protected cruisers to the south. The early exchanges of gunfire saw the Austrian destroyers suffer heavily.


The climax of the action saw the lead Austrian ships engaged by both destroyers and battleships with predictable carnage and mayhem ensuing. It was not entirely one-sided though as the Austrian battleships destroyed one of the Italian armoured cruisers (out of the picture to the left) in a truly punishing salvo. The losses the Austrian suffered were heavy and at this point, being several heavy ships down, they conceded.


Essentially the Austrians compact sailing column, screened by destroyers, was headed off by the Italian  battleline but at the point of contact it could have gone either way. Fortunately for the Italians, a combination of very impressive gunnery and the simple expedient of having ships on ether flank of the attacking Austrians served to carry the day.

Despite the shortage of pictures the game itself was vastly entertaining and once again, Bob Cordery's Portable Naval Wargame, in conjunction with the tweaks of Mr. Fox, provided an action that was speedy in execution, tactically challenging, slick from the mechanics point of view, historically viable and above all, fun.

Many thanks to Mr Fox for just about everything and to Mr. Fosker (who was commanding the Austrians) for being a doughty and implacable opponent.

Thursday, 27 June 2013

The Good News....and the Not So Good News....

The Good News....

I have sourced half a dozen Zis trucks from Zvezda in 15mm. My good friend across many a stricken field, Chris Hardman, has kindly donated the six I needed which is really good news. My order from Stonewall arrived with the additional destroyers and shipping I need to complete the first phase of my WW1 naval set up. The last piece of news was that I managed to get to the club last night and took part in a most excellent Portable Naval Wargame (the pre dreadnought version) by Bob Cordery, organised by the redoubtable Mr Fox - who supplied the toys (more of which later) and using his rather splendid newly hexed blue cloth which will also see service with out games of WW2 aerial combat.

Whilst Mr Fox donned his customary umpires hat it was down to Mr. Fosker and myself to take to the high seas using Austrians and Italians with yours truly driving the latter. It was great action (perhaps with rather more ships than may have been prudent) being fast in execution, challenging and above all - fun. Mr Fox took some pictures of the key points of the affair which I will post in due course. That worryingly fickle mistress, Dame Fortune, seemed to favour the suave and debonair sartorially inspired Italians rather more than the bluff yeoman of the Tyrol and so for the record, the Italians exacted a considerable measure of revenge for Lissa, 1866! Thanks as ever to Mr Fox for laying it on and to Mr Fosker for taking part. The game was gratifying in that it was nice to see that just occasionally somebody could roll dice that were considerably more miserable than mine have been of late!

The Not So Good News....

My Stonewall order was incorrect as a couple of things were missing. A swift email to them followed and the final tranche is now on its way. Frustrating all the same though, but hopefully with a happy ending soon.


Wednesday, 26 June 2013

Reinventing a set of Naval Wargames Rules....Part 2

The biggest problem I had with the fusion of two existing sets of rules was in respect of the gunnery and damage - and how to reflect a ship' unique characteristics. In other words, pretty much the most important part of any set of naval wargame rules! If you recall from my previous post the areas I had to tackle were as follows:

  • Map moves - J
  • Ships speeds and Movement - J
  • Ship protection - J (but with my own spin on this!)
  • Gun rates - J
  • Gun rates carried - J
  • Gunnery - J/SBiM
  • Damage - J/SBiM
  • Torpedoes - J/SBiM

The first two categories - map moves and Ship speeds and Movement - I have left as per the rules from Jutland. All I have done is to convert the tactical distances into inches rather than using the measuring device included in the game. Formations, turning and so on are all as per the original rules.

Ship protection caused a few headaches but the solution I have in place seems to fairly consistent with the original Jutland system. For the most part I have taken the maximum armour belt thickness as equalling the ship's protection factor. It is simple but due to other factors seems to work well and I will outline why when I describe damage later on.

Gun rates are based not on calibres but on the usual class of ship the gun would be associated with so, for example, a 12" weapon would usually be found on either a battleship (BB or PB) or a battle cruiser (BC) whilst a 6" weapon would usually be found on a light cruiser or as the secondary weapon on a larger vessel. Using this system removed the need for a lot of gun/armour penetration type tables as both guns and ships are classed as being typical examples of their type.

Gun rates carried is a major departure from both the Jutland and Sea Battles in Miniature approach for one simple reason. I wanted a ship to have the full range of weapons available so that a battleship would feature both the main guns and the secondary weapons (even tertiary weapons if applicable). Ships will have one damage box per barrel of the appropriate type and the ship damage chart will have a stylised layout of the ship with the guns depicted in pretty much the right places for the ship being represented.

Gunnery and Damage are the two main areas of revision. I have worked on the basis that as a rule it is difficult to sink a warship by gunfire alone. This was the principle that James Dunnigan worked to in his original design for Jutland and supported by the modest amount of research I have conducted into the subject - I am certainly not professing to be an expert on the subject though! In a nutshell a ship could receive a battering above the waterline but still be sound in the hull. This means that gun damage should normally be inflicted topside, with the odd chance of going below the waterline. Sea Battles in Miniature uses a combination of critical damage to knock out key systems but the 'death by a thousand cuts' progressive damage system for the hull, secondary weapons and speed reduction. Each system has some merit but I have gone for a compromise and have used elements from both.

Jutland used gunnery factors instead of the number of barrels for gunfire; Sea Battles in Miniature, the number of barrels with the ability to fire in salvoes. The former, especially with ships that were undamaged, had virtually no provision for ships missing the target so two ships could very quickly render each other hors de combat in very short order - ideal for the game in a strategic context (battles are usually brutally quick) but much less satisfying at the tactical level.

The system I have employed for gunnery uses a number of d6 based on the number of barrels firing. This number is varied for range - typically being halved at long range and doubled, in some cases tripled at very close in. Each dice scores a hit on a 4 or 5 or 2 hits on a 6. Each natural 6 rolled gives an extra dice roll. I have a provision in place for a critical hits - these result from rolling two sixes when firing and the firing player  then has the option of inflicting the normal damage called for by the score or rolling once on the critical hit table. The table itself is based on that used by Paul Hague in his book. The dice rolls to damage vary depending on the gun/armour combination and I have allowed ships armed with 15" or larger weapons an additional positive modifier for damage simply because the damage they inflicted when hitting a target was of a different magnitude to that of a 12" weapon.

Damage is simply crossing hit boxes off - entirely at the owning players discretion - and when the ship has all if its protection boxes ticked off the ship is sunk. The effect of this is that ships will usually lose weapons and topside systems (assuming the odd critical hit pops up occasionally) first when engaged with gunnery. The cunning player will no doubt be thinking that they will take all their gunnery hits on secondary guns first but their is a mechanism in place to prevent this. Basically, if the lowest weapon type (by that I mean the lightest calibre carried) has been completely crossed off on the side of the ship receiving fire then any extra hits immediately come off the protection value of the ship. This should ensure that damage will be spread around the ship rather than concentrated in one area.

Torpedoes are handled in virtually the same way as in Jutland - I have always liked the 'launch in one turn, resolve in the second' approach - but the only difference I have employed is that factors have been dispensed with and applicable ships (destroyers for the most part) roll but a single dice to hit. The idea behind this is to ensure that formations attack, thereby increasing the risk of a torpedo hit against an enemy.

It all makes sense in the draft!



Sunday, 23 June 2013

Reinventing a set of Naval Wargame Rules....Part 1

Regular readers of this blog will no doubt be familiar with my continuing and protracted attempts to design a set of naval wargames rules for what can essentially be described as the dreadnought era. I have tried many different combinations of ideas and permutations of existing mechanics but have, hopefully at long last, finally settled on what I think is the best way forward for me. It is not startlingly original but represents a combination of two ideas that have been at the the forefront of my naval wargames consciousness for nigh on thirty odd years.

I am of course referring to the old Avalon Hill table top game of Jutland and also Sea Battles in Miniature by Paul Hague.

The former, designed by Jim Dunnigan in the early 1960s, has at its heart an outstanding plotted map system for operational level movement. This I am happy to use as written - it needs absolutely no work from me to improve it. It is simple to use, tense and exciting and has that all-important 'feel'. I have played this game countless times and the experience is hugely rewarding. It may lack the sophistication of more modern systems but works exceedingly well - trying to either find or avoid being found by the enemy in the North Sea was a challenging experience in the days before radar or effective aerial reconnaissance and the system captures this very nicely and in a simple to use fashion. The tactical system however, lacks sufficient weight to appeal to the hardcore naval wargamer. It is not a bad system but as it was obviously designed as a quick resolution to the actions generated by the map moves - I have no problem with this but it does mean that the game will suffer when used as on purely one off tactical action.

Sea Battles in Miniature by Paul Hague on the other hand, has a very good tactical system but, in my opinion, is on less surer footing from the strategic perspective. The tactical rules capture that one thing that is really dear to any naval wargamer - the ability to translate the specifications of their chosen ships into a game format. Using these rules a player will recognise the abilities of his ships - how many and what calibre of guns are carried, the ship's speed and armour levels.

I got to thinking then, that between the two sets there was a very happy medium - a good strategic set and a good tactical set. The only problem I could see was that the tactical rules seemed a little out of step with the level of complexity I wanted for the overall feel. Although Paul Hague used them very successfully in his Battle of the Texel, 1916 (the game demonstrating the rules in action) I felt that they were better suited to a tactical game as they seemed to encourage, by virtue of their detail, that perennial problem of the naval wargamer - am I a captain or an admiral?

In a nutshell, what I set out to achieve was to take the best elements of both sets and fuse them (or batter them into submission!) into a set of rules that could best be described as 'Advanced Jutland' or 'Sea Battles in Miniature Lite'. The result is a strategic system that generates credible tactical battles and that the latter could also be used to fight one off tactical games that have a sufficient level of detail and 'feel' to make the game worthwhile.

It was easy in theory but challenging in practise but I think that I may have just about cracked it.

At a summary level this is what I have taken from which set of rules with J being Jutland and SBiM being Sea Battles in Miniature.


  • Map moves - J
  • Ships speeds and Movement - J
  • Ship protection - J (but with my own spin on this!)
  • Gun rates - J
  • Gun rates carried - SBiM
  • Gunnery - J/SBiM
  • Damage - J/SBiM
  • Torpedoes - J/SBiM
Gunnery, Damage and Torpedoes have had the most 'tweaking' from me.

In the second part of this post I will describe exactly how I got to where I am in respect of the rules and I also hope to be looking at trying out a small test game.






Saturday, 22 June 2013

Chaco, Jutland and a flight of US Navy Wildcats....

As usual work has been very busy and so this is the first chance I have had to write a post for a few days. This week has seen the arrival of some bits and pieces for the ongoing project selection including, from our friends at Peter Pig, five packs of 40mm square plastic bases and a special pack of 8 x 81mm WW2 German mortars without the crews - these will replace the Irregular Miniatures versions I have for the Chaco set as they are far less fiddly and are more wargames friendly. The bases will be sued for this set up as the armies will be organised a la Megablitz. I have a cunning plan around using these for Portable or Memoir-type games as well, all will be revealed in due course.

I also took delivery of four Grumman Wildcats from the Axis and Allies aerial wargame. These are 15mm and are currently in US navy colours but I shall be repainting them into Fleet Air Arm plumage in due course. These will be featuring in my planned Middle Eastern project.

My WW1 1/2400th ships are still en route and so this weekend I shall be chopping out bases in advance of the delivery - especially as for the foreseeable future my only hobby time will be the weekends. The rules are virtually ready though and I hope to have written these up over the weekend.

Busy, busy, busy....