The action that follows is typical of that which featured often during the Union campaign to enable the mighty Mississippi River - the 'Great Father of the Waters' - to flow 'unvexed to the sea'. It is not based on any particular battle fought on and along the river although the title may give you a clue, as would the number of the game itself although that was purely coincidental!
The Confederates have established a fort on a bluff overlooking Blueberry Bend along the Yahoo River just outside of the town of Blocksville, Tennessee. Thus far the guns have deterred any Union attempts to travel upriver and so a combined naval and land operation has been planned in order to attack and destroy the fort. If successful this will enable the next phase of the Union campaign to take place and will force the Confederates to devote precious resources to prevent any further enemy advances. The Confederates had gotten wind of this plan and had hastily assembled a scratch force to hold the landward approaches to the fort and just to ensure that this particular stretch of the river remains firmly in their control, the armoured ironclad ram Arkansas has been ordered to support the fort and to deter any water borne Union assault.
Unfortunately for the Confederate cause the temperamental nature of the Arkansas's engine meant that she was unable to prevent the Union forces landing some miles downstream of Blueberry Bend. Her engines have now repaired and so she is available for operations against the Yankee invaders.
4 x 4 block line infantry
2 x 3 block light infantry (massed skirmishers from the above)
2 x 2 block gun batteries (smooth bore field artillery)
1 x 2 block cavalry regiment
1 x 2 block command (General Odysseus Monroe Gable)
U.S.S. Carondelet (armoured steam ship, smooth bore heavy artillery)
U.S.S. Essex (armoured steam ship, smooth bore heavy artillery)
42 strength points in total - Exhaustion level 16 with 8 points required on either line infantry or the gunboats.
2 x 4 block line infantry
1 x 3 block line infantry
1 x 3 block light infantry (massed skirmishers from the above)
1 x 2 block gun battery (smooth bore field artillery)
1 x 3 block cavalry regiment
1 x 2 block command (General Gaylord Beauregard Hastings III)
In Fort Duvet:
1 x 3 block artillery battery (rifled heavy artillery) - Note: these guns may not be moved and may only fire at targets on the river.
The fort guns may not fire at any vessels in the hexes adjacent to the bluff; similarly no warships may engage the fort from the same position. This is due to the limited depression of the fortress guns and the limited elevation of the warships guns.
C.S.S. Arkansas (armoured steam ship, rifled heavy artillery)
30 strength points in total - Exhaustion level 14 with 7 points required from the line infantry.
The terrain around Fort Duvet is mostly low lying and is prone to seasonal flooding which renders much of the local area impassable to large bodies of troops. As a result of this any high ground becomes highly desirable as pretty much everything else is unsuitable for building on or trying to defend. A belt of higher ground follows the course of the Yahoo river from about ten miles downstream and finishes some five miles further up and has a rough track used for land based communications and travel. For this reason the area could be easily defended with a relatively small number of troops as the terrain tends to funnel and movement along the shores of the river. Unfortunately for the Confederates the Union forces are systematically working their way along the river and a succession of Rebel strong points have fallen to the combined river and land assaults of the Yankees.
The Attack on Fort Duvet, Blueberry Bend, the Yahoo River, Tennessee