At this stage I am only considering those carried by 'light ships' - light cruisers and destroyers - although I may rethink this.
Damage is another area that has given me much to think about and after much deliberation I shall be using the original Jutland model but with a number of additional factors. The original rules assumed that two ships exchanging gunfire would inflict damage above the waterline (the gunnery factor boxes) and when every box had been marked off the protection/flotation value would be reduced by one point per hit suffered. For every protection/flotation hit scored the movement factor of the ship was reduced by one. the ship was sunk when this factor was reduced to zero.
The key thing with is that until everything above the waterline had been destroyed the ship could still belt along with, in effect an undamaged hull and no speed restrictions. It also meant that ships with more gun factors would last longer as there were more hit boxes to cross off. Surely increasing the number and types of guns available (remember the base game made no allowance for secondary or tertiary weapons) would mean that certain ships would accrue an advantage simply because of having more weapon boxes to cross off?
This is certainly true as, for example, H.M.S. Warspite under the original system had 12 gun factors and 10 protection points. Under the new system it has 8 x BB rated gun factors and 12 x CL rated gun factors meaning 20 gunnery boxes instead of 12. The protection value changes from 10 to 14. So the new Warspite has a total of 34 damage boxes rather than the 22 of the original version. The problem becomes even more acute when you start looking at the Germans dreadnoughts that routinely carried secondary and tertiary weapons. I have a solution to this in respect of gunnery damage effects which will serve to negate some of this artificial survivability which I will outline in a further post.
I will have a mechanism in place for critical hits as this adds to the overall mayhem and also adds to the flavour. It also makes the after action reports more interesting to read!