Given that the Royal Navy had originally sailed into the Sea of Marmara without Turkish permission and at readiness for action it should have been no surprise that steps would be taken once diplomatic protestations had been ignored. In truth though the Turks would have been unable to match the full weight of the Mediterranean squadron but an isolated ship was fair game and it would certainly prove that the ‘sick man of Europe’ still had some fight left in him. Captain Bellend of H.M.S. Superb was determined that not only was his ship going to rejoin the squadron in good order but also that he would teach these upstart Turks a lesson in seamanship they would not forget in a hurry!
Notes on the rules
After recent testing and further careful consideration I have reverted to my original system for firing whereby ships roll to hit with the number of d6 determined by their gun factor and then roll d6s for damage based on the hits scored. Penetration and Armour factors are applied to the damage roll as modifiers. I have opted to do this as the ‘pace’ of the action feels better. There is still the chance of scoring an significant amount of damage in a single salvo but this is further along the ‘cruel vicissitude of fate’ scale or that of Dame Fortune being a fickle mistress….(and there is nothing worse than a fickle mistress, apparently….).
The opening positions. As the Turks had the initiative for the first turn they opted to allow the British to move first. The three Turkish vessels are now about to enter the playing area.