Way back in the mid 1990s I purchased a copy of Volley and Bayonet by Messrs. Chadwick and the late Greg Novak. I can remember being hugely excited at the sheer nerve of the game scale and how they were designed first and foremost as a 'big battle' set of rules. The basic unit was the brigade and many of the usual tactical considerations that gamers set such store by - formations and similar - simply did not exist. I had a few solo 'dabbles' with them but for one reason or another never got around to getting figure based armies to use with the set. I can remember acquiring the ACW expansion and also the one for 1815 to use in due course but as real life and a couple of house moves intervened I got shot of the same some years ago, forever pursued by dreams of 'if only'.
Fast forward a number of years and the arrival of the second copy of the Napoleon Returns was most welcome for the brigade level orders of battle but I had forgotten about the fact that it contained much else besides in terms of basic army information, campaign maps and period specific tweaks to the core rules. It got me thinking.
It got me thinking along the lines of the scope of the original rules was was effectively the entire horse and musket period - just like my block armies.
The rules work off a roster system with strength points being typically 3 to 5 for an infantry brigade - just like my block armies (and Command and Colours).
The rules are designed for free table use but why couldn't they be turned into a Hex based set for use on my Hexon terrain set up?
This is a development of profound significance for me and one that I will need to give some careful thought to. Could these rules, in conjunction with my block armies and my Hexon collection be the answer to my army level gaming aspirations?
The hunt is now well and truly joined as I need to source a copy of the first edition rules and the ACW supplement if I can - as a matter of some urgency!