Essentially I am going to 'open up' a hex tile. A Hexon tile is 4" across the flat sides and measurements for Volley and Bayonet are in inches. All I am going to do is to convert the actual ranges and distances into increments or measurement points with a single Hexon tile having 4 such increments. How to orientate the unit within a hex is the complication but my current thinking is to assume that a unit occupies two such increments. If the unit is positioned along the back edge of the hex it has, in effect, 2 increments in front of it or, if you like, 2". I should point out that maximum range for a smooth bore musket is 2" so you can see why I am thinking along these lines as otherwise using any ranges etc under 4" would be impractical. You simply would not be able to call a whole hex as range one as it would serve to swallow up all the distances and ranges in less than the nominal size of a hex. Coming back to our sample unit should it be deployed in the centre of the hex then it would be assumed to have 1 increment of range/distance all around it. A unit deployed along the leading edge would have no increments in front of it but would then have 2 increments to its rear.
As far as ranges and move distances are this now becomes very simple to 'measure' as all that needs to be dealt with carefully is the units positioning within the hex. Flanks and rear arcs should be equally straightforward to adjudicate, again bearing in mind the units relative position within the hex and the fact that we are now dealing with 60 degree angles rather than 45s and 90s.
I have a number of other considerations to factor into this and I guess that in effect I am attempting a board/table top war game hybrid of some kind. Once this idea has been bedded down the rest of the rules should work as they written - that is my intention anyway - and the use of the hex will then not be such a handicap compared to using a free table.
As usual, any comments and observations would be much appreciated!