One of the things that has been niggling away at me for some time - and of all things the Pirate ships I recently acquired have added to this - is the small but significant point of how best to differentiate between troop types using my well tried and trusty block armies.
As it stands the blocks are readily identifiable by general type - infantry, cavalry, artillery etc - but I am thinking that breaking this down further would be beneficial. I am looking long and hard at Napoleonics and the 18th century and so representing different troop capabilities within the same notional type seems to be more important. I want to be able to represent grenadiers, light infantry and varying 'weights' of cavalry - all of which are culturally more significant earlier on. In my minds eye I can see a four block infantry infantry unit consisting of two line blocks, a grenadier block and one for the light company. For the record that is the organisation for an advanced infantry regiment from Charge....;-)
Now I realise that the good Lt. Colonel and Brigadier would view my use of blocks for gaming in a more civilised era as bordering on heresy but I would defend my position by saying that I have a number of very special ideas that I am sure that they would approve of. Eventually.
I hope to have the first additions ready to roll out by the weekend - all I need to do now is to take Bob Cordery's Itchy and Scratchy 19th century rules and tweak them back into the 18th century.
I also need to add irregular light infantry and cavalry to the mix. Lots of them....;-)