General Chestikov was aghast at the losses his proud division had suffered - his infantry was now little better than a brigade. He had lot half of his cavalry in foolhardy action against infantry in woods and his centre formation was battered unnecessarily by taking what seemed like an age to get into contact. Luckily it did when the right flank attack went in as it gave the Turks much to think about from all directions. It was a much harder fight than he anticipated and in the end it was down to numbers. He made a mental note not to underestimate the tenacity of his opponents when defending a position again.
Pasha Nkeyk knew the day was lost when streams of his panic-stricken infantry ran across the rear of the redoubt with a veritable green tide in hot pursuit. He took the situation in at a glance and made ready to beat a hasty retreat. A runner was sent to the remaining troops in the village and the woods on the opposite flank to the Russian break in and they gradually managed to disengage. The battered survivors, with Pasha Nkeyk at their head fell back from the village with the Russians too exhausted to pursue.
I actually felt quite drained at the end of this fight! It was a very close run thing right until the final game turn (I played 6 out of the 12 planned) despite the disparity in numbers. The Turks fought back hard and actually bettered the Russians on their left and the centre. The battle was won on the Russian right flank and I think that the Turkish decision to send the reserve infantry to the opposite flank early on may have tipped the balance in Chestikov's favour. The rules demonstrated the increasing power of the defence - especially behind any form of cover - and played magnificently.
The game was tense, exciting and enormous fun to play.