I pondered this and came up with a number of observations that are worth setting down; if only to remind myself why I chose the approach that I did.
- No ship damage record charts
- A gridded playing surface
- The ability to differentiate between ships notionally of the same type
- Recognisable damage effects e.g. fire and flooding
- Be easy to pick up by non naval gamers
- Be suitable for large scale actions i.e. squadron and fleet sized
From the perspective of the above list I have achieved all the aims I set myself but I am still feeling a little 'short changed', as though something is missing from the whole. I pondered this further and came up with the simple expedient of needing to prepare a comparable strategic campaign system for use with the tactical rules. Campaigns, mini campaigns or even linked scenarios are very much a personal favourite of mine - even to the extent of writing up the after action report with more 'story' to it than the game would suggest - and are something I enjoy organising.
So I need to add a campaign system to the tactical rules - this will not be a problem to design but I cannot foresee myself tackling this anytime soon!
The VSF bolt ons though are a very different kettle of fish.........................;-)