Coming back to Columbia Games (and more recently Command and Colours Napoleonic and Ancient versions) from early on I wondered about the possibilities of using blocks to represent units in a conventional wargame. This got me thinking about what a block actually represents and I came to the following conclusions:
- A block could represent anything from a section to an army corps - just like the corresponding map symbol.
- A block is essentially the same as a base of figures - without the figures of course!
- A block can be as generic or as specific as required in respect of what it actually represents - and this is a crucial advantage for me over painting figures for a variety of periods.
Thus far I have only used the blocks for Command and Colours/Memoir of Battle style actions but given that they are of a uniform size there is no reason why they could not be used for conventional wargames - I am thinking of the DBA family here - and I fully intend doing so when the opportunity arises. I will also make use of Volley and Bayonet at some point as well and this is something I have wanted to tackle since the rues first came out back the early 1990's.