It did not take long for the Fezians to realise two things. Firstly, the defences of the strait were now so formidable that it would take a major effort by Rusland to take, what was in effect, a worthless island and that secondly, the seaward side of the island was not protected - either by mines (the water was too deep for effective mining) or the guns (the range was too great). Clearly something had to be done and so the Fezian navy commenced patrols that included the far side of the island. It was not long before the two sides managed to be in the same place and at the same time.
The following action was fought using a variant of Bob Cordery's Portable Naval Wargame. My only changes were to extend the original set to include the post 1905 era - various dreadnoughts and modern light cruisers being the main additions - and to 'tweak' the damage/firing system.
The ships involved are of course my newly painted light cruisers and each side by a happy coincidence has two of them. They are broadly similar with the following specifications:
Type - Light Cruiser; Speed 4; Flotation Value 6; Critical Point 2. The Rusland cruisers are armed with 1 light gun dice and 2 very light gun dice whilst the Fezian ships have 3 very light guns. The guns are based on a broadside so the Fezians muster 6 x 4.1" whilst the Rusland vessels have a pair of 6" and 5 x 4". The Rusland vessels have a small advantage in this respect.
The Fezian vessels are the Midilli and the Drama whilst those of Rusland are the Stolichnaya and the Stolnaya.
Somewhere off Cape Naverona....
- Midilli - 2 flotation points
- Drama - 5 flotation points (critical), 1 very light gun dice destroyed and speed reduced to 3 points
- Stolichnaya - 2 flotation points
- Stolnaya - 1 - flotation point