The game was short - 6 turns in fact - as the tactical system in Jutland assumes one move equalling 10 minutes. I used a variant firing table that did have any allowance for critical hits which was shame really as these certainly would have added to the flavour. I had forgotten just how much fun Jutland is to play but it it is not perfect - a fact of which I have been aware of for sometime. I have written pages and pages of planned ideas with this rule set and to be honest in my opinion it would not much to make it a really good system to use for naval battles. This is something that I would class as a mental project rather than a full blown one - the work can be fitted in as and when.
For now though it has given me a pleasant way to spend a few hours and I hope to revisit it again at some point.