I must confess to being a little uneasy using the term 'solo wargamer' as I do not believe I am! It is true that most of my wargames these days are fought solo but I am equally happy to lock horns with a live opponent on occasion. I prefer to think of myself as a wargamer that fights battles solo on occasion!
I fight wargames solo simply for the sake of convenience as my gaming time is generally restricted to the weekend, with the occasional foray to the club, work permitting.
Most of my games tend to be played using whatever rules I am using with little or no special adaptations for the solo player. I can be very objective and impartial when fighting a game so the bias element has never really been an issue for me, at least not consciously!
I like to think I have a fertile imagination and so designing one off scenarios for my own enjoyment is a hugely rewarding experience and so taking the next step and linking some together in a campaign setting is an obvious one.
For me the big advantage of gaming solo is the self indulgence aspect. One can literally do anything - from stringing together a few linked scenarios to designing and populating an entire campaign in a historical or imaginary setting. My block armies were manufactured primarily for solo use in this context although I have used them against a live opponent once....
Thinking about my solo gaming and my rather relaxed attitude to the same has given me something to mull over. I want to enhance my solo gaming experience in a slightly more formal way and so I will be looking to acquire a couple of books on the subject - and there are a few around.
I have a number of ideas for long term solo projects and so I want to have an organised head when planning them. Tapping in to the collective experience of others will serve to help with this.