The Empire Strikes Back - Command and Colours style….
….and the back of the box
By way of a change of direction this post is firmly rooted in Science Fiction (or should that be Science Fantasy?), a gaming genre that I have enjoyed in many forms over the years.
Star Wars: Battle of Hoth is the latest offering from Mr Command and Colours himself, Richard Borg. When this was first announced some months ago I knew that resistance would be futile and so two copies of the game duly arrived earlier in the week.
The game rules would be familiar to anyone that has played any of the Command and Colours series of games. Command cards dictate movement and combat and each side - Empire and Rebel - has their own set of 16 order cards. There are also nine leader cards for each side - there are three leaders, each with their own special abilities - and a deck of support cards to use with the two campaigns included. The leaders are Han, Luke and Leia for the Rebels and General Veers, Admiral Piett and Darth Vader for the Empire.
The rules and scenario book - 12 pages for the former and 20 for the latter
The biggest change from most C and C games with this edition is that the playing area is a modest 7 by 10 hexes so the action kicks off quickly. The map board is double sided with the reverse being able to join another board for epic style battles. There are eighteen scenarios, seventeen of these use a single map whilst the last one - Assault on Hoth - is the epic version requiring two copies of the game as it uses two maps for a playing area 15 by 10.
Countersheet front….
….and back
Map board deployed for scenarios 1 to 17
….and the flip side
The two campaigns included - note each side has their own instructions. Also shown are the dice and assorted game aids.
Most of the key elements from the battle are present - AT-ATs, Snowspeeders, Probe Droids, Rebel Artillery, the Ion Cannon, Sheild Generators and of course, the infantry. In common with some of the Memoir ‘44 expansions, elite units or special weapon equipped squads have a counter to indicate their status. Imperial snow troopers are in 4s whilst the Rebels are in 3s. AT-ATs are singles, as is the Rebel Artillery. Probe Droids operate in 2s whilst the Snowspeeders are in 3s.
Rebels - artillery, a unit of Snowspeeders and infantry
An Imperial AT-AT, a pair of probe droids and a unit of snow troopers.
The AT-AT - All Terrain Armoured Transport.
Due to the smaller sized board the action stats almost immediately and has that all important ‘feel’ - I defy anyone playing this to not have the soundtrack running through their head, if not actually playing it!
Originally I was a little undecided about this latest offering as I thought it might be a little restrictive but there is still plenty of tactical meat to get into, along with the Star Wars feel. I would have liked to have seen some other material available - AT-STs, leader figures, maybe some Rebels mounted on Tauntauns.
For all that, I am still going to enjoy this first instalment in the ‘Galactic Battles’ series - rumour has it that other battles will feature on a standalone basis but be prepared for a wait though! There are already a lot of fan made ideas for scenarios etc doing the rounds and the 3D printing fraternity have been having a field day. I am looking forward to taking my first steps into a galaxy far, far away….
“Lock S-Foils in attack mode!”
Hard on the heels of the Star Wars bundle came the latest offering from Osprey - Voidfighter: A Science Fiction Dogfighting Wargame. As soon as I saw this I was all over it like a cheap suit - gotta love some Sci Fi dogfights - as this is a gaming subject that has given me some cracking games over the years and long overdue for a revisit. Best of all, you really do not need a lot of material to get some games in.
Plenty of Sci Fi goodness to look forward to then- and I most certainly will!