Taking to the skies over Europe. The base game covers the Battle of Britain whilst the Battle of France and Defending the Reich are covered in the expansion pack The stretch goals fleshes out the main protagonists and introduces the Belgians and Italians
A reminder of the Pacific version
The ‘sea side’ - the neoprene version is unsurprisingly identical - 40mm across the flat sides of the hexes
Small counters - in this case from the Pacific version, mainly because I have yet to unseal the Europeans!
Aircraft data cards
The neoprene mat is a plain hexed seascape (hexes being 40mm across the flat sides) with a separate strip of neoprene onto which are printed some cloud formations and a couple of islands - these would need to be cut out to use but have the advantage over the map boards as you can place the islands and clouds where you want whereas they are printed in place for the basic playing board. Both the board and neoprene versions are ideal for naval games using models although the 40mm hex size would mean smaller models than I am used to.
No matter, there is a plan of sorts….
I do not need two copies of the Pacific version so will have a think about what to do with it.
Fighters of Europe is the real prize for me in all this. Covering the Battle of Britain in the base game with the Battle of France and Defending the Reich (US daylight bombing raids) as expansions along the stretch goals expansion that includes a whole heap of additional aircraft and extra scenarios.
European countryside - 24 by 17 and again, 40mm across the flat sides of the hexes
The coast and clouds - these need to to be cut out
The contents of the base game - luckily the Battle of France expansion expands out the Luftwaffe as it includes Bf110s, Ju87s and Do17s
Lots of extra aircraft….
….and even more!
I am absolutely delighted to have these two games and all the extra bits and bobs in my collection. The aircraft counters are lovely and I will certainly look to devise some kind of flying base for them in due course. As is my usual modus operandi with a board game I am already thinking about what other rule systems I can use the components for. The map boards for the Pacific version I have already earmarked for use with ships (they would need to be small though!) and the European landscape could also serve for the Great War.
The rules for this system do not use dice or indeed, anything random to determine combat outcomes. It is all about initiative and maintaining formation. This may not be to everyone’s taste - the element of luck in aerial combat has been mentioned in many books (at least the ones I have read!) - and I would probably include myself in that but I will reserve judgement until I have a few hours flying time under my belt before changing anything.
Although you can read the lists of aircraft included in the pictures I shall type them out in full at some point but that will be for a later post.











4 comments:
I have the original Fighters of the Pacific but have yet to play it. Have you had a chance to play? I am having a hard time wrapping my head around using no dice.
They do look lovely, and I like the sound of the Neoprene mats. The Hallmark 1/6000 scale ships are lovely and would work well with the he 40mm hexes. The destroyers are pretty tiny though!
Hi Chris,
I have run a couple of solo games which played out well enough although it is a mentality switch dispensing with dice! I like the system though and will certainly be exploring it more detail, maybe even writing up a game or two for the blog - solo or from the club if possible.
All the best,
DC
Hi Martin,
I was thinking about 1:6000th or even 1:4800th for naval stuff - no decisions as yet - or reverting to using two hexes for larger ships in 1:2400th or 1:3000th.
There are several other factors to consider as well across all of my naval stuff - using another scale being the main one, cost another.
Good point re destroyers!
We shall see.
All the best,
DC
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