Tuesday, 17 July 2012

Return of the Red, I....


A Dark Lord of the Sith wishing he had packed the factor 50....

....(with apologies to George Lucas!)....

I arrived back home at around 10:30 last night and coping with 15 degrees and rain at Gatwick at 8:30 after 50 degrees plus and blue skies in Antalya earlier in the day was a fearful shock!

I am refreshed, recharged, reanimated, re-inspired and chock full of my usual impractical ideas for war games projects so let the insanity recommence!

I will be checking blogs and emails and will be penning a number of other posts once I have tackled the inevitable after holiday domestic round so expect belated comments etc, during the next day or so.

It is always good to go away but it is even better to get home!

PS. Yes, I did manage to get burnt but not in a Darth Maul kind of way.

Sunday, 1 July 2012

C and C Spanish Update

I almost forgot to mention - I have labelled all the blocks from the Command and Colours Napoleonics: Spanish expansion. There was also rather a lot of additional French chaps present including additional line infantry (4 x 4), some new line grenadiers (2 x 4), a unit of light lancers (1 x 4), some Guard light cavalry (2 x 4), some light cavalry (2 x 4) and some dragoons (4 x 4 heavy cavalry).

This means that when my additional set of the base games units arrive from Mr Gow there will be the potential for some truly epic Peninsular games.

Methinks I am going to be very busy upon my return....;-)

Saturday, 30 June 2012

Birkaç hafta sonra görüşürüz!

Monday sees the myself and the family heading to the Eastern Mediterranean for a two week holiday in Turkey. My son will be minding the shop, watering the plants and feeding the cats so all will be well whilst we are away. I have packed my case and have selected the books to form my holiday reading - as well as taking a a couple of notebooks and writing equipment. two weeks of R and R are just what the doctor ordered and so some serious chilling out will be the first order of business!

I have a couple of projects to consider whilst away that I will post about upon my return (in fact the books I am taking would give the entire thing away if I told you!) and so I will leave the final word with Mr. Schwarzenegger:


Hasta la Vista and all that....;-)

Thursday, 28 June 2012

The Die is Cast....


Ancients Dice - and no sign of the Rubicon anywhere....

Although I shall not be taking delivery of the huge selection of blocks from Mr Gow just yet I have already been giving some thought about using the ancients for gaming purposes. I large amount of the printed material   from the base set and the expansions can be readily obtained from a variety of sources on the net with the GMT website being one such place. The one thing I needed to get though was some of the special dice used in the ancients game. I must confess to being a convert to using these special dice (which feature in all of the Command and Colours series of games - although not in the Worthington Games Napoleon's Wars) rather than ordinary d6 as they seem to give 'clearer' results than using ordinary d6.

I have a source of dice for both the ancients and the Napoleonic versions of the game - Valley Games - and so have ordered a couple of sets of the ancient version and one of the Napoleonic.

The only thing I may have some difficulty with is a set of the ancients command cards so I will check out the GMT website to see if extra sets may be ordered.

Tuesday, 26 June 2012

Y Viva Espana! - and yet more blocks!


The Spanish have arrived - roll on the Austrians, Prussians, Russians and (hopefully) a whole host of minor nations!

Yesterday saw the arrival of the Spanish expansion for Command and Colours: Napoleonics which will round off the armies of the Peninsula War rather nicely. I hope to have a good look at this tonight when I get home from my business trip to sunny Edinburgh (and yes, it is actually sunny!). Sadly no chance to have a look around as I am staying on a business park outside of the city but I am quite near the airport.

The following review has been taken directly from the GMT description of the expansion.


The Spanish Army is the first expansion for Commands & Colors: Napoleonics.

At the time of the Napoleonic Wars, Spain was only a shadow of its former power. Spanish troops and leaders, as many Napoleonic historians point out, performed badly on a large number of occasions. Yet there are a number of battles, Bailen, Tamames, Alcaniz and San Marcial where the Spaniards fought valiantly and gained victory. Ironically, the point most historians overlook is the fact that the Spanish armies constituted a threat that the French simply could not ignore. As good as Wellington’s Anglo-Portuguese field army was, that army faced multiple French armies. They could only defeat one French army at a time. The Spanish Armies and the accompanying guerrilla warfare against French troops tied down the remainder, allowing the Anglo-Portuguese army to ultimately emerge victorious.

In this expansion you will find 18 historical scenarios that focus on Peninsular battles fought by the Spanish army from 1808 to 1813, plus all the new units you’ll need to field for these engagements.

1808
Bailén - July 19 1808
Zornoza - October 31, 1808
Gamonel - November 7, 1808
Espinosa - November 11, 1808
Somosierra - November 30, 1808

1809
Medellin - March 28, 1809
Alcaniz - May 23, 1809
Maria - June 6, 1809
Talavera (Spanish Flank) - July 28, 1809
Tamames - October 13, 1809
Ocano (Cavalry Action) - November 18, 1809
Ocano - November 19, 1809
Alba de Tormes - November 28, 1809

1811
Barrosa (French Attack) - March 5, 1811
Albuera - May 16, 1811

1813
Vitoria (Hill's Attack) - June 21, 1813
San Marcial - August 31, 1813
Ordal Cross - September 13. 1813

The quality of Spanish troops varied, from very poor to good, and the Spanish National Unit Reference Card presents a wealth of subtle unit characteristics that set the Spanish Army apart from all other Coalition armies that opposed Napoleon. Command of the Spanish Army, therefore, will truly challenge even the most experienced Commands & Colors: Napoleonics player.

I am looking forward to using this in its own right but also have a cunning plan in mind for another use, details of which will follow in due course.

Thoughts on the Recent Game

Enjoyable as it was the recent game was not without a couple of minor but significant issues. To begin with, I believe I deployed the opposing forces too far apart at the start of the action. With C and C Napoleonic movement distances as they are (and I was fighting on a 13 x 9 hex playing area - the same size as the game board used for any of the C and C games) it meant that it would be four game turns for infantry to reach the bridge when deployed on the edge of the board (line infantry for both sides move one hex when ordered). Going forward I think I will allow for deeper deployments excepting of course, when the scenario demands otherwise. Obviously this is no reflection on the rules as such - just a minor design issue and so the fault was entirely mine!

I am going to abandon having a Memoir of Battle based artillery phase - during the game this was used only on one occasion and to be honest, I kept forgetting about it! Keeping artillery in the players game turn is a lot tidier although I will possibly make some provision for grand batteries in due course - probably on a scenario specific basis rather than as a general rule. The French artillery in the game saw off a unit of British cavalry that wandered rather too close for comfort (not quite within charging distance though) but the British guns did not even get into action.

Having the initiative phase worked well and this swung backwards and forwards throughout the 24 game turns and averaged out exactly 50 50 by the end.

The command point idea worked out pretty well overall, albeit a little overdone in terms of execution. Comments received from Ross Mac of Battle Game of the Month fame have given me a similar idea although somewhat easier in its operation than mine and so my next step will be to experiment with this instead. I also know that Bob Cordery over at Wargaming Miscellany is pondering something these lines for solo use.

Throughout the game both sides were pretty poorly served by their command points and the subsequent location of these. To me this replicated the frustration often experienced when playing any of the C and C series of games when you have a hand full of cards for the wrong sectors. Coupled with the distance between the two armies and the fact that initially everything was located pretty much in the centre you then had all the ingredients for a, shall we say, sedate game!

Combat worked as well as expected and needs little, if anything added.

The fifty percent rule (or exhaustion level by any other name) made for a definite finish and so I will keep this in place or, again, make use of a scenario specific sliding scale of some kind.

The terrain was quite sparse but then the original action was similarly set up. I was able to use an actual hill rather than a copy of Tradition magazine which looked rather better than in the original version. The only difficulty I had was that I do not possess any fields. As far as I know Hexon does not produce any field tiles so I will need to furnish a few of my own making and so some blanks tiles will need to be acquired in due course for some terrain making duties. I will also need to improve on the bridge!

Overall I was pleased with the look of the C and C blocks on the terrain but I am giving some serious thought to making some movement stands in some fashion. My thinking at the moment is to have some kind of central 'groove' on a stand that the blocks will sit in. This would need to be quite shallow as the bottom of the block label when standing on its edge has the unit type emblazoned along the lower edge. Should the 'groove' be too deep then the text would be either cut in half or would disappear altogether. Again, I shall experiment with a few designs and see what comes out in the wash. Whatever I opt for though will need to be simple to make as with the acquisition of some 1400 blocks worth of C an C goodies I will probably need a reasonable number of them!

To sum this rather rambling post (Rambling? Moi?) up I would say that the initial scenario set up was flawed and this in turn was aggravated by the consistently poor command rolls. Despite this, the game was an absorbing one to fight - perhaps for those very reasons that made it such a frustrating experience on occasion!


Monday, 25 June 2012

The Battle of Despergar el Puente, Spain 1812....Game Number 12

The following action was fought using a slightly modified version of Command and Colours Napoleonics - slightly modified in that whilst all movement and combat was as per the game I applied a dash of Memoir of Battle to the affair; coupled with a nod to Napoleons Wars. Essentially I had an Artillery Fire Phase, an Initiative Phase followed by the individual player activations. I did away with the use of command cards and also using banners for victory conditions - instead the fifty percent rule was employed so that when an army was reduced to fifty percent of its starting strength it was no longer capable of taking the offensive and could only fight in its current position or attempt to withdraw from the action. For unit moves instead of the command cards I used the activation system found in the Worthington Games: Napoleons Wars rules. Essentially these rules are Command and Colours based but without the cards.

The forces were made up as follows with the numbers referring to the number of blocks in the unit:

French - General de Brigade, Pierre Jeune La Ford

2 x 4 Cuirassiers
4 x 4 Line
1 x 2 Foot Artillery
1 x 1 Commander

A total of 27 blocks which, using the 50 percent rule equates to 13.5 blocks or 13 rounded down.

Anglo-Portuguese - General Charles Featherstone - Grant

2 x 3 Dragoon
5 x 4 Line (3 x 4 English, 2 x 4 Portuguese)
1 x 2 Foot Artillery
1 x 1 Commander

A total of 29 blocks which, using the 50 percent rule equates to 14.5 blocks or 14 rounded down.


Somewhere in Spain, June 1812....


So far the Chorizo Valley had managed to avoid the depredations of the hated French invaders but this state of affairs was about to abruptly change. A detachment from the formation under the command of General de Division, Jean Luc, of Picardy (described as an enterprising fellow by his countrymen), and headed by that well known Beau Sabreur, General de Brigade, Pierre Jeune La Ford, appeared at the head of the pass on either side of the Rio Rafaga. His orders were simple, to collect as much forage and supplies as he was able in order to supply the main army. It was thought that the 'Rosbifs' were nearby but in what strength was unknown. This was of little concern to La Ford as surveyed his command marching proudly into the valley. His immediate destination was the small bridge in the centre of the valley across the Rio Rafaga as this effectively split his force in two. Securing the bridge would ensure that he could forage on both sides of the river without fear of having either detachment cut off. With this in mind La Ford split his small force almost exactly in two with his cavalry in the van followed up by the infantry. He decided to keep his artillery concentrated and determined to secure the small hill that overlooked the bridge in order to command both the approaches. After seeing that his dispositions for the short march were in order La Ford raised his plumed hat into the air and waved it three time giving the signal to advance.

Meanwhile, at the other end of the valley....

General Charles Featherstone-Grant was aware of the French intrusion into the Chorizo valley by virtue of the reports received from the local Guerilla chief - El Toro - but as ever, he treated these 'reports' with caution. The Guerillas were enthusiastic enough but they tended to colour their reports somewhat - usually depending on what they thought you wanted to hear. Featherstone-Brant had already decided what to do in any event and so he deployed his cavalry, artillery and the two battalions of Portuguese infantry on the right of the Rio Rafaga and the three battalions of British infantry on the left bank. His plan was move up and occupy the small farm and the hill on opposite sides of the river; thereby covering the bridge from either end. he was confident that should be able to do so as the French lacked sufficient force to take either position without their force being combined and with the bridge secured from both approaches the French would have to withdraw.


The initial dispositions and a 'Can you tell what it is yet?' moment....


The Anglo-Portuguese forces under the watchful eye of Messrs. Young and Lawford - note the cavalry deployed entirely on the right bank of the Rio Rafaga


The French deploy with the Cuirassiers in the van and the main bulk of their infantry on the right bank of the Rio Rafaga


One of the two cavalry regiments - largely on the initiative of their hard riding commander - gallop off to find the enemy


The British cavalry rounds the hill and sees the French artillery deployed to their front whist the French Cuirassiers move up on the bridge


Meanwhile, oblivious to the events on the other side of the river, the British infantry advance to secure the farm and its environs


The French cavalry engage their opposite numbers and come off second best


Whilst the artillery shattered remnants of the leading British cavalry regiment retire on their hotly engaged countrymen


The fight was short and brutal with the Frenchmen completing the work of their artillery but only to suffer in return, engaged as they were to the fore and the flank


Meanwhile, on the opposite bank the French advance to  secure the farm


The end of the French cavalry on the left bank of the Rio Rafaga - taken in the flank and to the fore despite a  gallant fight


The leading British infantry unit engages their French opposite number


Whilst the French unit was repulsed with loss the support was not far behind


The British infantry suffered casualties and was in danger of being isolated and overwhelmed


As the French artillery moved up on the left bank of the river the cavalry moved onto the bridge where the remaining British cavalry charged them - outnumbered two to one they were defeated but not without inflicting casualties on their cantankerous opponents


The French artillery was now up to the bridge and with infantry support moving up things began to look ominous for the Anglo-Portuguese


With a sole infantry regiment in position, Featherstone-Grant leads the assault against the bridge


At last the other British infantry regiment is moving up in support of their beleaguered countrymen 



Meanwhile, the French consolidate their tenuous hold on the bridge and the line from the hill


With unhurried precision the the two British regiments align and the stronger of the two determines to take the fight to the enemy whilst the remaining unit, under the watchful eye of Featherstone-Grant continues to rake the French horsemen on the bridge with a withering fire


With impeccable timing - albeit rather fortuitous - the newly arrived British infantry regiment; together with the unit directly under the control of Featherstone-Grant, deliver a series of crashing volleys into the nearest French infantry regiment and destroy it entirely!


The final score - the French had lost 15 blocks whilst the British had suffered less than half their total. the French had been defeated as they had fallen beneath the 50 percent level.

The battle was over and the French were in full retreat. Featherstone-Grant was unable to mount an effective pursuit as his cavalry was ruined. The French horse was not in much better condition but at least they still possessed a mounted arm. Once again the steady and disciplined volleys of 'that finest of instruments, the British infantry' had triumphed and so the remorseless pursuit of the French armies in Spain could continue. All in all it had not been a bad day.

La Ford was beside himself with frustration as once again his infantry had been bested by the 'Rosbifs' and without even the satisfaction of seeing his cavalry triumphing over the much vaunted British cavalry. True enough they had eventually seen off the British cavalry but just what was the commander thinking leaving them sitting on the bridge as a target for the enemy infantry?

Sadly for La Ford the cavalry commander had died waiting for both support and orders and so was thus unable to request either from his celebrated chief.

With heavy hearts the remnants of the French force gathered their wounded, formed up and headed back up the valley, their hunger ever present and with a feeling of impending doom dogging their weary footsteps.

Raison D'Etre or why?

I wanted to try doing something a little different and so decided to give the classic game from Charge - the Battle of Blasthof Bridge - a dash of a Napoleonic board game twist and so fought the same using Command and Colours: Napoleonic with a couple of home made tweaks. The battle was actually very easy to translate into such a game although I did have a momentary twinge of conscience as the words of the two authors echoed down through the years as if in admonishment of my efforts - "You will not, we suppose, be so lost to all feeling, as to represent your units and formations by counters, blocks of wood or cards."

I rather fancy that I have missed that particular piece of sagacious advice....;-)