I am truly sorry but my mind is made up. I have spent the last few days pondering a whole series of things associated with the naval rules I have been working on and however I dress it up it simply does not work in the way I would like. I have therefore decided to abandon the attempt.
I enjoy Jutland the 'board' game as is and within the context of what it is trying to represent (operational squadron/fleet sized naval combat) it is a wonderful game. I shall continue to use this (and all the various expansions) as it is an old favourite with much potential. As far as 'tweaking' the rules are concerned I shall not bother as they are fine as written, subject to my oft-repeated caveat of 'context'. In attempting to modify or port certain features of the system I have learned an awful lot from all of the research I have carried out as well as trying out the various game mechanisms I have explored, so the time and effort has not been wasted.
My plan instead is to revisit some old rules that were left unfinished and unloved and to 'dust them off' so to speak. These are rules that will definitely offend the purist and will also step away from the usual level of hard data that form the basis of so many sets of naval rules.
This will require something of a leap of faith from myself as I have been firmly wedded to the concept of translating technical data for naval rules for as long as I have been playing naval wargames.
It will be a refreshing change though, to tackle rules that are not set out to be quite so dogmatic.