Monday, 14 September 2026

Ironclad Hulls - Phase 1 Complete!


The twelve ships of the Royal Navy sans their main decks and any kind of sailing rig. For reference the hexes you see are 4” between the flat sides. The top two ships are a pair from the Minotaur class and will both feature five masts!

All twelve of the Royal Navy lower hulls have been completed - and quite splendid they look! The next step will be to tackle the main decks - hatches and similar odds and ends - and then to finish off will be the masts and spars. Of the twelve ships under construction eight of them are quite straightforward in that they have a main deck that will need a few hatches and a funnel or two. Four of them however, will need rather more care and attention. These are H.M.S. Monarch, H.M.S. Devastation and the two Belleisle class ironclad rams. For all that though, I should be able to get their main decks completed en masse so that is the next task.


A side view of the hull of (either) H.M.S. Belleisle or H.M.S. Orion.


A rather lovely model of H.M.S. Devastation. My version will be considerably simpler looking!

Really pleased with how these are shaping up and I am looking forward to getting the Turks completed next, along with a few Germans.

There is a cunning plan afoot….

Sunday, 13 September 2026

Boot Topping Using 1mm MDF


Step 1. Draw an outline of the required shape - in this case a spare 3mm hull template.


Step 2. Cut a rectangle around the shape and where possible line this up along one side of the hull.


Step 3. Trim the layer to the rough outline of the template. 


Step 4. File the layer to match the template being sure to make sure that it fits the template. It is not a good idea using am already painted hull section as a template as you only end up having to to paint over it again!

I have just completed the preparation stage of the Royal Navy ironclads ‘boot topping’ - the white line along the side of hull between the main hull colour and the red anti-fouling paint - using a single sheet of 1mm thick MDF. This means that the twelve Royal Navy ironclads can finally have their lower hulls assembled which in turn translates into ‘I can get all the hulls fully completed over the course of the next week.’ Tomorrow I shall complete the assembly of the lower part of the hulls with the main deck next. For the most part these have white edging so I shall tackle the paint job first and then add them to the rest of the hulls before painting the decks.


That is the end result. The above has nit been assembled as such but I wanted to show the finished effect. The above model is one of four similar vessels that require a top deck edged white. A mention in despatches if anyone can work out what ship this is meant to be!

In truth the boot topping was straightforward enough to implement but it would have been a lot simpler if I could have gotten the hull layers laser cut. The material is easy enough to work with but it did involve rather a lot of cutting and filing. At one point I was thinking that maybe using masking tape was not such a bad idea after all! Seriously though, I am very pleased with the results - I will post pictures when the hulls are fully completed, just before I start on the deck fittings, masts and spars.

Originally I had ten hulls to prepare and it was only when I had started them that I realised I had forgotten the two armoured rams - H.M.S. Belleisle and H.M.S. Orion. Originally I was going to leave them fully black sided but decided that a uniform scheme with the rest of the Royal Navy would look better from an aesthetic point of view.

Whilst the paint was drying I took the opportunity to spend sometime on the models of H.M.S. Devastation and H.M.S. Monarch. The first thing that I realised is that my planned turret size of 1/2” is actually correct and not the new 15mm versions I ordered. The smaller size did look too small but of course, the layout of both ships means that they really need to be that size as there is a degree of deck fixtures and fittings to be taken into account. Plus the fact I based the measurements of the aforementioned fixtures and fittings on the smaller size of turret! 

All in all then, a fair amount of progress has been made and, for a variety of reasons too tedious to recount, a welcome distraction from the trials of this week!

Blog Woes

For some reason my blog reading list has barely updated for some three days now. I understand this has affected a number of bloggers and it is really frustrating. If anyone has any solutions to this please let me know - I am getting further and further out of date!

Thursday, 10 September 2026

The Spanish Civil War Afloat


Designed with the author’s Find, Fix and Strike WW2 naval rules in mind but would be readily usable with any rules set. From the pen of the renowned naval wargamer and all round good chap, Mr David Manley. Available as usual from Wargames Vault under his Long Face Games label.


The naval section of my Spanish Civil War library. I also have a copy of the 1922 to 1946 edition of Conway’s Fighting Ships. More than enough to be getting on with methinks!

Following on from my acquisition of a painted 1:3000th Spanish Civil War naval collection awhile ago, I have been occasionally dipping in to my modest selection of books on the subject with a view to getting some games in. I was in no particular hurry to do so, simply because I needed to rebase the models and also add a few more models to the collection. Two things then happened to push this idea a little further up the ‘to do’ list - the release of the latest offering from the indefatigable David Manley and the appearance of a new book on the subject.

A more detailed description of A Fleet Torn Asunder and much more besides can be found on Bob Cordery’s blog - Wargaming Miscellany.  I can add little to what he has written other than to say it really is a cracking piece of work. 

The Fleet that Fought Itself by Laurence R. Heinz (published by Seaforth, ISBN 978 1 0361 1398 8) tells the story of the naval dimension of the Spanish Civil War from what I would describe as ‘the big picture’ level. There are plenty of maps and descriptions of various battles, blockades and bombardments, along with technical details so all in all it is a pretty good one volume history from what I would have read thus far. A worthy addition to the library.

Meanwhile, back to the ironclads….


Tuesday, 8 September 2026

Further Adventures with 1mm MDF


All the hulls currently under construction for the Anglo Turkish War of 1883. The red-brown edged hulls at the bottom of the picture are for the Royal Navy and as you can see, one sheet of MDF is more than enough to provide the ‘boot-topping’ layer on the lower hull.

I never thought I could get so excited about sheets of 1mm thick MDF! Usually Tuesday is quite a busy day at Maison Crook but today we had an unexpected break from the usual routine meaning that I could get up into the man cave to try out my idea for my latest acquisition - the aforementioned sheets of 1mm thick MDF.

If you recall my plan was to use a layer of this material, edged in white prior to assembly, to represent the ‘boot-topping’ or the narrow line of paint between the black of the hull and the red anti-fouling paint that was a feature of many ironclad era warships. 

The first thing I did was to draw around one of the hull templates I am using - in this case for H.M.S. Agincourt - and then cut it out. I used a scalpel for the straight lengths of the hull but to be honest, a good pair of scissors works just as well, as I later discovered. Some careful filing was then needed so that the newly cut template lined up with the hull. Given the thickness it is very easy to file and more importantly, does not seem to shed much in the way of fibres. Obviously the closer the cut the less filing would be needed. 


The picture above shows the two Minotaur class lower hull layers alongside the first 1mm MDF ‘boot-topping’ layer. Although they look different sizes that is an optical illusion caused by the fact that the two lower hulls are currently resting on a couple of Jenga blocks as I took the opportunity to give then another coat of paint.

In a matter of minutes the completed template was ready to paint except for the fact I had forgotten that my MDF primer had been used up and has yet to be replaced! It matters little as in any event I can get the remaining nine hull templates cut out and tackle the sealing, undercoating and painting in one fell swoop.

I am absolutely delighted to have sourced this material and fully expect to buying more in due course. The fact that it can be cut with scissors is a real bonus and this has given me plenty of ideas for other scratch-building projects. 

First order of business though, it to replace the MDF sealer!


Monday, 7 September 2026

Boot Sale Bargain Bonanza!


The book of the BBC TV series 


Not seen this one before, a great doorstop of a tome that I will review in more detail in a later post.


Again, not seen this one before so will report back later.


An Ian Allan title containing everything you wanted to know about the V1 flying bomb. There are 15mm models available of this so setting up a ‘down the V1’ style of game should be easy enough. It should be a blast!…. Best take another look at Operation Crossbow methinks.

Yesterday morning saw Laurel and I heading out to our local boot sale for our usual Sunday morning bargain hunt. Laurel had a list of around five things she was looking - and surprisingly managed to get every one! I was largely resigned to the fact that the pickings for me were going to be decidedly slim as we approached the last couple of less than proposing looking stalls. Would there be anything that I would be interested in?

Winding back from this slightly, I had managed to capture a copy of the BBC book about the Special Operations Executive during WW2 for 50p so in fairness was not entirely displeased with the mornings activities. It was when we visiting the penultimate stall that all this changed though.

Not one, not two but three books of interest, in good condition and for 50p each! It made for a very happy blogger indeed! 

Sunday, 6 September 2026

A Solution to a Naval Problem


H.M.S. Superb - note the white ‘boot topping’.

One of the challenges when scratchbuilding warships is how to tackle ‘boot topping’. Traditional boot topping is the line along a ship’s hull between the main colour and the red anti-fouling paint. For the Royal Navy during the ironclad era this was white, as seen in the model of H.M.S. Superb above, now in the collection of Bob Cordery.

In the past I would laboriously apply masking tape and paint the line but, to be honest, it is a little on the fiddly side as straight lines and I have what can best be described as a tenuous relationship…. The red anti-fouling lower hull is simplicity itself as the whole layer of 3mm thick MDF is edged in the appropriate shade prior to be fitted to the upper hull. It is for that reason the line for this is absolutely dead straight! I also employ a similar technique for broadside mounted gundecks where a white line is required. 


The Hampton Roads trio that need no introduction! Note the gun deck on the Union frigate - the layer was painted before assembly which makes the whole process very straightforward to execute.

It occurred to me sometime ago that the same technique that I use for the red anti-fouling layer - painting it first and then adding it to the hull - could also work for the white boot topping. The only problem was that I was unable to source any material that could be usable. Most suppliers of laser cut MDF usually work in two or three millimetres and I really wanted something one millimetre at most. I discarded the notion of using plastic card or even ordinary cardboard - the former requires rather more work than MDF and the latter is too fibrous when filed to size. 

I have no idea what prompted it but I was having a meander across the internet when I found a supplier of 1mm thick MDF sheets that are A4 sized. Straightaway I ordered ten sheets that will not only be used for the aforementioned boot topping or other lining effects but also for things like flying decks or other superstructure bits and bobs.

The immediate effect of this is that the work on the Royal Navy and the Turkish hulls can continue - in truth I was puzzling about best to tackle this as I have around two dozen ships to complete.

Like most simple ideas I can’t believe I did not think of this sooner….

Friday, 4 September 2026

Summer, 1940….Angels 20/Bandits High Style


The following are a selection of pictures from the game. The one above shows the Me110s at the start of the action.


Battle had been joined at this point - aircraft screaming around all over the place.


A Hurricane overshoots a 110


The general consensus of opinion is that going nose to nose with a 110 is usually never a wise move….in this case though, honours were even!


A wider view of the previous picture


An earlier shot, showing the fast approaching Hurricanes.

Well the action was fought and despite running out of time (due to a late start) the adaptations to the core game rules are progressing very nicely indeed. In fact, the general consensus is that the next write up will be it - at least until anymore aerial anomalies occur!

Angels 20 and Bandits High were the two collectible miniatures WW2 aerial games produced by Wizards of the Coast. Along with the two starter sets, additional aircraft could be purchased in booster packs. There were two sets, each of 31 aircraft but the actual number of models produced was far smaller as many of the aircraft were represented by more than one data card. For example, there were two Typhoon cards, three FW 190A cards, three Wildcats and so on. Models are available on eBay and similar but prices are starting to get higher and higher for the official models although with the increasing use of 3D printers, it is possible to source suitably scaled aircraft from there. The scale of the models is 1:100th or 15mm if you prefer.

The rules are very straightforward and it is fair to say quite gamey. That is not a criticism but any dyed in the wool aerial wargamer would probably want something with a little more meat. Luckily there is a whole raft of fan made add-ons that can be used which not only add to the core rules but that also increase the range of aircraft that could be used.

I took the decision sometime ago to put my own spin on the rules but all the while remaining as true as I could to the spirit and complexity of the original. Luckily my two trusty wingmen - Messrs Huband and Fox - managed to rein in some of my more extreme ideas for which I am thankful!

This system we have been using has changed the game in the following ways.

1. Aircraft, pilot and tactical abilities (found on the aircraft data cards) have been dispensed with. This takes out the gimmicky effects that some of the cards had and also eliminates the points value driven system in use to raise ones forces.

2. For some reason climbing and diving were treated as being difficult manoeuvres. The feeling is that gravity may well have something to say about this! Seriously though, climbing and diving are natural parts of an aircraft’s job so I have scrapped the designation of a difficult manoeuvre but have retained the required dice roll (difficult manoeuvres require a successful dice roll to execute that depends on the type of aircraft being used and the quality of the pilot flying it). The dice roll is now used to see if a climbing aircraft manages to control the climb, thereby not losing any speed or, in the case of diving, if they manage to gain extra speed. Aeronautical experts may take a dim view of this apparent simplicity but within the context of the rules it works very nicely.

3. Gun ranges are set at three which seemed to be very close so they have been extended to four hexes with the aircraft attack value from the data cards being used for range one and two. Also, the ‘beaten zone’ area effect has been removed - fire is now straight down the row of hexes off the aircraft’s nose rather than the six hex circle.

4. Counting a roll of 6 as two successes has been reserved for fire solely at a range of one hex. 

5. Pilot quality is now decided by referring to the modified table based on that from the Air Force Expansion kit. Pilots roll a D6 based on their nationality and on the year and which half of the year the action is set in.

6. Aircraft manoeuvre scores are based on the quality of the pilot with Veteran and Ace pilots using the same score. For example a tight turn score of 3/4/5 means that a Poor pilot adds 3, an Average 4 whilst the Veteran and Ace add a 5.

Rather than relying on points driven games, the aim now is to move towards something more scenario based. Both the rulebooks for Angels High and Bandits High contain some scenarios which are useful and can be readily ported under the new regime so to speak.

Mention of scenarios leads me quite nicely into the game of last night, set over Southern England during the late summer of 1940. A flight of Me110s were bounced by a flight of four Hurricanes. The combat very quickly descended into fur ball territory with planes turning, climbing and diving, all desperate to get on the tail of an opponent. There was one firing pass, with honours even - both planes taking a point of damage - and then the Germans were busily trying to form a defensive circle. Sadly at this point we had to call a halt due to time being our greatest adversary.

For all that it was a lot of fun and I am really pleased with how it played out - it felt, dare I say it? 
Believable.

Wednesday, 2 September 2026

Somewhere over Southern England, Late Summer, 1940


I shall let the picture do the talking….

Having fought off a late summer head cold I shall be taking to the skies again this evening at the club. Angels 20 is the game, 15mm is the scale and the scenario is a hypothetical skirmish between a patrol of four Hurricanes surprising a similar number of Me110s. In case you are thinking that may be a little one-sided both sides are able to call upon a pair of Spitfires or 109s should things go badly. As ever, we shall be using the cloth and models supplied by Mr Fox whilst yours truly is making up the numbers of 110s (he has three so one of mine is appearing to make up the numbers) as well as overseeing the rules variant we shall be using be using as well as running the scenario. Hopefully I can fly something but the game and test is the thing.

To save a little time on the night I have rolled up the pilot quality using an adapted version of the table found in the old Air Force and Dauntless Expansion Kit. The original table assigned a letter to each nation for every half year they were fighting. These ranged from A to N. The version we are using is a heavily scaled back one in that only a single D6 is rolled rather than 2D6. The Expansion Kit table used the two D6 numerically rather than being added together so for example a roll of 1 followed by a 6 would be read as 16 and not totalled to make 7. This better suited Air Force as the range of pilot quality covered around a dozen or so grades of aircrew rather than poor, average, veteran or ace. Once the identifying letter was determined - in this case, the second half of 1940 - a dice roll was made against the letter column with the result indicating the pilot quality. For the purposes of this scenario the RAF rolled on column H whilst the Luftwaffe used column L. As a rule the higher the letter used the better the aircrew.

The RAF rolled an ace, two veterans, two average and a poor pilot whilst the slightly better Luftwaffe ended up with an ace, three veterans and two average pilots. 

Historically the Hurricane could easily outmanoeuvre the Me110 but the German aircraft was slightly faster. It also had a powerful nose mounted armament - the C variant sported a pair of MG FF 20mm cannon along with no less than four MG 17 machine guns - along with a rear gunner. In game terms anyone getting caught in front of one of these aircraft is going to really question their life choices!

For all that though, the RAF learned how to exploit their manoeuvrability advantage over the Me110 until eventually the much vaunted ‘Zerstorer’ required single engined fighter escort. Later types enjoyed considerable success in the night fighting role and it was also used for ground attack and close air support on the Eastern Front.

As mentioned earlier, this game is another test of the version we have been experimenting with to make the game less gimmicky by not using any of the pilot or aircraft special abilities - these are the curse of the collectible game genre in my opinion! In a nutshell it is all about making a game less gamey and more wargamey.

I will get pictures and post an after action report tomorrow or more likely, Friday.

 

Monday, 31 August 2026

Ship Shape and Bristol Fashion


An invaluable resource for background etc. As the gun factors are largely based on Mr Manley’s Dahlgren and Colombiad rules expect to see these ‘hexed’ in due course!


Two more valuable resources. This will be used for planning the models that I shall be building in my usual simple style. I will not be many be many models for this, simply because the number of ships involved was quite modest.

Now that the temperature has dropped to a more civilised level, work can resume in earnest on The Portable Ironclads Wargame: Definitive Edition. This means models, and lots of them!

Aside from the ships of the Royal Navy and of the Ottoman Turks, I will also need to design the components for the ships from the War of the Pacific. This will be my next task as I will definitely need to order some bespoke pieces from Warbases for some of the ships. 

Whilst going through the rules I noticed that there are a couple things that I left out which I will need to include. Ships under sail is something I took the conscious decision to leave out on the basis that most ships in action would steam power whilst saving the sails for longer journeys. It was fine up to a point but the Union navy used pure sailing ships on blockade duty so, in the interest of completeness I will need to formulate a sailing system. The other thing I need to include are fire rafts and this leads me in a roundabout way to the effects of tide and current. 

During testing I used some rules for the effects of current and it certainly made for some entertaining effects. Given the low speeds of most ironclads used on the rivers, steaming against the current could really slow you down to the point that some of the more underpowered types could barely steam against it. Once again though, this would be easy enough to factor into the rules and so will be (re)included.

I think the point I am trying to emphasise here is that while the rules will remain the same, there will be a few extra bits and pieces included.

As for the battles themselves well, one of them will be a historical refight (probably from the War in the Pacific) whilst the other two will be fictional. What will be real treat for me will be fleshing out the back story for the Anglo Turkish War. For reasons that I will not divulge at present, there will be something special with this.

I will say no more....

Sunday, 23 August 2026

A Different Kind of Naval Gaming


The box art….


….and the contents on the back.

I own a variety of naval boardgames, most of which of the ship to ship nature and take place on a gridded playing area - usually hexes but occasionally squares. I also own a couple of strategic level naval games where one is deploying squadrons and fleets etc but with a tactical option when things get up close and personal. These all work perfectly well and I am content to play them when the opportunity permits - which means that most have not seen the light of day for years! At least I still have them though, and that is the main thing, despite being sorely tempted to dispose of some of them on the odd occasion.

Anyways, things have moved along in recent years with the growth of games designed to be played solo and focussing on the decisions that an individual ship’s commander needs to make. And so I acquired a copy of the Compass Games Schnell Boots: Scourge of the English Channel. In this, one takes command of two to four S Boats and conducts a series of operations in the English Channel during 1943/44 in the hope of successfully sinking enemy ships and gaining promotion but in reality hoping to survive a full year. All the missions are at night and encounters can range from single vessels (pretty unlikely) up to convoys with varying levels of escort or even enemy torpedo and gun boats. Aircraft also feature to really add some additional fun, at least if you are the Allies that is. It looks a lot of fun and so I am hoping it will encourage me to finally get my coastal collection painted and on the table. Of particular interest though, was the choice of vessel you get to command. It is either an S100 type S boat or the rather impressively named Projekt B Tragflugelboot - a turbojet powered hydrofoil!


I had never seen nor heard of this piece of bonkers naval engineering so naturally I have asked Mr Manley if he could create a 1:600th 3D printed version!

Believe it or not, there was also a submersible version of this planned. The idea was that it submerged and sit on the surface until an approaching enemy convoy was detected. It would then surface, launch its attack and could then shoot off at speeds in excess of fifty knots! It was nothing if not inventive but this variant never made it off the drawing board.

The second naval game - the Kaiser’s Pirates - is based on commerce raiding during the Great War and uses no map. The game is card based and although designed for two or more players does have a full solo version. The great thing about this type of game is that the table footprint is very compact.

The basic premise of this game is all about sinking merchant ships and avoiding being sunk by enemy AMCs or warships. Fuel is always an issue and so the raiders have to be mindful of this as well attempting to stay as anonymous as possible. Action cards dictate the ebb and flow of the action and points are awarded for the ships sunk - either raiders or merchantmen. I am a huge fan of the subject matter and commerce raiding, in whatever form it takes, has given me many great games over the years. I shall look forward to this one with relish!

Friday, 21 August 2026

A Naval Wargaming Odyssey


From the two titles at the top of the picture to the two at the bottom - my indebtedness to both Bob Cordery and David Manley is immense!

Work on what will be the final iteration of The Portable Ironclads Wargame is well underway. As a reminder this volume will contain the tidied up rules, greatly expanded ship specifications, an updated bibliography, three new battle report and a few surprises. In truth it is probably the book I wanted to write initially but we are where we are.

Whilst sorting through the bits and pieces needed for the new book I was reminded of just how I got to where I got to. I readily admit to ‘standing on the shoulders of giants’ in that much of the Portable Ironclads Wargame had its origins in the works of both Messrs Cordery and Manley. All I did was take the best parts of each and shoehorn the result into something resembling a set of ironclad era rules. Are they perfect? Of course not - no set of rules is - but I cannot help but be proud of the effort!

There are things I would do differently if I was embarking on a similar exercise and indeed, the paused book for Pen and Sword represents an evolution of sorts of the Portable Ironclads Wargame. It is half the fun though, embarking on a journey and seeing where it takes you.

The Portable Ironclads Wargame: Definitive Edition polishes the rules and rounds out the period of 1860 to 1880 or so. As mentioned previously, the ACW will feature, the War of the Pacific and a personal indulgence in the shape of the Anglo Turkish War of 1883. I am really looking forward to completing this book and I hope that Portable Ironclad Wargamers will enjoy as much as I will.

Wednesday, 19 August 2026

Silent Death And Voidfighter


One side of the sprue….


….and the other. All the models have holes to secure a flying base to although they do not come with them. I have a fair selection of flying bases in stock so may not need to acquire more. I shall take a look later and see what the state of my supply looks like!

Much of what I am about to write in this post is uncertain and so should any readers know otherwise then please let me know!

Back in the 1980s I used to play a boardgame called Silent Death, produced by Iron Crown Enterprises (ICE). The game was a ship to ship star fighter combat game using game specific models. As I recall, the original edition came with twelve metal models of the fighters used in the game - one of each type - which were also available separately. An ‘unleaded’ version was produced, presumably to save costs, which included counters rather than the models. Eventually, a set of plastic versions of the original twelve fighters was produced and, to cut a long story short, these were eventually acquired by EM4 Miniatures, who continue to produce them to this day.

Silent Death spawned a plethora of expansions introducing new ships and alien races, along with campaign settings etc. I played the initial release quite a few times ‘back in the day’ but in my opinion, rather like the original Star Fleet Battles, it became too unwieldy for my taste and with a perceived need that one had to acquire everything produced to stay up to speed with it. Eventually I gave up on it which in retrospect was a shame as it was a cracking game and provided many exciting deep space tussles.

I was recently introduced to Voidfighter - the Osprey game of star fighter combat - and enjoyed this so much that decided that raising a couple of forces to use with it would be fun. I did not want to spend a fortune on models and sadly do not have the time to scratch build any - which I have done in the past - due to other commitments.

With what can only be described as a stunning example of synchronicity, I came across an EM4 advert in which they were having a bit of a sale. Sure enough, the plastic Silent Death models were still available and on offer - five sprues, each of twelve models for £22. A couple of clicks later and they were duly ordered! 

They arrived this morning and I am really pleased with them. Considering the age of the moulds they are still pretty crisp and sufficiently detailed for a nice paint job although a couple of the models have the odd ‘sink hole’ - nothing that a small spot of filler could not put right though. Having five of each type means that there is a degree of redundancy in the set as I routinely use flights of two or four. Perhaps some kitbashing may be in order to make some unique models.

In respect of representing larger ships - the rules allow for ships up to corvette size - I have a fair amount of starships from the Command and Colours game Red Alert that have been lurking in a box for sometime. These are of a larger scale - fleet level battles - but could telescope down readily enough. In the Red Alert range there is a nice logistics pack of transports that could serve as targets so there is plenty of potential.

As cheeky little side projects go, this one is definitely doable with minimal effort.

Even for me…. ;-)


Tuesday, 18 August 2026

“It Never Snows in September”


At long last! Been after this for an age and I expect it to be really handy when I revisit the campaign again - it will certainly help to correctly identify some of the units used in the Memoir 44 scenario pack for Operation Market Garden.

At long last I have managed to acquire a copy of Robert J. Kershaw’s outstanding book on Operation Market Garden from the German perspective: It Never Snows in September. I have owned a copy of this that was in pretty poor shape and so was keen to replace it with a decent hardback version. Needless to say, copies of this vintage seemed to be getting progressively more expensive so I was fortunate to land this for a little over a tenner.

There is a heap of really useful information in this book, particularly around orders of battle given the somewhat understandably chaotic nature of German organisation at the time. 

Years ago, clutching a copy of Victory Games ‘Hells Highway’ and Frank Chadwick’s Command Decision, the late Mick Vince, Steve Letch and myself fought through the early stages of the campaign and Kershaw’s book was invaluable for the German side. On that particular campaign the Allies were successful! 

It would be good to revisit it as the last time I fought it was in 2013!

Monday, 17 August 2026

New Rules and Decals


The rulebook and play sheet


The back cover. Apologies for the reflective glare but in my defence the cover is really glossy!

It is always a pleasure having things dropping through the letterbox that are not bills or other officialdom! So it was this morning that I had two items arrive - a copy of  Des Darkin’s new ACW rules and a sheet of decals for my planned repaint of the four Wildcat fighters into Fleet Air Arm Martlets. 

The rules are not what I would usually look at - there is more detail than I tend to look at these days - but I was rather intrigued by some of the mechanics used, along with the focus on command decisions and the inherent friction therein. I have only had a cursory look through and so cannot go into much detail - I will do in a later post - but first impressions are very positive. Plenty of full colour inspirational eye candy is present - largely wasted on me it must be said - but I have an alternative cunning plan as to how I would use the rules. I shall be looking to use my block armies rather than figures. Heresy I know but hey ho, what the hell and all that!

The rules can be purchased from www.shedowargames.co.uk  and they are well supported with videos etc as well as dedicated Facebook group. As mentioned, I shall post a more detailed review in due course.


Enough for four aircraft so I will need to be careful applying these! Luckily these are pretty straightforward looking (famous last words?).

The decals were produced by Sieben Schwaben Spiele in deepest Bavaria. Again, there is also a Facebook group where it is possible to see other examples of the range of decals they produce. The sheet you see was originally sized at 1:200th but a quick request via messenger secured a rescaled version at 1:100th, for use with my Axis and Allies Angels 20 collection, specifically the aforementioned Wildcats/Martlets. The sheet cost eight euros with two euros for shipping which I thought was pretty reasonable.

Although they are designed for 888 squadron Fleet Air Arm, the style of numerals is suitable for other squadrons as well. I shall have a look and see what I can come up with. Repainting the Wildcat into a Fleet Air Arm scheme should be easy enough, even for me, so I shall look forward to tackling this in due course.

All in all then, a pretty good start to the week and I also have a few other bits and pieces en route.



Thursday, 13 August 2026

To Infinity and Beyond….


Starfighters R Us! Registers very highly on the fun factor and with bags of potential!

Yesterday evening at the club saw your truly taking command of a Z95 Headhunter - a single seat ‘snub’ fighter - along with one other and taking on a pair of TIE Fighters in an asteroid field (naturally). The rules in use were Voidfighter published by Osprey and the models, including the asteroids and the star field gaming cloth were from the collection of the esteemed Mr Fox. I should mention that he has a substantial collection of models from the Star Wars based X Wing game and so these provided the mounts we used.

Sadly I did not get any pictures but the game ended with both TIE fighters being vaporised, in part due to some truly outrageous dice rolling by myself rather than any apparent tactical nous. For the record the Z95s scored a TIE each. Despite being a small fight - as much to introduce new players (myself and Mr Huband) as for the scenario itself - it was a lot of fun and I can easily see this becoming a club staple. As an aside I have actually owned the rules for a while now but this was my first run out with them. It will most definitely not be the last though!

Aside from the obvious Star Wars angle the potential for other Sci Fi backgrounds is obvious. Battlestar Galactica being one as well as a whole host of other fictional universes. For my own part I rather like the idea of something pulp based - Flash Gordon or Buck Rogers being prime contenders - or even something VSF related. 

The rules themselves are designed for fighters only with a corvette sized vessel being the largest that could be deployed. It is a very theatrical set, as befits the genre, and play fairly rattles along. I shall enjoy playing around with this so there is yet another distraction when I should be looking at ironclads!


Despite being rocket powered and called Komet the Me163 never made it into space - this was the star field cloth over which the Star Wars game was fought.

The talented Mr Huband brought along the latest addition to his Axis and Allies Angels 20 collection - a resin and metal 15mm scale Me163 Komet. Before anyone asks yes, we have stats for one of these and again, yes - it is pretty fast! Mr Huband did a lovely paint job on this and I will look forward to seeing it in action, assuming the pilot hasn’t melted due to fuel leak….


Wednesday, 12 August 2026

A Small Piece of the Crusades


A selection of rules for varying levels of medieval mayhem

As far as the ‘middle ages’ are concerned my only interest has ever been the Crusades - and for far longer than I care to remember! Seriously though, aside from a detour via the ‘period’ of Robin Hood my interest in Western Europe during the period has been non-existent. Spain in the period of El CID and the later campaigns of the Reconquista are definitely on the radar, perhaps with the rise of the Ottoman Turks, but for now it is firmly Crusades based. 

As usual, any likelihood of me painting armies for the period is slim to none but that is not to say that I will not dabble in some fashion. I rather like the scale of Lion Rampant and in truth, forces for the Crusades using these rules would be as big a commitment in terms of painting figures as I would like to undertake. However, courtesy of a supplement in an edition of Wargames Illustrated called Assassins and Templars - released around the excellent book of the same name by the eminent Crusades historian Steve Tibble - I now have the opportunity to raise even smaller forces than needed for Lion Rampant. 


Steve Tibble’s excellent study of both the Assassins and the Templars and the Lion Rampant Crusades supplement - really useful!

Assassins and Templers - a Ruckus game - uses forces of up to around a dozen figures a side which is ideal or the reluctant or disinterested figures painter. I am quite happy fighting actions at this level using 28mm figures and so have been thinking about what I would need when along came Pillage, published by Victrix.

Pillage are designed around small scale raids, primarily set during the Viking era but are readily usable beyond this and in other theatres. I am rather taken with these and despite the inevitable glossy hardback book approach the rules themselves look pretty entertaining in an old school kind of way. There is also a useful painting guide and some ideas for making one’s own scenery. I did chuckle at this as there are instructions on making a simple cottage style building using coffee stirrers….

So what does all this mean then? Well, I am not averse to painting up a couple of dozen or so figures for each side so I suspect that acquiring the appropriate figures would be an idea. It is possible to buy individual sprues of most plastic figure ranges so some careful research should point me in the right direction. At first glance I rather like the look of Fireforge - mainly as the figures do not appear to require as much in the way of assembly - but there are plenty of others from Victrix and Gripping Beast. 

We shall see but for now it is back to the ironclads….


Sunday, 9 August 2026

A Tale of Books, The Battle of the River Plate and of Coffee Stirrers….


Jane’s Fighting Ships needs little introduction and this is the compilation WW2 volume. Fighting Ships of WW1 and WW2 is a hardback compilation from the old Purnell range of A4 sized 64 page paperbacks - a pocket money standby from my youth! Naval guns is essentially a picture book snapshotting various types of artillery across five centuries. There are some great pictures, accompanied by some useful, albeit brief background to the weapons depicted. Finally, a selection of accounts of the most famous Royal Navy actions, again over the centuries.

As many of you may know, there are a vast number of ‘buying and selling’ groups on Facebook. I belong to a number of specialist types - specialist as in special interest - as well as a few geographically local versions. Very occasionally, among the sofas to be disposed of or sets of golf clubs looking for a new home, something turns up that catches the eye. In this case it was a selection of naval books - 12 in all - that a lady was disposing of, all for £5! After an exchange of messages the deal was struck and so I drove over to her house after hydrotherapy yesterday to complete the transaction.

I knew in advance that a couple of titles I already owned but playing forward would be easy enough. The books you see in the picture above are the ones I am keeping, three are destined for a local charity ship whilst the others are for playing forward, so to speak. I was a little embarrassed at the low cost of the haul but the lady was adamant that £5 was sufficient. Interestingly enough, she told me that the books had belonged to a great uncle that had died a few years ago in a nearby care home. He had served during WW2 aboard HMS Ajax and saw action at the Battle of the River Plate. Apparently he had some memorabilia from the ship but when he died no one knew what happened to it - it was in his room at the care home. You never know who or what pieces of history can be found more of less on one’s doorstep!


I use a lot of these but very seldom venture anywhere that you can get them from - Starbucks, Costas, Cafe Nero or even McDonalds! Very useful for the scratch builder.

Laurel and I headed to our local boot sale this morning and once again the pickings for yours truly were pretty thin but I did manage to score a bag of 1,000 wooden coffee stirrers for the princely sum of £1. That should keep the shipyards bust for quite some time to come!

Wednesday, 5 August 2026

Turrets and Other Bits


The first of five boxes worth of laser cut MDF bits and pieces used in my warship models

As part of my return to scratch building ironclad warships, I decided to carry out a modest reorganisation of my supply of the laser cut MDF pieces I use for the models. This would serve two purposes. Firstly, I would be able to see if there were any pieces that needed restocking and secondly, so that I could tidy up the five boxes full of bits and pieces.

The box you see above now contains all of my turret pieces, as well as the two key components I use for assembling masts.


A selection of masted ships - you can see where the fighting tops are used to help strengthen the masts.


A selection of turreted monitors and the U.S.S. Keokuk (top left).

I have turrets available in four sizes - 1”, 20mm, 15mm and 1/2” - and I am quite sure that it must drive poor Mr Murray at Warbases to distraction as I quite happily mix metric and imperial measurements for the pieces I require!

For the turrets, the central layer with the gun embrasures is 3mm thick. For the layers above and below this I usually use 3mm but have a selection of 2mm thick pieces to use if required. As mentioned previously, using the 2mm thick ‘lid’ means that the gun embrasures appear to be higher from the deck. An illusion to be sure, but a welcome one. 

The mast ‘fighting tops’ are all 3mm thick and whilst circular it would be simple enough to get some rectangular versions cut. From what I have seen of ships over the ironclad period the fighting tops seem to be mostly circular so that is what I have gone with by default. On my models their function is to provide a ‘sleeve’ of sorts to the joins in the masts. They provide an extra surface on which to apply glue, thereby making the join really strong. The full circles with a central hole are used for ships that are running with a cut down sailing rig.

I was pleased to have sorted this particular box out as it gives me a much clearer idea of what I have and what I need going forwards. Once turret designs move away from being circular I will need to order some other shapes but the basic three layer assembly technique will still work for them - I will definitely use the 2mm ‘lid’ though!

Tuesday, 4 August 2026

The Look of the Thing or Size DOES Matter!


An oldie but a goodie! Taken from the climatic Battle of Static Bay as described in Developing The Portable Ironclads Wargame: The American Civil War. A floating battery, extemporised gunboats, an old navy style sloop and a selection of ironclads. Oh, and plenty of damage markers!

My collection of simple scratch built model warships for the ACW has given me much satisfaction; both from the modelling perspective and from seeing them in action. The whole process of turning a couple of pictures of a chosen ship into a physical approximation is a lot of fun and I have enjoyed it enormously. Although my construction technique has remained largely the same throughout,  I have incorporated a few subtle changes into the overall design process and it is these changes I wanted to write about in this post.

The most significant change I have adopted has been one of size. Although the models are not exact scale replicas in terms of overall dimensions, I am now ensuring that relative size differentials are noticeable. This will be readily apparent with the batch of models I am currently working on for the Royal Navy and the Ottoman Turks. There are no hard and fast rules for this as my models tend to be built ‘by eye’ rather than detailed measurements. My use of a standard hull shape - akin to that of a slab-sided barge - is probably the closest I get to any degree of regularity!


A typical turret. In this case one of the half inch version that were deemed to be too small for the current batch of models. There are three layers of 3mm thick MDF although I am looking at using a 2mm think lid which will bring the gun embrasures closer to the top of the turret.

I have also applied this technique to the construction of turrets. Fortunately, over the period that the Portable Ironclads Wargame covers, turrets tended to be circular and with guns that required muzzle loading so were run into the turret to do so. All of my turrets are built in the same way - three layers of MDF, each of (usually) 3mm thickness - with the middle layer of the ‘sandwich’ having two (usually,  although I have do have some singles available) cut out indentations to represent the gun embrasures. All of my turrets do not have any gun barrels exposed, thereby avoiding having to add them! Once I move onto the later periods I will not be able to get away with this but luckily, the technique I designed would work enough by simply seating the gun barrels in the indentations before ‘putting the lid on’, so to speak.

As part of the current build, I ordered some turrets sized at half an inch across. Whilst these are useful, it soon became obvious that they were slightly too small for the planned models. My usual size of 20mm across, of which I have a prodigious quantity, was very slightly too large so a quick rethink and a cheeky order to Martin at Warbases and I now have a number of turret pieces to the same design but measuring 15mm across. They look just right, and that is the main thing. As an aside, when I first started building the ACW collection I ordered turrets that are 1” wide - and this proved to be be too large, hence the use of 20mm as the size of choice.

In terms of the ‘Look of the Thing’ then I can happily say that in terms of anything approaching  scale etc, my ACW collection is all over the place! To be accurate, I should say that the relative size differential between types is probably far greater in the ACW collection than that of the current build as I was less concerned with this initially. Being used solely on a grid it does not really matter too much about this anyway and besides, using a model that has some physical presence on the tabletop is far more visually satisfying in my opinion then using something that is on the small size.

A case in point was the WW1 Lake Tanganyika collection, built to go with the hexed version of David Manley’s excellent Steamer Wars rules. My models of Mimi and Toutou were around 3cm long whilst the Graf Von Goetzen was about 10cm. Strictly speaking the two Royal Navy motor boats should have been smaller than this but when modelled in true scale (I am talking about 1:600th here) they are tiny. On the tabletop though, my ‘out of scale’ models looked just fine and I can live with the abstraction!

I guess the point I am trying to make is that although my models are not to scale and are designed to be very basic looking, I am mindful of the look of the thing, hence my moving towards ensuring that relative size differences are obvious. Although they are primarily gaming pieces - pretty robust ones at that - I would be less than honest if I did not say that I continue to be rather pleased with how they look when in action and also just how much I enjoy building them.

And that is the whole point of the exercise methinks!

Tuesday, 28 July 2026

The Portable Ironclads Wargame: Definitive Edition


What a winning combination of useful titles with which to base a project around! Methinks these will be rather well-thumbed by the time the models are ready!

For a variety of reasons, my planned book for Pen and Sword is now in a bit of a temporary holding pattern so I have taken the opportunity to look at something else. The Portable Ironclads Wargame: Definitive Edition, is going to be the title that completes the trilogy started with the Portable Ironclads Wargame. Essentially it will compromise the best bits from the two existing volumes with a chunk of new stuff. There will be an updated bibliography, the final version of the rules (no real changes here, just a tidy up), additional ship specifications and not one but three battle reports.

The ACW will feature, along with the War in the Pacific and for the alternative history entry, the Anglo Turkish War of 1883. All the models used will be my own scratch builds and I am toying with the idea of including some building instructions - a ‘how to’ if you like - for making one’s own models.

Unsurprisingly, there is a lot of material than can be used straight off the bat from the two previous volumes but it is worth emphasising that this final version will contain sufficient new material to make it a worthwhile acquisition, this is especially important if you already have the two previous volumes!


The box of Royal Navy and Ottoman Turkish ironclads already under construction

In the short term my main focus will be shipbuilding - at this stage the two dozen or so RN and Turkish Ironclads - and so I will need to scope out the ships for the War in the Pacific. Luckily I have a couple of very handy references for this and guess what? I already have the ensigns!