Confederate ships looking for trouble in Mobile Bay.
At present I am exploring an optional movement whereby opposing ships are moved alternatively based on the initiative roll. The rationale behind this is that it would better represent the seemingly chaotic ‘Pell-mell’ nature of many ACW naval battles. Early days yet and as a concept it is not without its challenges.
Nothing new on the shipbuilding front although I shall be resuming production in the next few days - the C.S.S. Tennessee is not going to build itself!
6 comments:
All sounds like its coming together very nicely Dave.
Hi Ray,
It has been good to get back to it as there was definitely an element of ‘unfinished business’ about the whole thing.
All the best,
DC
Looks interesting, I have been messing with single squares myself- my 3d prints are max 4 inches.
Turning is unchanged (1 point per 45 degrees) but only one turn per square per turn for all ships except side wheelers who can turn two.
I use two sets of counters (one per ship) and draw for which side moves next, seems to work. Playing around with rolling 1d6 initiative and adding differnce\2 counters for the winner, ties add nothing- ships only move once per turn.
Looking forward to your next book
Hi Will,
Thank you kindly old chap! The next book will feature a ‘single hex/square’ option and two square option as well. The challenge has always been for me the firing arcs but I think I have it dialled in now.
The only issue I have at present is that models are on the large size to would ideally need a 6” square or hex to work - which is fine but it really puts a strain on my playing area!
I like the idea of a card/counter drawn activation but as yet have not tried anything along those lines but may well do so now.
All the best and thanks once again,
DC
You seem to have a cunning plan old chap…
All the best. Aly
Hello there Mr Morrison,
Always! There are also a few others coming down the track…. ;-)
All the best,
DC
Post a Comment