The following game is a refight of an action played out by Jim Duncan using his 10mm collection on his Heroscape terrain and using Bob Cordery's Big Battle Portable Wargame Modern rules. See - Jim Duncan for the fall story of 'round 1' of the action I am now calling 'Breaking the Panzers'. My version will be fought using the same rules but with a few tweaks and also using my Hexon terrain, with, of course, the blocks.
The scenario will follow exactly the set up that Jim used for his game - orbats, starting positions and exhaustion levels etc. As mentioned I shall be using my own tweaks in that I have changed the sequence of play and have replaced Bob's activations system with something rather more basic. The changes are summarised as follows:
- Initiative is rolled first - the high score has the choice of activating first or second.
- Command point modifier dice is rolled by each player - this then gives the adjusted command points for each side for the game turn..
- Each side then conducts any indirect artillery fire (including Mortars) - this does not cost any command points.
- Side A carries out its command activations - moving, direct firing and conducting close combats
- Side B carries out its command activations - moving, direct firing and conducting close combats
- Note that direct artillery fire costs a command point.
- Each side has a base command point score of 4 and this is modified by -2 if rolling a 1; -1 if rolling a 2; 3 and 4 the score is unchanged; +1 if rolling a 5 and a +2 if rolling a 6.
Somewhere in France, 1944....
Hauptmann Schumacher was tired, hungry and despondent. His men had been fighting constantly for weeks and were short of ammunition, fuel, food, medical supplies and transport. They had been machine-gunned and rocketed across half of France so it seemed by the cursed allied 'Jabos' and so when the weather took a turn for the worse it was a blessed relief. Any day with rain or fog meant a stay of execution for him and his men and so was welcome.
He surveyed the terrain in front of him and knew that they had to breakthrough the Tommy lines as soon as possible. The Germans were disintegrating across all of France and so the frontline was fluid and changing constantly. All he knew was that he had to get him and his men to the East - which meant fighting through whatever was in front of him, in this case, the British.
His plan was simple and well within the capabilities of his battered command. He would seize the two small woods and the town in front of him to keep the road clear for his fuel starved tanks. Once this was done they could punch through the British lines in a 'blitz' move; the tanks leading and the infantry following up. He allowed himself a wry smile as he considered that his plan, whilst sound, was one of desperation and although would probably have worked in 1940 or 1941 was risky in the extreme by 1944.
With a silent prayer to a god that had probably forsaken him, he gave the orders to move out....
My thanks to Jim Duncan for the idea for this game but not for making me think long and hard about using 10mm for forces on Heroscape tiles!