Thursday 24 September 2009

The Pen is Mightier than the Dice........Part 2

The course has commenced and so I am staring down the barrel of 14 assignments in the next 10 weeks with a half hour tutorial session I have to run for 6 people at the end in a subject of my choice.......sweeeet!!!

Very interesting and informative thus far and I was struck by the elements of the course that could easily be applied to pretty much anything in everyday life. The Teaching Cycle for example - the stages of running a successful session - is a great example of how to structure, for instance, the design and testing of a new set of wargames rules. The stages are as follows:

1. Identify Needs
2. Plan and Design
3. Deliver
4. Assess
5. Evaluate

Not a bad plan in any walk of life really. Much to ponder with this methinks.

On a different subject entirely, club night saw another Space Hulk game - we played Mission 6: Defend - which saw the Genestealers snatch a narrow victory in turn 15 of 16. The marines were slaughtered to a man............

Next week will see Mr Fox and myself taking to the high seas with his WW1 Austrians versus the Black Sea Fleet Russians. I will try to run this with the newest version of the rules I have been working on (admittedly not for a couple of weeks now).


SteelonSand said...

3. Deliver
4. Assess
5. Evaluate

Didn't you forget 6. Exterminate!.....?

Seriously, though, good luck with it all, just don't let it get too much in the way of wargaming - looking forward to a WW1 naval battle report soon!

David Crook said...

Many thanks for the kind words - I must confess that if anything all the studying and course work etc has helped to focus my mind on what I can and cannot do so it is having an immediate effect in a positive way! The WW1 naval game for Wednesday has changed slightly - details to follow shortly............